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ti/kbd: improve debouncing
Previously, on real hardware (emulator behaved fine), we would routinely get repeat keys unless pressing the button very fast. This commit solves that.
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@ -126,13 +126,20 @@ kbdGetC:
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ret
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ret
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.debounce:
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.debounce:
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; wait until all keys are de-pressed
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; wait until all keys are de-pressed
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; To avoid repeat keys, we require 64 subsequent polls to indicate all
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; depressed keys
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push af ; --> lvl 1
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push af ; --> lvl 1
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push bc ; --> lvl 2
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.pressed:
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ld b, 64
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.wait:
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.wait:
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xor a
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xor a
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call .get
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call .get
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inc a ; if a was 0xff, will become 0 (nz test)
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inc a ; if a was 0xff, will become 0 (nz test)
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jr nz, .wait ; non-zero? something is pressed
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jr nz, .pressed ; non-zero? something is pressed
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djnz .wait
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pop bc ; <-- lvl 2
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pop af ; <-- lvl 1
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pop af ; <-- lvl 1
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ret
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ret
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