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This facilitates debugging. To know the value of `A` at any point, you can do `out (0), a`. The number of bytes in the output will be the value of `A`.
27 lines
404 B
NASM
27 lines
404 B
NASM
#include "user.inc"
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; Glue code for the emulated environment
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ZASM_INPUT .equ 0xa000
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ZASM_OUTPUT .equ 0xd000
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jr init ; 2 bytes
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; *** JUMP TABLE ***
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jp strncmp
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jp addDE
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jp upcase
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init:
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di
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ld hl, RAMEND
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ld sp, hl
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ld hl, ZASM_INPUT
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ld de, ZASM_OUTPUT
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call USER_CODE
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; signal the emulator we're done
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; BC contains the number of written bytes
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ld a, c
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ld c, b
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out (c), a
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halt
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#include "core.asm"
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