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019d05f64c
That's my mega-commit you've all been waiting for. The code for the shell share more routines with userspace apps than with kernel units, because, well, its behavior is that of a userspace app, not a device driver. This created a weird situation with libraries and jump tables. Some routine belonging to the `kernel/` directory felt weird there. And then comes `apps/basic`, which will likely share even more code with the shell. I was seeing myself creating huge jump tables to reuse code from the shell. It didn't feel right. Moreover, we'll probably want basic-like apps to optionnally replace the shell. So here I am with this huge change in the project structure. I didn't test all recipes on hardware yet, I will do later. I might have broken some... But now, the structure feels better and the line between what belongs to `kernel` and what belongs to `apps` feels clearer.
36 lines
759 B
NASM
36 lines
759 B
NASM
; This repesents a full-featured shell, that is, a shell that includes all
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; options it has to offer. For a minimal shell, use "gluem.asm"
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.inc "user.h"
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.inc "err.h"
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.inc "ascii.h"
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.inc "blkdev.h"
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.inc "fs.h"
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jp init
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.inc "core.asm"
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.inc "lib/util.asm"
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.inc "lib/parse.asm"
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.inc "lib/args.asm"
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.equ SHELL_RAMSTART USER_RAMSTART
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.equ SHELL_EXTRA_CMD_COUNT 9
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.inc "shell/main.asm"
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.dw blkBselCmd, blkSeekCmd, blkLoadCmd, blkSaveCmd
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.dw fsOnCmd, flsCmd, fnewCmd, fdelCmd, fopnCmd
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.equ STDIO_RAMSTART SHELL_RAMEND
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.inc "lib/stdio.asm"
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.inc "shell/blkdev.asm"
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.inc "shell/fs.asm"
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.equ PGM_RAMSTART STDIO_RAMEND
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.equ PGM_CODEADDR USER_CODE
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.inc "shell/pgm.asm"
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init:
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call shellInit
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ld hl, pgmShellHook
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ld (SHELL_CMDHOOK), hl
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jp shellLoop
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USER_RAMSTART:
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