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doc: add "Understanding the code" walkthrough
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# Collapse OS documentation
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## Assembly guide
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* [Writing the glue code](glue-code.md)
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* [Running Collapse OS on an emulator](emulate.md)
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## User guide
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* [The shell](../apps/basic/README.md)
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* [Using block devices](blockdev.md)
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* [Using the filesystem](fs.md)
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* [Assembling z80 source from the shell](zasm.md)
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* [Writing the glue code](glue-code.md)
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* [Understanding the code](understanding-code.md)
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## Hardware
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# Running Collapse OS on an emulator
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The quickest way to give Collapse OS a whirl is to use `tools/emul` which is
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built around [libz80][libz80]. Everything is set up, you just have to run
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`make`, then `shell/shell`.
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To emulate something at a lower level, I recommend using Alan Cox's [RC2014
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emulator][rc2014-emul]. It runs Collapse OS fine but you have to write the
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glue code yourself. One caveat, also, is that it requires a ROM image bigger
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than 8K, so you have to pad the binary.
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A working Makefile for a project with a glue code being called `main.asm` could
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look like:
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TARGET = os.bin
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ZASM = ~/collapseos/tools/emul/zasm/zasm
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ROM = os.rom
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.PHONY: all
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all: $(ROM)
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$(TARGET): main.asm
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$(ZASM) < $< > $@
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$(ROM): $(TARGET)
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cp $< $@
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dd if=/dev/null of=$@ bs=1 count=1 seek=8192
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.PHONY: run
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run: $(ROM)
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~/RC2014/rc2014 -r $(ROM)
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`CTRL+\` stops the emulation.
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[libz80]: https://github.com/ggambetta/libz80
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[rc2014-emul]: https://github.com/EtchedPixels/RC2014
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# Understanding the code
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One of the design goals of Collapse OS is that its code base should be easily
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understandable in its entirety. Let's help with this with a little walthrough.
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We use the basic `rc2014` recipe as a basis for the walkthrough.
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This walkthrough assumes that you know z80 assembly. It is recommended that you
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read code conventions in `CODE.md` first.
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Code snippets aren't reproduced here. You have to follow along with code
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listing.
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## Power on
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You have a RC2014 classic built with an EEPROM that has the recipe's binary on
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it and you're linked to its serial I/O module. What happens when you power it
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on and press the reset button (I've always had to press the reset button for
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the RC2014 to power on properly. I don't know why. Must be some tricky sync
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issue with the components)?
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A freshly booted Z80 starts executing address zero. That address is in your
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glue code. The first thing it does is thus `jp init`. Initialization is handled
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by `recipes/rc2014/glue.asm`.
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As you can see, it's a fairly straightforward init. Stack at the end of RAM,
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interrupt mode 1 (which we use for the ACIA), then individual module
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initialization, and finally, BASIC's runloop.
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## ACIA init
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An Asynchronous Communication Interface Adaptor allows serial communication with
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another ACIA (ref http://alanclements.org/serialio.html ). The RC2014 uses a
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6850 ACIA IC and Collapse OS's `kernel/acia` module was written to interface
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with this kind of IC.
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For this module to work, it needs to be wired to the z80 but in a particular
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manner (which oh! surprise, the RC2014's Serial I/O module is...): It should use
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two ports, R/W. One for access to its status register and one for its access to
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its data register. Also, its `INT` line should be wired to the z80 `INT` line
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for interrupts to work.
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I won't go into much detail about the wiring: the 6850 seems to have been
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designed to be wired thus, so it would kind of be like stating the obvious.
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`aciaInit` in `kernel/acia` is also straightforward. First, it initializes the
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input buffer. This buffer is a circular buffer that is filled with high priority
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during the interrupt handler at `aciaInt`. It's important that we process input
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at high priority to be sure not to miss a byte (there is no buffer overrun
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handling in `acia`. Unhandled data is simply lost).
