I do this by adding an inverted version of all glyphs in the upper
range of the pattern memory. This is a big waste of the pattern
space (only one inverted character is needed at once), but it's the
simplest way to proceed. I'll change this if I ever need more
pattern space.
Also, remove _blank. It was wastefully blanking the whole memory.
Only the name table needs to be blanked on initialization.
Replace the "g" arg (glyph) with "c" (character). The reason why "g"
was used was to save a "0x20 -" operation at all CELL! implementations,
but this came with too big a drawback: it made CELL! hardly usable
outside of the Grid subsystem, mostly because the user of CELL! would
often have to do "0x20 -".
For example, I want the SMS's Pad driver to use CELL! directly instead
of having to do EMIT+XYPOS-messing-around. I would have had to do a
"0x20 -" there.
With the move of CVM's forth to the grid protocol, we've lost the
cursor's visual indication. Now, we have it back.
The challenge now is in implementing it in SMS' text mode. In mode
4, it's easy to mark a cell as inverted, but in text mode, that's
not possible.
In VE on the SMS, the first contents line would always be cleared
because of NEWLN being called when the FBUF would spit its last
char. Inconvenient...
I've added a "graphical" mode to the grid subsystem to inhibit this
behavior in a graphical situation such as in VE.
Also, write a more complete Grid documentation.
Working in "blk/" folder from a modern system is harder than it
should be. Moving blocks around is a bit awkward, grepping is a
bit less convenient than it could be, git blame has troubles
following, etc.
In this commit, we modify blkpack and blkunpack to work with single
text files with blocks being separated by a special markup.
I think this will make the code significantly more convenient to
work into.