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README.md
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# Collapse OS
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*Bootstrap post-collapse technology*
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Collapse OS is a collection of programs, tools and documentation that allows
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you to assemble an OS that can:
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1. Run on an extremely minimal and improvised architecture.
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2. Communicate through a improvised serial interface linked to some kind of
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improvised terminal.
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3. Edit text files.
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4. Compile assembler source files for a wide range of MCUs and CPUs.
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5. Write files to a wide range of flash ICs and MCUs.
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6. Access data storage from improvised systems.
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7. Replicate itself.
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Additionally, the goal of this project is to be as self-contained as possible.
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With a copy of this project, a capable and creative person should be able to
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manage to build and install Collapse OS without external resources (i.e.
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internet) on a machine of her design, built from scavenged parts with low-tech
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tools.
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See the "Goals" section below for details.
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## Why?
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I expect our global supply chain to collapse before we reach 2030. With this
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collapse, we won't be able to produce most of our electronics because it
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depends on a very complex supply chain that we won't be able to achieve again
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for decades (ever?).
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The fast rate of progress we've seen since the advent of electronics happened
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in very specific conditions that won't be there post-collapse, so we can't hope
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to be able to bootstrap new electronic technology as fast we did without a good
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"starter kit" to help us do so.
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Electronics yield enormous power, a power that will give significant advantages
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to communities that manage to continue mastering it. This will usher a new age
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of *scavenger electronics*: parts can't be manufactured any more, but we have
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billions of parts lying around. Those who can manage to create new designs from
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those parts with low-tech tools will be very powerful.
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Among these scavenged parts are microcontrollers, which are especially powerful
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but need complex tools (often computers) to program them. Computers, after a
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couple of decades, will break down beyond repair and we won't be able to
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program microcontrollers any more.
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To avoid this fate, we need to have a system that can be designed from
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scavenged parts and program microcontrollers. We also need the generation of
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engineers that will follow us to be able to *create* new designs instead of
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inheriting a legacy of machines that they can't recreate and barely maintain.
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This is where Collapse OS comes in.
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## Goals
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On face value, goals outlined in the introduction don't seem very ambitious,
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that is, until we take the time to think about what kind of machines we are
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likely to be able to build from scavenged parts without access to (functional)
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modern technology.
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By "minimal machine" I mean [Grant Searle's minimal z80 computer][searle].
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This (admirably minimal and elegant) machine runs on 8k of ROM and 56k of RAM.
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Anything bigger starts being much more complex because you need memory paging,
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and if you need paging, then you need a kernel that helps you manage that,
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etc.. Of course, I don't mean that these more complex computers can't be built
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post-collapse, but that if we don't have a low-enough bar, we reduce the
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likeliness for a given community to bootstrap itself using Collape OS.
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Of course, with this kind of specs, a C compiler is out of the question. Even
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full-fledged assembler is beginning to stretch the machine's ressources. The
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assembler having to be written in assembler (to be self-replicating), we need
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to design a watered-down version of our modern full-fledged assembler
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languages.
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But with assemblers, a text editor and a way to write data to flash, you have
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enough to steadily improve your technological situation, build more
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sophisticated machines from more sophisticated scavenged parts and, who knows,
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in a couple of decades, build a new IC fab (or bring an old one back to life).
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## Futile?
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For now, this is nothing more than an idea, and a fragile one. This project is
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only relevant if the collapse is of a specific magnitude. A weak-enough
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collapse and it's useless (just a few fabs that close down, a few wars here and
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there, hunger, disease, but people are nevertheless able to maintain current
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technology levels). A big enough collapse and it's even more useless (who needs
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microcontrollers when you're running away from cannibals).
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But if the collapse magnitude is right, then this project will change the
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course of our history, which makes it worth trying.
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This idea is also fragile because it might not be feasible. It's also difficult
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to predict post-collapse conditions, so the "self-contained" part might fail
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and prove useless to many post-collapse communities.
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But nevertheless, this idea seems too powerful to not try it. And even if it
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proves futile, it sounds like a lot of fun to try.
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## Roadmap
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I'm still fiddling with things, honing my skills and knowledge, so the
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project's roadmap is still hazy.
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Initially, I wanted to start the implementation in AVR because that's the only
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MCU I know and because I like it, but AVR's architecture doesn't fit well with
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the idea of an OS. Very limited RAM and no reasonable way of running programs
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from RAM.
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I've been looking at z80 and it's very interesting. There's a good amount of
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great z80-related hacks all around the internet, and the z80 CPU is very
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scavenge-friendly: it's been (and is) included in tons of devices.
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[KnightOS][knightos] is a very good starting point. Of course, it can't be
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directly used in the context of Collapse OS because it's an OS for a specific
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set of machines rather than improvised designs, but there are many interesting
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bits and pieces of assembly in there that can be used.
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The first question that needs answering is: how feasible is it to write a
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self-assembling z80 assembler that runs on 56K of RAM and compiles an OS? Once
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that question is answered positively, then the project becomes much more solid.
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After a good proof of concept is done in z80, then more architectures can be
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added into the mix. I have the intuition that we can mix AVR and z80 in a very
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elegant minimal and powerful machine and it would be great if a Collapse OS
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spawn could be built for such machine.
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Of course, there are so many PIC chips around that the project would be much
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more useful with a way to program some of them, so there's also that to do.
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Then comes the thinking about how to anticipate the need for ad-hoc terminals
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and storage devices. Modern computer screens are rather fragile and will be
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hard to repair. Post-collapse engineers will need to hack their way around
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scavenged display devices. What kind of tools will they need? Same question for
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storage.
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## 32-bit? 16-bit?
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Why go as far as 8-bit machines? There are some 32-bit ARM chips around that
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are protoboard-friendly.
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First, because I think there are more scavenge-friendly 8-bit chips around than
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scavenge-friendly 16-bit or 32-bit chips.
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Second, because those chips will be easier to replicate in a post-collapse fab.
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If the first chips we're able to create post-collapse are low-powered, we might
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as well design a system that works well on low-powered chips.
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That being said, nothing stops the project from including the capability of
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programming an ARM or RISC-V chip.
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That being said, the MSP430 seems like a really nice and widely used chip...
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## Risking ridicule
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Why publish this hazy roadmap now and risk ridicule? Because I'm confident
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enough that I want to pour significant efforts into this in the next few years
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and because I have the intuition that it's feasible. I'm looking for early
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feedback and possibly collaboration. I don't have a formal electronic training,
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all my knowledge and experience come from fiddling as a hobbyist. If feasible
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and relevant (who knows, IPCC might tell us in 10 years "good job, humans!
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we've been up to the challenge! We've solved climate change!". Does this idea
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sound more or less crazy to you than what you've been reading in this text so
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far?), I will probably need help to pull this off.
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[searle]: http://searle.hostei.com/grant/z80/SimpleZ80.html
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[knightos]: https://knightos.org/
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