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2af959a13d
Since the fix of its RAM addr, we use the wrong CURRENT in every usage of IMMEDIATE in icore. We therefore have to manually set the flag for all 3 immediate words in that unit.
263 lines
6.8 KiB
Forth
263 lines
6.8 KiB
Forth
( Inner core. This unit represents core definitions that
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happen right after native definitions. Before core.fs.
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Unlike core.fs and its followers, this unit isn't self-
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sustained. Like native defs it uses the machinery of a
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full Forth interpreter, notably for flow structures.
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Because of that, it has to obey specific rules:
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1. It cannot compile a word from higher layers. Using
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immediates is fine though.
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2. If it references a word from this unit or from native
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definitions, these need to be properly offsetted
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because their offset at compile time are not the same
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as their runtime offsets.
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3. Anything they refer to in the boot binary has to be
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properly stabilized.
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4. Make sure that the words you compile are not overridden
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by the full interpreter.
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5. When using words as immediates, make sure that they're
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not defined in icore or, if they are, make sure that
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they contain no "_c" references.
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All these rules make this unit a bit messy, but this is the
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price to pay for the awesomeness of self-bootstrapping.
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)
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( When referencing words from native defs or this very unit,
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use this compiling word, which subtract the proper offset
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from the compiled word. That proper offset is:
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1. Take ROT-header addr, the first native def.
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2. Subtract _bend, boot's last word.
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3. That will give us the offset to subtract to get the addr
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of our word at runtime.
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This means, of course, that any word compiling a _c word
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can't be executed immediately.
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Also note that because of that "_c" mechanism, it might
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take two rounds of bootstrapping before the compiled
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z80c.bin file is "stabilized". That's because the 2nd time
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around, the recorded offset will have changed.
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)
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: _c
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[
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' ROT
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6 - ( header )
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' _bend
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- ( our offset )
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LITN
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]
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' ( get word )
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-^ ( apply offset )
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, ( write! )
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;
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( We can't use IMMEDIATE because the one we've just compiled
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in z80c target's the *target*'s RAM addr, not the host's.
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manually set namelen field. )
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0x82 CURRENT @ 1 - C!
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: RAM+
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[ RAMSTART LITN ] _c +
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;
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: FLAGS 0x08 _c RAM+ ;
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: (parse*) 0x0a _c RAM+ ;
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: HERE 0x04 _c RAM+ ;
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: CURRENT 0x02 _c RAM+ ;
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: QUIT
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0 _c FLAGS _c ! _c (resRS)
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LIT< INTERPRET _c (find) _c DROP EXECUTE
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;
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: ABORT _c (resSP) _c QUIT ;
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: = _c CMP _c NOT ;
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: < _c CMP -1 _c = ;
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: > _c CMP 1 _c = ;
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: (parsed) ( a -- n f )
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( read first char outside of the loop. it *has* to be
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nonzero. )
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_c DUP _c C@ ( a c )
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_c DUP _c NOT IF EXIT THEN ( a 0 )
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( special case: do we have a negative? )
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_c DUP '-' _c = IF
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( Oh, a negative, let's recurse and reverse )
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_c DROP 1 _c + ( a+1 )
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_c (parsed) ( n f )
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_c SWAP 0 _c SWAP ( f 0 n )
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_c - _c SWAP EXIT ( 0-n f )
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THEN
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( running result, staring at zero )
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0 _c SWAP ( a r c )
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( Loop over chars )
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BEGIN
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( parse char )
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'0' _c -
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( if bad, return "a 0" )
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_c DUP 0 _c < IF _c 2DROP 0 EXIT THEN ( bad )
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_c DUP 9 _c > IF _c 2DROP 0 EXIT THEN ( bad )
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( good, add to running result )
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_c SWAP 10 _c * _c + ( a r*10+n )
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_c SWAP 1 _c + _c SWAP ( a+1 r )
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( read next char )
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_c OVER _c C@
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_c DUP _c NOT UNTIL
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( we're done and it's a success. We have "a r c", we want
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"r 1". )
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_c DROP _c SWAP _c DROP 1
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;
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( This is only the "early parser" in earlier stages. No need
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for an abort message )
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: (parse)
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_c (parsed) _c NOT IF _c ABORT THEN
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;
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: C<
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( 0c == CINPTR )
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0x0c _c RAM+ _c @ EXECUTE
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;
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: ,
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_c HERE _c @ _c !
