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475caf35f4
... and rename it to KEY?. Then, add KEY from KEY? for its blocking version. I need this for an upcoming Remote Shell feature. If a Collapse OS system remotely controls another shell, it needs to be able to poll both the remote system and the local keyboard at the same time. A blocking KEY is incompatible with this. In some places, the polling mechanism doesn't make sense, so this new KEY? always returns a character. In some places, I just haven't implemented the mechanism yet, so I kept the old blocking code and added a "always 1" flag as a temporary shim. I have probably broken something, but in emulators, Collapse OS runs fine. It's an important reminder of what will be lost with the new "dogfooding" approach (see recent mailing list message): without emulators, it's much harder to to sweeping changes like this without breaking stuff. It's fine, I don't expect many more of these core changes to the system. It's nearly feature-complete.
219 lines
7.6 KiB
Forth
219 lines
7.6 KiB
Forth
( ----- 600 )
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TI-84+ Recipe
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Support code for the TI-84+ recipe. Contains drivers for the
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keyboard and LCD.
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551 LCD 564 Keyboard
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( ----- 601 )
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TI-84+ LCD driver
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Implement (emit) on TI-84+ (for now)'s LCD screen.
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Load range: 555-560
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The screen is 96x64 pixels. The 64 rows are addressed directly
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with CMD_ROW but columns are addressed in chunks of 6 or 8 bits
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(there are two modes).
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In 6-bit mode, there are 16 visible columns. In 8-bit mode,
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there are 12.
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Note that "X-increment" and "Y-increment" work in the opposite
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way than what most people expect. Y moves left and right, X
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moves up and down.
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(cont.)
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( ----- 602 )
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# Z-Offset
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This LCD has a "Z-Offset" parameter, allowing to offset rows on
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the screen however we wish. This is handy because it allows us
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to scroll more efficiently. Instead of having to copy the LCD
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ram around at each linefeed (or instead of having to maintain
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an in-memory buffer), we can use this feature.
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The Z-Offset goes upwards, with wrapping. For example, if we
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have an 8 pixels high line at row 0 and if our offset is 8,
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that line will go up 8 pixels, wrapping itself to the bottom of
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the screen.
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The principle is this: The active line is always the bottom
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one. Therefore, when active row is 0, Z is FNTH+1, when row is
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1, Z is (FNTH+1)*2, When row is 8, Z is 0. (cont.)
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( ----- 603 )
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# 6/8 bit columns and smaller fonts
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If your glyphs, including padding, are 6 or 8 pixels wide,
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you're in luck because pushing them to the LCD can be done in a
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very efficient manner. Unfortunately, this makes the LCD
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unsuitable for a Collapse OS shell: 6 pixels per glyph gives us
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only 16 characters per line, which is hardly usable.
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This is why we have this buffering system. How it works is that
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we're always in 8-bit mode and we hold the whole area (8 pixels
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wide by FNTH high) in memory. When we want to put a glyph to
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screen, we first read the contents of that area, then add our
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new glyph, offsetted and masked, to that buffer, then push the
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buffer back to the LCD. If the glyph is split, move to the next
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area and finish the job.
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(cont.)
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( ----- 604 )
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That being said, it's important to define clearly what CURX and
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CURY variable mean. Those variable keep track of the current
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position *in pixels*, in both axes.
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( ----- 605 )
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( Required config: LCD_MEM )
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: _mem+ [ LCD_MEM LITN ] @ + ;
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: FNTW 3 ; : FNTH 5 ;
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: COLS 96 FNTW 1+ / ; : LINES 64 FNTH 1+ / ;
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( Wait until the lcd is ready to receive a command. It's a bit
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weird to implement a waiting routine in asm, but the forth
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version is a bit heavy and we don't want to wait longer than
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we have to. )
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CODE _wait
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BEGIN,
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0x10 ( CMD ) INAi,
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RLA, ( When 7th bit is clr, we can send a new cmd )
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JRC, AGAIN,
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;CODE
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( ----- 606 )
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( two pixel buffers that are 8 pixels wide (1b) by FNTH
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pixels high. This is where we compose our resulting pixels
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blocks when spitting a glyph. )
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: LCD_BUF 0 _mem+ ;
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: _cmd 0x10 ( CMD ) PC! _wait ;
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: _data! 0x11 ( DATA ) PC! _wait ;
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: _data@ 0x11 ( DATA ) PC@ _wait ;
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: LCDOFF 0x02 ( CMD_DISABLE ) _cmd ;
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: LCDON 0x03 ( CMD_ENABLE ) _cmd ;
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( ----- 607 )
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: _yinc 0x07 _cmd ; : _xinc 0x05 _cmd ;
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: _zoff! ( off -- ) 0x40 + _cmd ;
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: _col! ( col -- ) 0x20 + _cmd ;
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: _row! ( row -- ) 0x80 + _cmd ;
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: LCD$
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H@ [ LCD_MEM LITN ] ! FNTH 2 * ALLOT
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LCDON 0x01 ( 8-bit mode ) _cmd
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FNTH 1+ _zoff!
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;
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( ----- 608 )
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: _clrrows ( n u -- Clears u rows starting at n )
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SWAP _row!
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( u ) 0 DO
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_yinc 0 _col!
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11 0 DO 0 _data! LOOP
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_xinc 0 _data!
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LOOP ;
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: NEWLN ( ln -- )
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DUP 1+ FNTH 1+ * _zoff!
