1
0
mirror of https://github.com/hsoft/collapseos.git synced 2024-12-25 15:58:05 +11:00
Commit Graph

9 Commits

Author SHA1 Message Date
Virgil Dupras
f5b04fc02f basic: add expression support to print
Again, same thing as in zasm.
2019-11-18 15:52:44 -05:00
Virgil Dupras
0bd58fd178 basic: parse hex, binary and char literals
Same thing as in zasm.
2019-11-18 15:22:09 -05:00
Virgil Dupras
1cea6e71e0 basic: add a print cmd
It can only print a decimal literal. But still, that's a big step because
I hadn't implemented decimal formatting yet.
2019-11-18 13:40:23 -05:00
Virgil Dupras
019d05f64c Make the shell a userspace app
That's my mega-commit you've all been waiting for.

The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.

This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.

And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.

Moreover, we'll probably want basic-like apps to optionnally replace the shell.

So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...

But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
2019-11-15 15:37:49 -05:00
Virgil Dupras
8d46895dd3 lib/parse: decimal ending with a whitespace are now valid
Also, make empty strings be parsed as invalid by parseDecimal.
2019-11-13 22:10:06 -05:00
Clanmaster21
38333e9e07 Decimal parse optimisations (#45)
* Optimised parsing functions and other minor optimisations

UnsetZ has been reduced by a byte, and between 17 and 28 cycles saved based on branching. Since branching is based on a being 0, it shouldn't have to branch very often and so be 28 cycles saved most the time. Including the initial call, the old version was 60 cycles, so this should be nearly twice as fast. 
fmtHex has been reduced by 4 bytes and between 3 and 8 cycles based on branching.
fmtHexPair had a redundant "and" removed, saving two bytes and seven cycles.
parseHex has been reduced by 7 bytes. Due to so much branching, it's hard to say if it's faster, but it should be since it's fewer operations and now conditional returns are used which are a cycle faster than conditional jumps. I think there's more to improve here, but I haven't come up with anything yet.

* Major parsing optimisations

Totally reworked both parseDecimal and parseDecimalDigit
parseDecimalDigit no longer exists, as it could be replaced by an inline alternative in the 4 places it appeared. This saves one byte overall, as the inline version is 4 bytes, 1 byte more than a call, and removing the function saved 5 bytes. It has been reduced from between 52 and 35 cycles (35 on error, so we'd expect 52 cycles to be more common unless someone's really bad at programming) to 14 cycles, so 2-3 times faster.
parseDecimal has been reduced by a byte, and now the main loop is just about twice as fast, but with increased overhead. To put this into perspective, if we ignore error cases:
For decimals of length 1 it'll be 1.20x faster, for decimals of length 2, 1.41x faster, for length 3, 1.51x faster, for length 4, 1.57x faster, and for length 5 and above, at least 1.48x faster (even faster if there's leading zeroes or not the worst case scenario).
I believe there is still room for improvement, since the first iteration can be nearly replaced with "ld l, c" since 0*10=0, but when I tried this I could either add a zero check into the main loop, adding around 40 cycles and 10 bytes, or add 20 bytes to the overhead, and I don't think either of those options are worth it.

* Inlined parseDecimalDigit

See previous commit, and /lib/parse.asm, for details

* Fixed tabs and spacing

* Fixed tabs and spacing

* Better explanation and layout

* Corrected error in comments, and a new parseHex

5 bytes saved in parseHex, again hard to say what that does to speed, the shortest possible speed is probably a little slower but I think non-error cases should be around 9 cycles faster for decimal and 18 cycles faster for hex as there's now only two conditional returns and no compliment carries.

* Fixed the new parseHex

I accidentally did `add 0xe9` without specifying `a`

* Commented the use of daa

I made the comments surrounding my use of daa much clearer, so it isn't quite so mystical what's being done here.

* Removed skip leading zeroes, added skip first multiply

Now instead of skipping leading zeroes, the first digit is loaded directly into hl without first multiplying by 10. This means the first loop is skipped in the overhead, making the method 2-3 times faster overall, and is now faster for the more common fewer digit cases too. The number of bytes is exactly the same, and the inner loop is slightly faster too thanks to no longer needing to load a into c.
To be more precise about the speed increase over the current code, for decimals of length 1 it'll be 3.18x faster, for decimals of length 2, 2.50x faster, for length 3, 2.31x faster, for length 4, 2.22x faster, and for length 5 and above, at least 2.03x faster. In terms of cycles, this is around 100+(132*length) cycles saved per decimal.

* Fixed erroring out for all number >0x1999

I fixed the errors for numbers >0x1999, sadly it is now 6 bytes bigger, so 5 bytes larger than the original, but the speed increases should still hold.

* Fixed more errors, clearer choice of constants

* Clearer choice of constants

* Moved and indented comment about fmtHex's method

* Marked inlined parseDecimalDigit uses

* Renamed .error, removed trailing whitespace, more verbose comments.
2019-10-24 07:58:32 -04:00
Virgil Dupras
eefadc3917 ed: add support for 'a' and 'i' 2019-07-14 17:35:21 -04:00
Virgil Dupras
951dd2206d apps/ed: add the concept of "current line" 2019-07-13 15:28:44 -04:00
Virgil Dupras
6dbbfa837d apps/ed: add (dummy) line number processing
Starting to feel interactive...
2019-07-13 11:53:30 -04:00