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_c HERE _c @ 2 _c + _c HERE _c !
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;
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: C,
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_c HERE _c @ _c C!
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_c HERE _c @ 1 _c + _c HERE _c !
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;
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( The NOT is to normalize the negative/positive numbers to 1
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or 0. Hadn't we wanted to normalize, we'd have written:
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32 CMP 1 - )
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: WS? 33 _c CMP 1 _c + _c NOT ;
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: TOWORD
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BEGIN
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_c C< _c DUP _c WS? _c NOT IF EXIT THEN _c DROP
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AGAIN
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;
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( Read word from C<, copy to WORDBUF, null-terminate, and
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return, make HL point to WORDBUF. )
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: WORD
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( 0e == WORDBUF )
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0x0e _c RAM+ ( a )
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_c TOWORD ( a c )
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BEGIN
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( We take advantage of the fact that char MSB is
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always zero to pre-write our null-termination )
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_c OVER _c ! ( a )
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1 _c + ( a+1 )
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_c C< ( a c )
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_c DUP _c WS?
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UNTIL
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( a this point, PS is: a WS )
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( null-termination is already written )
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_c 2DROP
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0x0e _c RAM+
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;
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: (entry)
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_c HERE _c @ ( h )
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_c WORD ( h s )
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_c SCPY ( h )
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( Adjust HERE -1 because SCPY copies the null )
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_c HERE _c @ 1 _c - ( h h' )
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_c DUP _c HERE _c ! ( h h' )
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_c SWAP _c - ( sz )
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( write prev value )
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_c HERE _c @ _c CURRENT _c @ _c - _c ,
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( write size )
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_c C,
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_c HERE _c @ _c CURRENT _c !
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;
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: INTERPRET
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BEGIN
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_c WORD
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_c (find)
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IF
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1 _c FLAGS _c !
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EXECUTE
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0 _c FLAGS _c !
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ELSE
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_c (parse*) _c @ EXECUTE
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THEN
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AGAIN
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;
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( system c< simply reads source from binary, starting at
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LATEST. Convenient way to bootstrap a new system. )
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: (c<)
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( 51 == SYSTEM SCRATCHPAD )
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0x51 _c RAM+ _c @ ( a )
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_c DUP _c C@ ( a c )
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_c SWAP 1 _c + ( c a+1 )
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0x51 _c RAM+ _c ! ( c )
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;
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: BOOT
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LIT< (parse) _c (find) _c DROP _c (parse*) _c !
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( 51 == SYSTEM SCRATCHPAD )
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_c CURRENT _c @ 0x51 _c RAM+ _c !
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( 0c == CINPTR )
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LIT< (c<) _c (find) _c DROP 0x0c _c RAM+ _c !
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LIT< INIT _c (find)
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IF EXECUTE
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ELSE _c DROP _c INTERPRET THEN
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;
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( LITN has to be defined after the last immediate usage of
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it to avoid bootstrapping issues )
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: LITN
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( 32 == NUMBER )
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32 _c , _c ,
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;
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( : and ; have to be defined last because it can't be
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executed now also, they can't have their real name
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right away. We also can't use IMMEDIATE because the offset
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used for CURRENT is the *target*'s RAM offset. we're still
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on the host.
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)
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: X
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_c (entry)
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( We cannot use LITN as IMMEDIATE because of bootstrapping
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issues. Same thing for ",".
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32 == NUMBER 14 == compiledWord )
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[ 32 H@ ! 2 ALLOT 14 H@ ! 2 ALLOT ] _c ,
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BEGIN
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_c WORD
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_c (find)
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( is word )
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IF _c DUP _c IMMED? IF EXECUTE ELSE _c , THEN
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( maybe number )
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ELSE _c (parse*) _c @ EXECUTE _c LITN THEN
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AGAIN
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;
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: Y
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['] EXIT _c ,
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_c R> _c DROP ( exit : )
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;
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( Give ":" and ";" their real name and make them IMMEDIATE )
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0x81 ' X 1 - C!
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':' ' X 4 - C!
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0x81 ' Y 1 - C!
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';' ' Y 4 - C!
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( Add dummy entry. we use CREATE because (entry) is, at this
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point, broken. Adjust H@ durint port 2 ping. )
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CREATE _
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H@ 2 - 256 /MOD 2 PC! 2 PC!
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