mirror of
https://github.com/hsoft/collapseos.git
synced 2024-11-28 02:38:05 +11:00
019d05f64c
That's my mega-commit you've all been waiting for. The code for the shell share more routines with userspace apps than with kernel units, because, well, its behavior is that of a userspace app, not a device driver. This created a weird situation with libraries and jump tables. Some routine belonging to the `kernel/` directory felt weird there. And then comes `apps/basic`, which will likely share even more code with the shell. I was seeing myself creating huge jump tables to reuse code from the shell. It didn't feel right. Moreover, we'll probably want basic-like apps to optionnally replace the shell. So here I am with this huge change in the project structure. I didn't test all recipes on hardware yet, I will do later. I might have broken some... But now, the structure feels better and the line between what belongs to `kernel` and what belongs to `apps` feels clearer.
131 lines
2.0 KiB
NASM
131 lines
2.0 KiB
NASM
; Glue code for the emulated environment
|
|
.equ RAMSTART 0x4000
|
|
.equ USER_CODE 0x4800
|
|
.equ STDIO_PORT 0x00
|
|
.equ STDIN_SEEK 0x01
|
|
.equ FS_DATA_PORT 0x02
|
|
.equ FS_SEEK_PORT 0x03
|
|
.equ STDERR_PORT 0x04
|
|
.inc "err.h"
|
|
.inc "ascii.h"
|
|
.inc "blkdev.h"
|
|
.inc "fs.h"
|
|
|
|
jp init ; 3 bytes
|
|
; *** JUMP TABLE ***
|
|
jp strncmp
|
|
jp upcase
|
|
jp findchar
|
|
jp blkSel
|
|
jp blkSet
|
|
jp fsFindFN
|
|
jp fsOpen
|
|
jp fsGetB
|
|
jp _blkGetB
|
|
jp _blkPutB
|
|
jp _blkSeek
|
|
jp _blkTell
|
|
jp printstr
|
|
|
|
.inc "core.asm"
|
|
.inc "str.asm"
|
|
.equ BLOCKDEV_RAMSTART RAMSTART
|
|
.equ BLOCKDEV_COUNT 3
|
|
.inc "blockdev.asm"
|
|
; List of devices
|
|
.dw emulGetB, unsetZ
|
|
.dw unsetZ, emulPutB
|
|
.dw fsdevGetB, fsdevPutB
|
|
|
|
.equ STDIO_RAMSTART BLOCKDEV_RAMEND
|
|
.equ STDIO_GETC noop
|
|
.equ STDIO_PUTC stderrPutC
|
|
.inc "stdio.asm"
|
|
|
|
.equ FS_RAMSTART STDIO_RAMEND
|
|
.equ FS_HANDLE_COUNT 0
|
|
.inc "fs.asm"
|
|
|
|
init:
|
|
di
|
|
ld hl, 0xffff
|
|
ld sp, hl
|
|
ld a, 2 ; select fsdev
|
|
ld de, BLOCKDEV_SEL
|
|
call blkSel
|
|
call fsOn
|
|
; There's a special understanding between zasm.c and this unit: The
|
|
; addresses 0xff00 and 0xff01 contain the two ascii chars to send to
|
|
; zasm as the 3rd argument.
|
|
ld a, (0xff00)
|
|
ld (.zasmArgs+4), a
|
|
ld a, (0xff01)
|
|
ld (.zasmArgs+5), a
|
|
ld hl, .zasmArgs
|
|
call USER_CODE
|
|
; signal the emulator we're done
|
|
halt
|
|
|
|
.zasmArgs:
|
|
.db "0 1 XX", 0
|
|
|
|
; *** I/O ***
|
|
emulGetB:
|
|
; the STDIN_SEEK port works by poking it twice. First poke is for high
|
|
; byte, second poke is for low one.
|
|
ld a, h
|
|
out (STDIN_SEEK), a
|
|
ld a, l
|
|
out (STDIN_SEEK), a
|
|
in a, (STDIO_PORT)
|
|
or a ; cp 0
|
|
jr z, .eof
|
|
cp a ; ensure z
|
|
ret
|
|
.eof:
|
|
jp unsetZ
|
|
|
|
emulPutB:
|
|
out (STDIO_PORT), a
|
|
cp a ; ensure Z
|
|
ret
|
|
|
|
stderrPutC:
|
|
out (STDERR_PORT), a
|
|
cp a ; ensure Z
|
|
ret
|
|
|
|
fsdevGetB:
|
|
ld a, e
|
|
out (FS_SEEK_PORT), a
|
|
ld a, h
|
|
out (FS_SEEK_PORT), a
|
|
ld a, l
|
|
out (FS_SEEK_PORT), a
|
|
in a, (FS_SEEK_PORT)
|
|
or a
|
|
ret nz
|
|
in a, (FS_DATA_PORT)
|
|
cp a ; ensure Z
|
|
ret
|
|
|
|
fsdevPutB:
|
|
push af
|
|
ld a, e
|
|
out (FS_SEEK_PORT), a
|
|
ld a, h
|
|
out (FS_SEEK_PORT), a
|
|
ld a, l
|
|
out (FS_SEEK_PORT), a
|
|
in a, (FS_SEEK_PORT)
|
|
or a
|
|
jr nz, .error
|
|
pop af
|
|
out (FS_DATA_PORT), a
|
|
cp a ; ensure Z
|
|
ret
|
|
.error:
|
|
pop af
|
|
jp unsetZ ; returns
|
|
|