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10
kernel/trs80/kbd.asm
Normal file
10
kernel/trs80/kbd.asm
Normal file
@ -0,0 +1,10 @@
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; kbd - TRS-80 keyboard
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;
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; Implement GetC for TRS-80's keyboard using the system's SVCs.
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trs80GetC:
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push de ; altered by SVC
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ld a, 0x01 ; @KEY
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rst 0x28 ; --> A
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pop de
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ret
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16
kernel/trs80/vid.asm
Normal file
16
kernel/trs80/vid.asm
Normal file
@ -0,0 +1,16 @@
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; vid - TRS-80's video
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;
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; Implement PutC using TRS-80's SVC calls so that character it put on video
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; display.
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trs80PutC:
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push af
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push bc
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push de ; altered by SVC
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ld c, a
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ld a, 0x02 ; @DSP
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rst 0x28
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pop de
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pop bc
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pop af
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ret
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10
recipes/trs80/Makefile
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10
recipes/trs80/Makefile
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@ -0,0 +1,10 @@
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TARGET = os.bin
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BASEDIR = ../..
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ZASM = $(BASEDIR)/emul/zasm/zasm
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KERNEL = $(BASEDIR)/kernel
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APPS = $(BASEDIR)/apps
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.PHONY: all
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all: $(TARGET)
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$(TARGET): glue.asm
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$(ZASM) $(KERNEL) $(APPS) < glue.asm > $@
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@ -4,7 +4,20 @@ The TRS-80 (models 1, 3 and 4) are among the most popular z80 machines. They're
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very nicely designed and I got my hands on a 4p with two floppy disk drives and
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a RS-232 port. In this recipe, we're going to get Collapse OS running on it.
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**This is a work in progress. Collapse OS doesn't run on it yet.**
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![Collapse OS on a TRS-80 Model 4P](collapseos-on-trs80.jpg)
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## Not entirely standalone
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Collapse OS uses the TRS-80 drivers rather than its own. On most TRS-80 models,
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those drivers are on ROM, but in the case of the 4P model, those drivers are on
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the TRSDOS disk (well, from what I understand, not all of it, but still, a big
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part of it).
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It would be preferable to develop drivers from scratch, but it represents a
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significant effort for a modest payout (because it's only actually useful when
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you want to use a 4P model that has no TRSDOS disk).
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Maybe those drivers will be developed later, but it's not a priority for now.
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## Floppy or RS-232?
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@ -50,6 +63,11 @@ my knowledge. As far as I know, the COMM program doesn't allow this.
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What are we going to do? We're going to punch in a binary program to handle that
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kind of reception! You're gonna feel real badass about it too...
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## Building the binary
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You can start the process by building the binary. Running `make` in this folder
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will yield a `os.bin` file. You'll need it later.
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## Testing serial communication
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The first step here is ensuring that you have bi-directional serial
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@ -93,6 +111,8 @@ press the `BREAK` key. You'll get the debug interface which allows you to punch
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in any data in any memory address. Let's use `0x4000` which is the offset it's
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designed for.
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For reference: to go back to the TRSDOS prompt, it's `o<return>`.
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First, display the `0x4000-0x403f` range with the `d4000<space>` command (I
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always press Enter by mistake, but it's space you need to press). Then, you can
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begin punching in with `h4000<space>`. This will bring up a visual indicator of
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@ -117,34 +137,6 @@ driver was loaded in `0x0ff4` and the DCB address was 8 bytes after that, with
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a value of `0x0238`. Don't forget that z80 is little endian. `38` will come
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before `02`.
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## Sending data through the RS-232 port
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Once you're finished punching your program in memory, you can run it with
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`g4000<enter>` (not space). Because it's an infinite loop, your screen will
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freeze. You can start sending your data.
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To that end, there's the `tools/pingpong` program. It takes a device and a
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filename to send. As a test, send anything, but make it go through
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`tools/ttysafe` first (which just takes input from stdin and spits tty-safe
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content to stdout).
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On OpenBSD, the invocation can look like:
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doas ./pingpong /dev/ttyU0 mystuff.ttysafe
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You will be prompted for a key before the contents is sent. This is because on
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OpenBSD, TTY configuration is lost as soon as the TTY is closed, which means
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that you can't just run `stty` before running `pingpong`. So, what you'll do is,
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before you press your key, run `doas stty -f /dev/ttyU0 300 raw` and then press
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any key on the `pingpong` invocation.
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If everything goes well, the program will send your contents, verifying every
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byte echoed back, and then send a null char to indicate to the receiving end
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that it's finished sending. This will end the infinite loop on the TRS-80 side
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and return. That should bring you back to a refreshed debug display and you
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should see your sent content in memory, at the specified address (`0x3040` if
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you didn't change it).
