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9 changed files with 47 additions and 87 deletions

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@ -4,13 +4,13 @@
2 *
OVER J 64 * I + + C@ 'X' = IF 1+ THEN
LOOP 32 * C, LOOP DROP ;
: _l ( a u -- a, spit a line of u glyphs )
: _l ( spit a line of u glyphs )
( u ) 0 DO ( a )
DUP I 3 * + _g
LOOP ;
LOOP DROP ;
: CPFNT3x5
0 , 0 , 0 C, ( space char )
530 BLK@ BLK( 21 _l 192 + 21 _l 192 + 21 _l ( 63 )
531 BLK@ BLK( 21 _l 192 + 10 _l ( 94! )
530 LOAD BLK( 21 _l 192 + 21 _l 192 + 21 _l ( 63 )
531 LOAD BLK( 21 _l 192 + 10 _l ( 94! )
;

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@ -1,15 +1,16 @@
( Required config: TI_MEM )
: TI_MEM+ [ TI_MEM LITN ] @ + ;
TI_MEM : TI_MEM [ LITN ] ;
: LCD_PORT_CMD 0x10 ; : LCD_PORT_DATA 0x11 ;
: FNTW 3 ; : FNTH 5 ;
( Wait until the lcd is ready to receive a command. It's a bit
weird to implement a waiting routine in asm, but the forth
version is a bit heavy and we don't want to wait longer than
we have to. )
CODE LCDWAIT
BEGIN,
0x10 INAn,
RLA, ( When 7th bit is clr, we can send a new cmd )
JRC, AGAIN,
;CODE
: TI_MEM+ [ TI_MEM LITN ] + ;
: LCD_PORT_CMD 0x10 ;
: LCD_PORT_DATA 0x11 ;
: FNT_WIDTH 3 ;
: FNT_HEIGHT 5 ;
( Current Y position on the LCD, that is, where we're going to
spit our next glyph. )
: LCD_CURY 0 TI_MEM+ ;
: LCD_CURX 1 TI_MEM+ ;
( two pixel buffers that are 8 pixels wide (1b) by FNT_HEIGHT
pixels high. This is where we compose our resulting pixels
blocks when spitting a glyph. )
: LCD_BUF 2 TI_MEM+ ;
1 2 LOADR+

19
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@ -1,8 +1,11 @@
( Current Y position on the LCD, that is, where we're going to
spit our next glyph. )
: LCD_CURY 0 TI_MEM+ ;
: LCD_CURX 1 TI_MEM+ ;
( two pixel buffers that are 8 pixels wide (1b) by FNT_HEIGHT
pixels high. This is where we compose our resulting pixels
blocks when spitting a glyph. )
: LCD_BUF 2 TI_MEM+ ;
: _wait ( Wait until the lcd is ready to receive a command )
( When 7th bit is cleared, we can send a new command )
BEGIN LCD_PORT_CMD PC@ 0x80 AND NOT UNTIL ;
: _cmd LCD_PORT_CMD PC! _wait ;
: _data! LCD_PORT_DATA PC! _wait ;
: _data@ LCD_PORT_DATA PC@ _wait ;
: LCDOFF 0x02 ( CMD_DISABLE ) _cmd ;
: _col! ( col -- )
0x20 ( CMD_COL ) + _cmd ;
: _row! ( row -- )
0x80 ( CMD_ROW ) + _cmd ;

16
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@ -1,13 +1,3 @@
: _cmd LCD_PORT_CMD PC! LCDWAIT ;
: _data! LCD_PORT_DATA PC! LCDWAIT ;
: _data@ LCD_PORT_DATA PC@ LCDWAIT ;
: LCDOFF 0x02 ( CMD_DISABLE ) _cmd ;
: LCDON 0x03 ( CMD_ENABLE ) _cmd ;
: _col! ( col -- )
0x20 ( CMD_COL ) + _cmd ;
: _row! ( row -- )
0x80 ( CMD_ROW ) + _cmd ;
: LCD$
H@ TI_MEM ! FNTH 2 * 2+ ALLOT
LCDON 0x01 ( 8-bit mode ) _cmd
;
( Load a "glyph line" from buffer, left part being in MSB and
right part being in LSB. )
: _gl@

