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There wasn't much of a reason to leave a loop early on 0x0d or null. The idea was that once you have a CR or null, the rest is garbage and you shouldn't see it. However, it brought a problem: In VE, you couldn't insert characters past that limit. It would be written, but never displayed. So let's get rid of this logic and simply always display a 64x16 grid.
16 lines
585 B
Plaintext
16 lines
585 B
Plaintext
: _blen ( buf -- length of str in buf )
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DUP BEGIN C@+ 0x20 < UNTIL -^ 1- ;
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: _rbufsz ( size of linebuf to the right of curpos )
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EDPOS @ 64 MOD 63 -^ ;
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: i COMPILE I ; IMMEDIATE ( save overshadowed )
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: _I ( I without _pln and _type. used in VE )
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_rbufsz IBUF _blen 2DUP > IF
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TUCK - ( ilen chars-to-move )
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SWAP EDPOS @ _cpos 2DUP + ( ctm ilen a a+ilen )
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3 PICK MOVE- ( ctm ilen )
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NIP ( ilen )
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ELSE DROP ( ilen becomes rbuffsize )
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THEN
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DUP IBUF EDPOS @ _cpos ROT MOVE ( ilen ) EDPOS +! BLK!! ;
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: I IBUF _type _I EDPOS @ 64 / _pln ;
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