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## Saving that program for later
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If you want to save yourself typing for later sessions, why not save the
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@ -159,4 +151,47 @@ A memory range dumped this way will be re-loaded at the same offset through
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using the `RUN` command. Therefore, you can avoid all this work above in later
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sessions by simply typing `recv` in the DOS prompt.
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**WIP: that's where we are for now...**
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## Sending binary through the RS-232 port
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Once you're finished punching your program in memory, you can run it with
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`g4000<enter>` (not space). If you've saved it to disk, run `recv` instead.
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Because it's an infinite loop, your screen will freeze. You can start sending
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your data.
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To that end, there's the `tools/pingpong` program. It takes a device and a
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filename to send. Before you send the binary, make it go through
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`tools/ttysafe` first (which just takes input from stdin and spits tty-safe
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content to stdout):
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./ttysafe < os.bin > os.ttysafe
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On OpenBSD, the invocation can look like:
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doas ./pingpong /dev/ttyU0 os.ttysafe
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You will be prompted for a key before the contents is sent. This is because on
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OpenBSD, TTY configuration is lost as soon as the TTY is closed, which means
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that you can't just run `stty` before running `pingpong`. So, what you'll do is,
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before you press your key, run `doas stty -f /dev/ttyU0 300 raw` and then press
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any key on the `pingpong` invocation.
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If everything goes well, the program will send your contents, verifying every
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byte echoed back, and then send a null char to indicate to the receiving end
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that it's finished sending. This will end the infinite loop on the TRS-80 side
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and return. That should bring you back to a refreshed debug display and you
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should see your sent content in memory, at the specified address (`0x3000` if
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you didn't change it).
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If there was no error during `pingpong`, the content should be exact.
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Nevertheless, I recommend that you manually validate a few bytes using TRSDOS
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debugger before carrying on.
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## Running Collapse OS
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If everything went well, you can run Collapse OS with `g3000<space>`. You'll
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get a usable Collapse OS prompt!
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Like with the `recv` program, nothing stops you from dumping that binary to a
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floppy.
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Have fun!
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BIN
recipes/trs80/collapseos-on-trs80.jpg
Normal file
BIN
recipes/trs80/collapseos-on-trs80.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 181 KiB |
47
recipes/trs80/glue.asm
Normal file
47
recipes/trs80/glue.asm
Normal file
@ -0,0 +1,47 @@
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; RAMSTART is a label at the end of the file
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.equ RAMEND 0xcfff
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; Free memory in TRSDOS starts at 0x3000
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.org 0x3000
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jp init
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.inc "err.h"
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.inc "ascii.h"
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.inc "core.asm"
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.inc "str.asm"
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.inc "trs80/kbd.asm"
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.inc "trs80/vid.asm"
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.equ STDIO_RAMSTART RAMSTART
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.equ STDIO_GETC trs80GetC
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.equ STDIO_PUTC trs80PutC
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.inc "stdio.asm"
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; *** BASIC ***
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; RAM space used in different routines for short term processing.
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.equ SCRATCHPAD_SIZE STDIO_BUFSIZE
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.equ SCRATCHPAD STDIO_RAMEND
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.inc "lib/util.asm"
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.inc "lib/ari.asm"
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.inc "lib/parse.asm"
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.inc "lib/fmt.asm"
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.equ EXPR_PARSE parseLiteralOrVar
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.inc "lib/expr.asm"
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.inc "basic/util.asm"
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.inc "basic/parse.asm"
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.inc "basic/tok.asm"
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.equ VAR_RAMSTART SCRATCHPAD+SCRATCHPAD_SIZE
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.inc "basic/var.asm"
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.equ BUF_RAMSTART VAR_RAMEND
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.inc "basic/buf.asm"
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.equ BAS_RAMSTART BUF_RAMEND
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.inc "basic/main.asm"
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init:
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ld sp, RAMEND
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call basInit
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jp basStart
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RAMSTART:
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@ -14,7 +14,13 @@ all: $(TARGETS)
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.c.o:
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$(CC) $(CFLAGS) -c $< -o $@
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$(TARGETS): $@.c $(OBJS)
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$(MEMDUMP_TGT): $(MEMDUMP_TGT).c
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$(BLKDUMP_TGT): $(BLKDUMP_TGT).c
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$(UPLOAD_TGT): $(UPLOAD_TGT).c
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$(FONTCOMPILE_TGT): $(FONTCOMPILE_TGT).c
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$(TTYSAFE_TGT): $(TTYSAFE_TGT).c
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$(PINGPONG_TGT): $(PINGPONG_TGT).c
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$(TARGETS): $(OBJS)
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$(CC) $(CFLAGS) $@.c $(OBJS) -o $@
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.PHONY: clean
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