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FNTH 1+ * FNTH 1+ _clrrows ;
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: LCDCLR 0 64 _clrrows ;
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( ----- 609 )
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: _atrow! ( pos -- ) COLS / FNTH 1+ * _row! ;
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: _tocol ( pos -- col off ) COLS MOD FNTW 1+ * 8 /MOD ;
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: CELL! ( c pos -- )
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DUP _atrow! DUP _tocol _col! ROT ( pos coff c )
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0x20 - FNTH * ~FNT + ( pos coff a )
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_xinc _data@ DROP
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FNTH 0 DO ( pos coff a )
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C@+ 2 PICK 8 -^ LSHIFT
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_data@ 8 LSHIFT OR
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LCD_BUF I + 2DUP FNTH + C!
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SWAP 8 RSHIFT SWAP C!
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LOOP 2DROP
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DUP _atrow!
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FNTH 0 DO LCD_BUF I + C@ _data! LOOP
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DUP _atrow! _tocol NIP 1+ _col!
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FNTH 0 DO LCD_BUF FNTH + I + C@ _data! LOOP ;
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( ----- 614 )
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Keyboard driver
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Load range: 566-570
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Implement a (key?) word that interpret keystrokes from the
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builtin keyboard. The word waits for a digit to be pressed and
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returns the corresponding ASCII value.
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This routine waits for a key to be pressed, but before that, it
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waits for all keys to be de-pressed. It does that to ensure
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that two calls to _wait only go through after two actual key
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presses (otherwise, the user doesn't have enough time to
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de-press the button before the next _wait routine registers the
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same key press as a second one).
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(cont.)
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( ----- 615 )
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Sending 0xff to the port resets the keyboard, and then we have
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to send groups we want to "listen" to, with a 0 in the group
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bit. Thus, to know if *any* key is pressed, we send 0xff to
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reset the keypad, then 0x00 to select all groups, if the result
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isn't 0xff, at least one key is pressed.
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( ----- 616 )
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( Requires KBD_MEM, KBD_PORT )
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( gm -- pm, get pressed keys mask for group mask gm )
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CODE _get
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HL POP,
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chkPS,
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DI,
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A 0xff LDri,
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KBD_PORT OUTiA,
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A L LDrr,
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KBD_PORT OUTiA,
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KBD_PORT INAi,
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EI,
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L A LDrr, HL PUSH,
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;CODE
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( ----- 617 )
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( wait until all keys are de-pressed. To avoid repeat keys, we
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require 64 subsequent polls to indicate all depressed keys.
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all keys are considered depressed when the 0 group returns
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0xff. )
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: _wait 64 BEGIN 0 _get 0xff = NOT IF DROP 64 THEN
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1- DUP NOT UNTIL DROP ;
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( digits table. each row represents a group. 0 means
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unsupported. no group 7 because it has no key. )
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CREATE _dtbl
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0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0 C,
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0xd C, '+' C, '-' C, '*' C, '/' C, '^' C, 0 C, 0 C,
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0 C, '3' C, '6' C, '9' C, ')' C, 0 C, 0 C, 0 C,
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'.' C, '2' C, '5' C, '8' C, '(' C, 0 C, 0 C, 0 C,
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'0' C, '1' C, '4' C, '7' C, ',' C, 0 C, 0 C, 0 C,
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0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0x80 ( alpha ) C,
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0 C, 0 C, 0 C, 0 C, 0 C, 0x81 ( 2nd ) C, 0 C, 0x7f C,
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( ----- 618 )
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( alpha table. same as _dtbl, for when we're in alpha mode. )
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CREATE _atbl
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0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0 C, 0 C,
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0xd C, '"' C, 'W' C, 'R' C, 'M' C, 'H' C, 0 C, 0 C,
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'?' C, 0 C, 'V' C, 'Q' C, 'L' C, 'G' C, 0 C, 0 C,
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':' C, 'Z' C, 'U' C, 'P' C, 'K' C, 'F' C, 'C' C, 0 C,
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0x20 C, 'Y' C, 'T' C, 'O' C, 'J' C, 'E' C, 'B' C, 0 C,
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0 C, 'X' C, 'S' C, 'N' C, 'I' C, 'D' C, 'A' C, 0x80 C,
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0 C, 0 C, 0 C, 0 C, 0 C, 0x81 ( 2nd ) C, 0 C, 0x7f C,
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: _@ [ KBD_MEM LITN ] C@ ; : _! [ KBD_MEM LITN ] C! ;
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: _2nd@ _@ 1 AND ; : _2nd! _@ 0xfe AND + _! ;
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: _alpha@ _@ 2 AND ; : _alpha! 2 * _@ 0xfd AND + _! ;
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: _alock@ _@ 4 AND ; : _alock^ _@ 4 XOR _! ;
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( ----- 619 )
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: _gti ( -- tindex, that it, index in _dtbl or _atbl )
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7 0 DO
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1 I LSHIFT 0xff -^ ( group dmask ) _get
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DUP 0xff = IF DROP ELSE I ( dmask gid ) LEAVE THEN
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LOOP _wait
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SWAP ( gid dmask )
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0xff XOR ( dpos ) 0 ( dindex )
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BEGIN 1+ 2DUP RSHIFT NOT UNTIL 1-
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( gid dpos dindex ) NIP
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( gid dindex ) SWAP 8 * + ;
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( ----- 620 )
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: (key?) ( -- c? f )
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0 _get 0xff = IF ( no key pressed ) 0 EXIT THEN
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_alpha@ _alock@ IF NOT THEN IF _atbl ELSE _dtbl THEN
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_gti + C@ ( c )
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DUP 0x80 = IF _2nd@ IF _alock^ ELSE 1 _alpha! THEN THEN
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DUP 0x81 = _2nd!
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DUP 0 0x80 >< IF ( we have something )
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( lower? ) _2nd@ IF DUP 'A' 'Z' =><= IF 0x20 OR THEN THEN
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0 _2nd! 0 _alpha! 1 ( c f )
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ELSE ( nothing ) DROP 0 THEN ;
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: KBD$ 0 [ KBD_MEM LITN ] C! ;
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