I hadn't noticed yet, but making CVM use the Grid subsystem made
me lose scrolling. It's fine because that scrolling was "artificial"
in the sense that it was provided by curses, not Collapse OS and I
prefer having something that closer emulates a real machine.
However, CVM didn't properly clear the new line when entering it.
Fixed.
Scrolling behavior will come back when it's implemented in the Grid
subsystem.
In VE on the SMS, the first contents line would always be cleared
because of NEWLN being called when the FBUF would spit its last
char. Inconvenient...
I've added a "graphical" mode to the grid subsystem to inhibit this
behavior in a graphical situation such as in VE.
Also, write a more complete Grid documentation.