collapseos/recipes
Virgil Dupras 34ee91a0d7 zasm: use blkdev IDs as input and output
This will soon allow use to seek and tell on input, which is necessary
for a second pass which is necessary for forward symbol references.

This require making `blkSel` a bit more flexible. Rather than having one
global selected blkdev, each app can select its own, in its own memory
space.
2019-05-10 19:33:34 -04:00
..
rc2014 zasm: use blkdev IDs as input and output 2019-05-10 19:33:34 -04:00
.gitignore Split parts in two: z80 and avr 2019-04-25 16:03:45 -04:00
README.md Split parts in two: z80 and avr 2019-04-25 16:03:45 -04:00

README.md

Recipes

Because Collapse OS is a meta OS that you assemble yourself on an improvised machine of your own design, there can't really be a build script. Not a reliable one anyways.

Because the design of post-collapse machines is hard to predict, it's hard to write a definitive guide to it.

The approach we're taking here is a list of recipes: Walkthrough guides for machines that were built and tried pre-collapse. With a wide enough variety of recipes, I hope that it will be enough to cover most post-collapse cases.

That's what this folder contains: a list of recipes that uses parts supplied by Collapse OS to run on some machines people tried.

In other words, parts often implement logic for hardware that isn't available off the shelf, but they implement a logic that you are likely to need post collapse. These parts, however have been tried on real material and they all have a recipe describing how to build the hardware that parts have been written for.

Structure

Each top folder represent an architecture. In that top folder, there's a README.md file presenting the architecture as well as instructions to minimally get Collapse OS running on it. Then, in the same folder, there are auxiliary recipes for nice stuff built around that architecture.

The structure of those recipes follow a regular pattern: pre-collapse recipe and post-collapse recipe. That is, instructions to achieve the desired outcome from a "modern" system, and then, instructions to achieve the same thing from a system running Collapse OS.

Initially, those recipes will only be possible in a "modern" system, but as tooling improve, we should be able to have recipes that we can consider complete.