17
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@ -1,16 +1,5 @@
: _glyph> ( a -- )
LCD_CURY C@ _row! LCD_CURX C@ 8 /MOD _col! ( a coff )
0x05 ( XINC ) _cmd _data@ DROP SWAP
FNTH 0 DO ( coff a )
C@+ 2 PICK 8 -^ LSHIFT
_data@ 8 LSHIFT OR
LCD_BUF I + 2DUP FNTH + C!
SWAP 8 RSHIFT SWAP C!
LOOP 2DROP
LCD_CURY C@ _row!
FNTH 0 DO LCD_BUF I + C@ _data! LOOP
LCD_CURY C@ _row! LCD_CURX C@ 8 / 1+ _col!
FNTH 0 DO LCD_BUF FNTH + I + C@ _data! LOOP
LCD_CURX C@ FNTW + 1+
DUP [ 96 FNTW - LITN ] > IF DROP 0 THEN
LCD_CURX C! ;
0x05 ( XINC ) _cmd _data@ DROP
FNT_HEIGHT 0 DO LOOP

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@ -10,7 +10,6 @@ void t6a04_init(T6A04 *lcd)
lcd->currow = 0;
lcd->curcol = 0;
lcd->just_moved = true;
lcd->has8bitmode = false;
}
uint8_t t6a04_cmd_rd(T6A04 *lcd)

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@ -225,8 +225,11 @@ void draw_pixels()
void event_loop()
{
while (1) {
emul_steps(100);
emul_step();
if (lcd_changed) {
// To avoid overdrawing, we'll let the CPU run a bit to finish its
// drawing operation.
emul_steps(100);
draw_pixels();
}
// A low tech way of checking when the window was closed. The proper way

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@ -1,15 +1,15 @@
TARGET = stage1.bin
TARGET = os.bin
BASEDIR = ../..
FDIR = $(BASEDIR)/forth
EDIR = $(BASEDIR)/emul
STAGE2 = $(EDIR)/stage2
ZASM = $(BASEDIR)/emul/zasm/zasm
KERNEL = $(BASEDIR)/kernel
APPS = $(BASEDIR)/apps
EMUL = $(BASEDIR)/emul/hw/ti/ti84
MKTIUPGRADE = mktiupgrade
.PHONY: all
all: $(TARGET)
$(TARGET): xcomp.fs $(STAGE2)
cat xcomp.fs | $(STAGE2) > $@
$(TARGET): glue.asm
$(ZASM) $(KERNEL) $(APPS) < glue.asm > $@
$(EMUL):
$(MAKE) -C ${@:%/ti84=%}

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@ -1,25 +0,0 @@
0x8000 CONSTANT RAMSTART
0xb000 CONSTANT RS_ADDR
RAMSTART 0x70 + CONSTANT TI_MEM
212 LOAD ( z80 assembler )
262 LOAD ( xcomp )
522 LOAD ( font compiler )
: CODE XCODE ;
: IMMEDIATE XIMM ;
: (entry) (xentry) ;
: : [ ' X: , ] ;
CURRENT @ XCURRENT !
282 LOAD ( boot.z80 )
555 LOAD ( ti.z80 )
393 LOAD ( icore )
(entry) ~FNT CPFNT3x5
(entry) _
( Update LATEST )
PC ORG @ 8 + !
422 437 XPACKR ( core )
556 558 XPACKR ( ti )
," 42 42 PC! LCD$ ' ~FNT 5 + _glyph> 43 43 PC! BYE "
ORG @ 256 /MOD 2 PC! 2 PC!
H@ 256 /MOD 2 PC! 2 PC!