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VE: Improve I and F buffer typing
Previously, it would keep the old buffer displayed why typing over it. I had kept it thus because I didn't want to erase the buffer right away because the behavior is that when we type nothing, we keep the buffer as-is and repeat the action. Now, the behavior of I and F is much better. It keeps the buffer displayed until the first non-return keystroke and then erases it. Also, fixed PSP leak in _type and fixed PSP overuse in successful _F (they balanced out).
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ae954906d8
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6
blk/105
6
blk/105
@ -1,8 +1,6 @@
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: _type ( buf -- )
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C< DUP 0xd = IF 2DROP EXIT THEN OVER DUP _zbuf ( c a )
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BEGIN ( c a )
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C!+ C< SWAP
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OVER 0x0d = UNTIL ( c a ) C! ;
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C< DUP 0xd = IF 2DROP EXIT THEN SWAP DUP _zbuf ( c a )
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BEGIN ( c a ) C!+ C< TUCK 0x0d = UNTIL ( c a ) C! ;
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( user-facing lines are 1-based )
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: T 1- DUP 64 * EDPOS ! _pln ;
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: P IBUF _type IBUF EDPOS @ _cpos 64 MOVE BLK!! ;
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12
blk/107
12
blk/107
@ -1,10 +1,10 @@
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: _F ( F without _pln. used in VE )
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FBUF _type FBUF EDPOS @ _cpos ( a1 a2 )
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: _F ( F without _type and _pln. used in VE )
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FBUF EDPOS @ _cpos ( a1 a2 )
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BEGIN
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C@+ ROT ( a2+1 c2 a1 ) C@+ ROT ( a2+1 a1+1 c1 c2 )
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= NOT IF DROP FBUF THEN
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= NOT IF DROP FBUF THEN ( a2 a1 )
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TUCK C@ 0xd = ( a1 a2 f1 )
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OVER BLK) = OR ( a1 a2 f1|f2 )
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UNTIL
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DUP BLK) < IF BLK( - FBUF + -^ EDPOS ! THEN DROP ;
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: F _F EDPOS @ 64 / _pln ;
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UNTIL ( a1 a2 )
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DUP BLK) < IF BLK( - FBUF + -^ EDPOS ! ELSE DROP THEN ;
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: F FBUF _type _F EDPOS @ 64 / _pln ;
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6
blk/108
6
blk/108
@ -3,8 +3,8 @@
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: _rbufsz ( size of linebuf to the right of curpos )
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EDPOS @ 64 MOD 63 -^ ;
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: i COMPILE I ; IMMEDIATE ( save overshadowed )
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: _I ( I without _pln. used in VE )
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IBUF _type _rbufsz IBUF _blen 2DUP > IF
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: _I ( I without _pln and _type. used in VE )
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_rbufsz IBUF _blen 2DUP > IF
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TUCK - ( ilen chars-to-move )
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SWAP EDPOS @ _cpos 2DUP + ( ctm ilen a a+ilen )
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3 PICK MOVE- ( ctm ilen )
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@ -12,4 +12,4 @@
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ELSE DROP ( ilen becomes rbuffsize )
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THEN
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DUP IBUF EDPOS @ _cpos ROT MOVE ( ilen ) EDPOS +! BLK!! ;
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: I _I EDPOS @ 64 / _pln ;
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: I IBUF _type _I EDPOS @ 64 / _pln ;
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5
blk/127
5
blk/127
@ -3,3 +3,8 @@
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: setpos ( -- ) EDPOS @ 64 /MOD
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3 + ( header ) SWAP 3 + ( gutter ) SWAP AT-XY ;
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: cmv ( n -- , char movement ) acc@ * EDPOS @ + pos! ;
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: buftype ( buf ln -- )
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3 OVER AT-XY C< DUP 0xd = IF 2DROP DROP EXIT THEN
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( buf ln c ) 63 nspcs SWAP 4 SWAP AT-XY ( buf c )
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SWAP DUP _zbuf BEGIN ( c a )
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C!+ C< TUCK 0x0d = UNTIL ( c a ) C! ;
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4
blk/128
4
blk/128
@ -2,8 +2,8 @@
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: $g ACC @ selblk 0acc ;
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: $[ BLK> @ acc@ - selblk ;
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: $] BLK> @ acc@ + selblk ;
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: $I mode! 'I' EMIT 3 1 AT-XY _I contents mode! SPC ;
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: $F mode! 'F' EMIT 3 2 AT-XY _F setpos mode! SPC ;
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: $I mode! 'I' EMIT IBUF 1 buftype _I contents mode! SPC ;
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: $F mode! 'F' EMIT FBUF 2 buftype _F setpos mode! SPC ;
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: $E E contents ;
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: $X acc@ X contents ;
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: $h -1 cmv ; : $l 1 cmv ; : $k -64 cmv ; : $j 64 cmv ;
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