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ti-84+: wip
I need RSHIFT and LSHIFT first...
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@ -9,7 +9,7 @@ MASTER INDEX
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370 SD Card driver 390 Inner core
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370 SD Card driver 390 Inner core
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420 Core words 480 AT28 Driver
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420 Core words 480 AT28 Driver
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490 TRS-80 Recipe 520 Fonts
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490 TRS-80 Recipe 520 Fonts
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550 TI-84+ Recipe
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6
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TI-84+ Recipe
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Support code for the TI-84+ recipe. Contains drivers for the
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keyboard and LCD.
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551 LCD
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TI-84+ LCD driver
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Implement (emit) on TI-84+ (for now)'s LCD screen. Load with
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"555 LOAD".
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The screen is 96x64 pixels. The 64 rows are addressed directly
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with CMD_ROW but columns are addressed in chunks of 6 or 8 bits
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(there are two modes).
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In 6-bit mode, there are 16 visible columns. In 8-bit mode,
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there are 12.
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Note that "X-increment" and "Y-increment" work in the opposite
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way than what most people expect. Y moves left and right, X
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moves up and down.
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(cont.)
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# Z-Offset
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This LCD has a "Z-Offset" parameter, allowing to offset rows on
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the screen however we wish. This is handy because it allows us
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to scroll more efficiently. Instead of having to copy the LCD
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ram around at each linefeed (or instead of having to maintain
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an in-memory buffer), we can use this feature.
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The Z-Offet goes upwards, with wrapping. For example, if we
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have an 8 pixels high line at row 0 and if our offset is 8,
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that line will go up 8 pixels, wrapping itself to the bottom of
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the screen.
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The principle is this: The active line is always the bottom
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one. Therefore, when active row is 0, Z is FNT_HEIGHT+1, when
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row is 1, Z is (FNT_HEIGHT+1)*2, When row is 8, Z is 0. (cont.)
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# 6/8 bit columns and smaller fonts
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If your glyphs, including padding, are 6 or 8 pixels wide,
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you're in luck because pushing them to the LCD can be done in a
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very efficient manner. Unfortunately, this makes the LCD
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unsuitable for a Collapse OS shell: 6 pixels per glyph gives us
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only 16 characters per line, which is hardly usable.
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This is why we have this buffering system. How it works is that
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we're always in 8-bit mode and we hold the whole area (8 pixels
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wide by FNT_HEIGHT high) in memory. When we want to put a glyph
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to screen, we first read the contents of that area, then add
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our new glyph, offsetted and masked, to that buffer, then push
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the buffer back to the LCD. If the glyph is split, move to the
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next area and finish the job.
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(cont.)
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That being said, it's important to define clearly what CURX and
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CURY variable mean. Those variable keep track of the current
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position *in pixels*, in both axes.
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( Required config: TI_MEM )
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: TI_MEM+ [ TI_MEM LITN ] + ;
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: LCD_PORT_CMD 0x10 ;
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: LCD_PORT_DATA 0x11 ;
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: FNT_WIDTH 3 ;
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: FNT_HEIGHT 5 ;
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( Current Y position on the LCD, that is, where we're going to
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spit our next glyph. )
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: LCD_CURY 0 TI_MEM+ ;
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: LCD_CURX 1 TI_MEM+ ;
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( two pixel buffers that are 8 pixels wide (1b) by FNT_HEIGHT
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pixels high. This is where we compose our resulting pixels
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blocks when spitting a glyph. )
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: LCD_BUF 2 TI_MEM+ ;
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1 2 LOADR+
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: _wait ( Wait until the lcd is ready to receive a command )
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( When 7th bit is cleared, we can send a new command )
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BEGIN LCD_PORT_CMD PC@ 0x80 AND NOT UNTIL ;
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: _cmd LCD_PORT_CMD PC! _wait ;
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: _data! LCD_PORT_DATA PC! _wait ;
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: _data@ LCD_PORT_DATA PC@ _wait ;
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: LCDOFF 0x02 ( CMD_DISABLE ) _cmd ;
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: _col! ( col -- )
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0x20 ( CMD_COL ) + _cmd ;
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: _row! ( row -- )
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0x80 ( CMD_ROW ) + _cmd ;
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( Load a "glyph line" from buffer, left part being in MSB and
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right part being in LSB. )
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: _gl@
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