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https://github.com/hsoft/collapseos.git
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ae028e3a86
This huge refactoring remove the Seek and Tell routine from blockdev implementation requirements and change GetC and PutC's API so that they take an address to read and write (through HL/DE) at each call. The "PTR" approach in blockdev implementation was very redundant from device to device and it made more sense to generalize. It's possible that future device aren't "random access", but we'll be able to add more device types later. Another important change in this commit is that the "blockdev handle" is now opaque. Previously, consumers of the API would happily call routines directly from one of the 4 offsets. We can't do that any more. This makes the API more solid for future improvements. This change forced me to change a lot of things in fs, but overall, things are now simpler. No more `FS_PTR`: the "device handle" now holds the active pointer. Lots, lots of changes, but it also feels a lot cleaner and solid.
252 lines
4.3 KiB
NASM
252 lines
4.3 KiB
NASM
; core
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;
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; Routines used by pretty much all parts. You will want to include it first
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; in your glue file.
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; *** CONSTS ***
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.equ ASCII_CR 0x0d
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.equ ASCII_LF 0x0a
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; *** DATA ***
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; Useful data to point to, when a pointer is needed.
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P_NULL: .db 0
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; *** REGISTER FIDDLING ***
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; add the value of A into DE
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addDE:
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push af
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add a, e
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jr nc, .end ; no carry? skip inc
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inc d
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.end:
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ld e, a
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pop af
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noop: ; piggy backing on the first "ret" we have
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ret
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; copy (DE) into DE, little endian style (addresses in z80 are always have
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; their LSB before their MSB)
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intoDE:
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push af
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ld a, (de)
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inc de
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ex af, af'
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ld a, (de)
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ld d, a
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ex af, af'
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ld e, a
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pop af
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ret
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intoHL:
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push de
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ex de, hl
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call intoDE
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ex de, hl
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pop de
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ret
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intoIX:
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push de
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push ix \ pop de
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call intoDE
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push de \ pop ix
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pop de
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ret
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; add the value of A into HL
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addHL:
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push af
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add a, l
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jr nc, .end ; no carry? skip inc
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inc h
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.end:
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ld l, a
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pop af
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ret
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; subtract the value of A from HL
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subHL:
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push af
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; To avoid having to swap L and A, we sub "backwards", that is, we add
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; a NEGated value. This means that the carry flag is inverted
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neg
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add a, l
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jr c, .end ; if carry, no carry. :)
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dec h
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.end:
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ld l, a
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pop af
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ret
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; Compare HL with DE and sets Z and C in the same way as a regular cp X where
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; HL is A and DE is X.
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cpHLDE:
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ld a, h
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cp d
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ret nz ; if not equal, flags are correct
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ld a, l
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cp e
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ret ; flags are correct
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; Write the contents of HL in (DE)
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writeHLinDE:
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push af
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ld a, l
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ld (de), a
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inc de
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ld a, h
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ld (de), a
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dec de
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pop af
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ret
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; Call the method (IX) is a pointer to. In other words, call intoIX before
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; callIX
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callIXI:
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push ix
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call intoIX
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call callIX
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pop ix
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ret
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; jump to the location pointed to by IX. This allows us to call IX instead of
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; just jumping it. We use IX because we seldom use this for arguments.
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callIX:
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jp (ix)
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callIY:
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jp (iy)
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; Ensures that Z is unset (more complicated than it sounds...)
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unsetZ:
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push bc
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ld b, a
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inc b
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cp b
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pop bc
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ret
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; *** STRINGS ***
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; Fill B bytes at (HL) with A
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fill:
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push bc
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push hl
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.loop:
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ld (hl), a
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inc hl
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djnz .loop
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pop hl
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pop bc
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ret
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; Increase HL until the memory address it points to is equal to A for a maximum
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; of 0xff bytes. Returns the new HL value as well as the number of bytes
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; iterated in A.
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; If a null char is encountered before we find A, processing is stopped in the
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; same way as if we found our char (so, we look for A *or* 0)
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; Set Z if the character is found. Unsets it if not
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findchar:
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push bc
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ld c, a ; let's use C as our cp target
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ld a, 0xff
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ld b, a
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.loop: ld a, (hl)
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cp c
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jr z, .match
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or a ; cp 0
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jr z, .nomatch
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inc hl
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djnz .loop
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.nomatch:
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call unsetZ
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jr .end
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.match:
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; We ran 0xff-B loops. That's the result that goes in A.
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ld a, 0xff
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sub b
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cp a ; ensure Z
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.end:
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pop bc
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ret
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; Format the lower nibble of A into a hex char and stores the result in A.
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fmtHex:
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and 0xf
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cp 10
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jr nc, .alpha ; if >= 10, we have alpha
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add a, '0'
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ret
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.alpha:
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add a, 'A'-10
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ret
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; Formats value in A into a string hex pair. Stores it in the memory location
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; that HL points to. Does *not* add a null char at the end.
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fmtHexPair:
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push af
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; let's start with the rightmost char
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inc hl
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call fmtHex
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ld (hl), a
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; and now with the leftmost
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dec hl
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pop af
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push af
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and 0xf0
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rra \ rra \ rra \ rra
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call fmtHex
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ld (hl), a
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pop af
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ret
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; Compares strings pointed to by HL and DE up to A count of characters. If
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; equal, Z is set. If not equal, Z is reset.
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strncmp:
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push bc
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push hl
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push de
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ld b, a
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.loop:
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ld a, (de)
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cp (hl)
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jr nz, .end ; not equal? break early. NZ is carried out
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; to the called
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cp 0 ; If our chars are null, stop the cmp
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jr z, .end ; The positive result will be carried to the
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; caller
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inc hl
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inc de
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djnz .loop
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; We went through all chars with success, but our current Z flag is
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; unset because of the cp 0. Let's do a dummy CP to set the Z flag.
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cp a
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.end:
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pop de
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pop hl
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pop bc
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; Because we don't call anything else than CP that modify the Z flag,
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; our Z value will be that of the last cp (reset if we broke the loop
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; early, set otherwise)
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ret
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; Transforms the character in A, if it's in the a-z range, into its upcase
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; version.
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upcase:
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cp 'a'
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ret c ; A < 'a'. nothing to do
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cp 'z'+1
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ret nc ; A >= 'z'+1. nothing to do
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; 'a' - 'A' == 0x20
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sub 0x20
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ret
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