In CURSOR!, I was using a write commande to read from VRAM and the
emulator didn't properly behave and did as if everything was fine.
The result on a real SMS was that the cursor would contain the
inverted glyph of the contents of the *old* cursor position.
Because that mode behaves exactly like in a regular TMS9918, a new
driver for TMS9918 has been added in blkfs and SMS' VDP now uses it.
Also, fix broken 5x7 font.
I'm planning on supporting Text Mode soon, and SMS' VDP, when mode
4 is not active, behaves mostly like a regular TMS9918.
By having this behavior in a separate unit, we'll be able to use it
in other systems.
Add _TRA!, _THA!, _TRB!, _THB! routines to easily handle those pins'
value without stepping on other pins like the drivers previously
did. For SDC driver, it's going to be important soon because it turns
out that I can't get away with "always on" CS, so I'll need a scheme
where it's important that TH/TR pins have stable values.
Theoretically, it works. I can access an emulated SD card on it.
Will it work on real hardware?
I've also made SMS emulation faster. It was unbearably slow for SDC
access.
My idea of plugging a RC2014 bridge directly onto a Sega Master System
cartridge doesn't work. The SMS eats all I/O addr space, we can't use
it. Therefore, this naive idea, in the emulator, of reusing sdc.c in
sms.c as-is, doesn't work either.
I'll have to find another way of communicating to a SPI device on the
SMS. I'll probably do it through a controller port. Meanwhile, I need
to decouple SPI from SDC in the emulator code so that I can reuse
sdc.c. This is what is done here.
With KEY and EMIT being switch words, most of the high layer can
be defined before drivers.
In addition to this change, I've compacted core blocks which were
becoming quite sparse.