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I could drive my RC2014 from my TRS-80 4P (using the Remote Shell coming in the next commit)! A challenge I faced was that the RC2014 spits characters too fast and the CTS line of its ACIA modules (both the 6850 and SIO/2 ones) are hard-wired to ground, making flow control difficult. I solved this, for now, by lowering comm speed. This driver improvement makes CL<? faster and makes baud rate configurable in CL$.
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
# Asynchronous Communications Interface Adapters
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Machines talking to each other is generally useful and they
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often use ACIA devices to do so. Collapse OS has drivers for
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a few chips of this type and they all have a similar approach:
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unbuffered communication using RTS/CTS handshaking as flow con-
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trol.
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The reason for being unbuffered is simplicity and RAM. The logic
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to implement input buffering is non-trivial and, alone, doesn't
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buy us much in terms of reliability: you still have to signal
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the other side when your buffer is nearly full.
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Because we don't really need speed, we adopt a one-byte-at-once
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approach: The RTS flag is always high (signalling that it's not
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ready for communication) *except* when calling the ACIA driver's
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"read" word, which is blocking.
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That "read" word will pull RTS low, wait for a byte, then pull
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it high again.
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This slows down communication, but it's simple and reliable.
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Note that this doesn't help making communications with modern
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systems (which are much faster than a typical Collapse OS
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machine and have their buffer output faster than the RTS flag
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can be raised) very much. We have to take extra care, when
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communicating from modern system, not to send too much data too
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fast. But for COS-to-COS communication, this simple system
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works.
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# Broken hardware
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Some designs are broken with this scheme. For example, the
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RS2014 SIO module hard-wires CTS to GND because the FTDI
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connector doesn't have such a pin (modern computers can always
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handle the load).
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In these cases, a solution would be to use Break signals as a
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workaround, but I prefer avoiding complexity for now. So when
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you deal with broken design, you'll have to sidestep it either
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by implementing your own Break handling or by lowering com-
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munication speed.
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