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That buffer will later be emptied by BASIC's main loop.
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Once the input buffer is set up, all that is left is to set up the ACIA itself,
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which is configurable through `ACIA_CTL`. Comments in the code are
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self-explanatory. Make sure that you use serial config, on the other side, that
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is compatible with this config there.
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## BASIC init
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Then comes `basInit` at `apps/basic/main`. This is a bigger app, so there is
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more stuff to initialize, but still, it stays straightforward. I'm not going to
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explain every line, but give you a recipe for understanding. Every variable as,
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above its declaration line, a comment explaining what it does. Refer to it.
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This init method is the first one we see that has sub-methods in it. To quickly
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find where they live, be aware that the general convention in Collapse OS code
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is to prefix every label with its module name. So, for example, `varInit` lives
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in `apps/basic/var`.
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You can also see, in the initialization of `BAS_FINDHOOK`, a common idiom: the
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use of `unsetZ` (from `kernel/core`) as a noop that returns an error (in this
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case, it just means "command not found").
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## Sending the prompt
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We're now entering `basStart`, which simply prints Collapse OS' prompt and then
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enter its runloop. Let's examine what happens when we call `printstr` (from
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`kernel/stdio`).
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`printstr` itself is easy. It iterates over `(HL)` and calls `STDIO_PUTC` for
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each char.
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But what is `STDIO_PUTC`? It's a glue-defined routine. Let's go back to
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`glue.asm`. You see that `.equ STDIO_PUTC aciaPutC` line is? Well, there you
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have it. `call STDIO_PUTC`, in our context, is the exact equivalent of
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`call aciaPutC`. Let's go see it.
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Whew! it's straightforward! We do two things here: wait until the ACIA is ready
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to transmit (if it's not, it means that it's still in the process of
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transmitting the previous character we asked it to transmit), then send that
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char straight to the data port.
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## BASIC's runloop
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Once the prompt is sent, we're entering BASIC's runloop at `basLoop`. This loops
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forever.
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The first thing it does is to wait for a line to be entered using
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`stdioReadLine` from `kernel/stdio`. Let's see what this does.
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Oh, this is a little less straightforward. This routine repeatedly calls
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`STDIO_GETC` and puts the result in a stdio-specific buffer, after having echoed
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back the received character so that the user sees what she types.
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`STDIO_GETC` is blocking. It always returns a char.
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As you can see in the glue unit, `STDIO_GETC` is mapped to `aciaGetC`. This
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routine waits until the ACIA buffer has something in it. Once it does, it reads
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one character from it and returns it.
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Back to `stdioReadLine`, we check that we don't have special handling to do,
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that is, end of line or deletion. If we don't, we echo back the char, advance
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buffer pointer, wait for a new one.
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If we receive a CR or LF, the line is complete, so we return to `basLoop` with
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a null-terminated input line in `(HL)`.
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I won't cover the processing of the line by BASIC because it's a bit long and
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doesn't help holistic understanding very much, You can read the code.
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Once the line is processed, that the associated command is found and called, we
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go back the the beginning of the loop for another ride.
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## When do we receive a character?
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In the above section, we simply wait until the buffer has something in it. But
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how will that happen? Through `aciaInt` interrupt.
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When the ACIA receives a new character, it pulls the `INT` line low, which, in
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interrupt mode 1, calls `0x38`. In our glue code, we jump to `aciaInt`.
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In `aciaInt`, the first thing we do is to check that we're concerned (the `INT`
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line can be triggered by other peripherals and we want to ignore those). To do
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so, we poll ACIA's status register and see if its receive buffer is full.
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If yes, then we fetch that char from ACIA, put it in the buffer and return from
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interrupt. That's how the buffer gets full.
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## Conclusion
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This walkthrough covers only one simple case, but I hope that it gives you keys
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to understanding the whole of Collapse OS. You should be able to start from any
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other recipe's glue code and walk through it in a way that is similar to what
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we've made here.
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