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6d9f96aee6
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67f689260f
@ -19,7 +19,7 @@
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; *** Code ***
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; *** Code ***
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kbdInit:
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kbdInit:
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ld a, 1 ; begin with A-Lock on
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xor a
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ld (KBD_MODS), a
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ld (KBD_MODS), a
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ret
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ret
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@ -84,16 +84,13 @@ kbdGetC:
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jr z, .loop ; yes? unsupported. loop.
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jr z, .loop ; yes? unsupported. loop.
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call .debounce
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call .debounce
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cp KBD_KEY_ALPHA
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cp KBD_KEY_ALPHA
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jr c, .result ; A < 0x80? valid char, return it.
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jr c, .end ; A < 0x80? valid char, return it.
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jr z, .handleAlpha
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jr z, .handleAlpha
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cp KBD_KEY_2ND
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cp KBD_KEY_2ND
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jr z, .handle2nd
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jr z, .handle2nd
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jp .loop
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jp .loop
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.handleAlpha:
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.handleAlpha:
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; Toggle Alpha bit in C. Also, if 2ND bit is set, toggle A-Lock mod.
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set 0, c
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ld a, 1 ; mask for Alpha
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xor c
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ld c, a
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bit 1, c ; 2nd set?
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bit 1, c ; 2nd set?
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jp z, .loop ; unset? loop
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jp z, .loop ; unset? loop
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; we've just hit Alpha with 2nd set. Toggle A-Lock and set Alpha to
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; we've just hit Alpha with 2nd set. Toggle A-Lock and set Alpha to
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@ -104,22 +101,9 @@ kbdGetC:
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ld c, a
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ld c, a
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jp .loop
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jp .loop
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.handle2nd:
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.handle2nd:
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; toggle 2ND bit in C
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set 1, c
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ld a, 2 ; mask for 2ND
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xor c
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ld c, a
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jp .loop
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jp .loop
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.result:
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; We have our result in A, *almost* time to return it. One last thing:
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; Are in in both Alpha and 2nd mode? If yes, then it means that we
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; should return the upcase version of our letter (if it's a letter).
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bit 0, c
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jr z, .end ; nope
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bit 1, c
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jr z, .end ; nope
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; yup, we have Alpha + 2nd. Upcase!
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call upcase
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.end:
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.end:
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pop hl
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pop hl
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pop bc
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pop bc
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@ -136,20 +120,13 @@ kbdGetC:
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ret
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ret
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.debounce:
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.debounce:
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; wait until all keys are de-pressed
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; wait until all keys are de-pressed
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; To avoid repeat keys, we require 64 subsequent polls to indicate all
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; depressed keys
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push af ; --> lvl 1
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push af ; --> lvl 1
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push bc ; --> lvl 2
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.pressed:
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ld b, 64
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.wait:
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.wait:
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xor a
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xor a
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call .get
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call .get
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inc a ; if a was 0xff, will become 0 (nz test)
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inc a ; if a was 0xff, will become 0 (nz test)
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jr nz, .pressed ; non-zero? something is pressed
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jr nz, .wait ; non-zero? something is pressed
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djnz .wait
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pop bc ; <-- lvl 2
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pop af ; <-- lvl 1
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pop af ; <-- lvl 1
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ret
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ret
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@ -167,9 +144,9 @@ kbdGetC:
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; alpha table. same as .dtbl, for when we're in alpha mode.
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; alpha table. same as .dtbl, for when we're in alpha mode.
