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basic: add usr command
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@ -160,6 +160,19 @@ Then, there's the *special stuff*. This is the list of things you can query for:
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* `$`: the scratchpad.
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**usr**: This calls the memory address specified as an expression argument.
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Before doing so, it sets the registers according to a specific logic: Variable
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`A`'s LSB goes in register `A`, variable `D` goes in register `DE`, `H` in `HL`
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`B` in `BC` and `X` in `IX`. `IY` can't be used because it's used for the jump.
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Then, after the call, the value of the registers are put back into the
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variables following the same logic.
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Let's say, for example, that you want to use the kernel's `printstr` to print
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the contents of the scratchpad. First, you would call `addr $` to put the
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address of the scratchpad in `A`, then do `h=a` to have that address in `HL`
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and, if printstr is, for example, the 21st entry in your jump table, you'd do
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`usr 21*3` and see the scratchpad printed!
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## Optional modules
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As explained in "glueing" section abolve, this folder contains optional modules.
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@ -399,6 +399,31 @@ basADDR:
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.dw SCRATCHPAD
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.db 0
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basUSR:
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call rdExpr
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ret nz
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push ix \ pop iy
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; We have our address to call. Now, let's set up our registers.
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; HL comes from variable H. H's index is 7*2.
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ld hl, (VAR_TBL+14)
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; DE comes from variable D. D's index is 3*2
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ld de, (VAR_TBL+6)
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; BC comes from variable B. B's index is 1*2
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ld bc, (VAR_TBL+2)
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; IX comes from variable X. X's index is 23*2
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ld ix, (VAR_TBL+46)
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; and finally, A
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ld a, (VAR_TBL)
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call callIY
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; Same dance, opposite way
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ld (VAR_TBL), a
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ld (VAR_TBL+46), ix
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ld (VAR_TBL+2), bc
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ld (VAR_TBL+6), de
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ld (VAR_TBL+14), hl
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cp a ; USR never errors out
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ret
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; direct only
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basCmds1:
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.dw basBYE
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@ -435,4 +460,6 @@ basCmds2:
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.db "sleep", 0
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.dw basADDR
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.db "addr", 0, 0
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.dw basUSR
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.db "usr", 0, 0, 0
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.db 0xff, 0xff, 0xff ; end of table
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