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.atbl:
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.atbl:
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.db 0xfe, 0, 0, 0, 0, 0, 0, 0, 0
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.db 0xfe, 0, 0, 0, 0, 0, 0, 0, 0
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.db 0xfd, 0x0d, '"' ,'w' ,'r', 'm', 'h', 0, 0
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.db 0xfd, 0x0d, '"' ,'W' ,'R', 'M', 'H', 0, 0
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.db 0xfb, '?', 0, 'v', 'q', 'l', 'g', 0, 0
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.db 0xfb, '?', 0, 'V', 'Q', 'L', 'G', 0, 0
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.db 0xf7, ':', 'z', 'u', 'p', 'k', 'f', 'c', 0
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.db 0xf7, ':', 'Z', 'U', 'P', 'K', 'F', 'C', 0
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.db 0xef, ' ', 'y', 't', 'o', 'j', 'e', 'b', 0
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.db 0xef, ' ', 'Y', 'T', 'O', 'J', 'E', 'B', 0
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.db 0xdf, 0, 'x', 's', 'n', 'i', 'd', 'a', KBD_KEY_ALPHA
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.db 0xdf, 0, 'X', 'S', 'N', 'I', 'D', 'A', KBD_KEY_ALPHA
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.db 0xbf, 0, 0, 0, 0, 0, KBD_KEY_2ND, 0, 0x7f
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.db 0xbf, 0, 0, 0, 0, 0, KBD_KEY_2ND, 0, 0x7f
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@ -153,6 +153,13 @@ lcdSendGlyph:
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ld a, (LCD_CURCOL)
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ld a, (LCD_CURCOL)
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call lcdSetCol
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call lcdSetCol
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; let's increase (and wrap) col now
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inc a
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ld (LCD_CURCOL), a
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cp 16
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jr nz, .skip
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call lcdLinefeed
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.skip:
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ld b, FNT_HEIGHT
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ld b, FNT_HEIGHT
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.loop:
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.loop:
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ld a, (hl)
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ld a, (hl)
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@ -160,14 +167,6 @@ lcdSendGlyph:
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call lcdData
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call lcdData
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djnz .loop
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djnz .loop
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; Increase column and wrap if necessary
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ld a, (LCD_CURCOL)
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inc a
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ld (LCD_CURCOL), a
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cp 16
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jr nz, .skip
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call lcdLinefeed
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.skip:
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pop hl
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pop hl
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pop bc
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pop bc
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pop af
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pop af
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@ -241,8 +240,6 @@ lcdClrScr:
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lcdPutC:
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lcdPutC:
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cp ASCII_LF
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cp ASCII_LF
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jp z, lcdLinefeed
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jp z, lcdLinefeed
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cp ASCII_BS
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jr z, .bs
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push hl
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push hl
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call fntGet
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call fntGet
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jr nz, .end
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jr nz, .end
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@ -250,11 +247,3 @@ lcdPutC:
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.end:
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.end:
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pop hl
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pop hl
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ret
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ret
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.bs:
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ld a, (LCD_CURCOL)
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or a
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ret z ; going back one line is too complicated.
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; not implemented yet
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dec a
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ld (LCD_CURCOL), a
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ret
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@ -1,6 +1,6 @@
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# TI-84+
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# TI-84+
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**This is a work-in-progress**
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**This is a work-in-progress, this is far from complete.**
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## Recipe
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## Recipe
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@ -25,7 +25,7 @@ You will start with a blank screen, it's normal, you haven't pressed the "ON"
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key yet. This key is mapped to F12 in the emulator. Once you press it, the
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key yet. This key is mapped to F12 in the emulator. Once you press it, the
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Collapse OS prompt will appear.
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Collapse OS prompt will appear.
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See z80e's `KEYBINDINGS.md` file for details.
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**WIP: the keyboard does nothing else than halting the CPU for now.**
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## Upload to the calculator
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## Upload to the calculator
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@ -51,29 +51,6 @@ Press "1" to continue.
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When this is done, you can press the ON button to see Collapse OS' prompt!
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When this is done, you can press the ON button to see Collapse OS' prompt!
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## Usage
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The shell works like a normal shell, but with very tight screen space.
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When pressing a "normal" key, it spits the symbol associated to it depending
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on the current mode. In normal mode, it spits the digit/symbol. In Alpha mode,
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it spits the letter. In Alpha+2nd, it spits the uppercase letter.
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Special keys are Alpha and 2nd. Pressing them toggles the associated mode.
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Alpha and 2nd mode don't persist for more than one character. After the
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character is spit, mode reset to normal.
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Pressing 2nd then Alpha will toggle the A-Lock mode, which is a persistent mode.
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The A-Lock mode makes Alpha enabled all the time. While A-Lock mode is enabled,
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you have to enable Alpha to spit a digit/symbol.
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Simultaneous keypresses have undefined behavior. One of the keys will be
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registered as pressed. Mode key don't work by simultaneously pressing them with
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a "normal" key. The presses must be sequential.
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Keys that aren't a digit, a letter, a symbol that is part of 7-bit ASCII or one
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of the two mode key have no effect.
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[knightos]: https://knightos.org/
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[knightos]: https://knightos.org/
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[z80e]: https://github.com/KnightOS/z80e
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[z80e]: https://github.com/KnightOS/z80e
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[mktiupgrade]: https://github.com/KnightOS/mktiupgrade
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[mktiupgrade]: https://github.com/KnightOS/mktiupgrade
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