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Decouple shell from acia
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@ -35,4 +35,18 @@ Thus, code that glue parts together coould look like:
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MOD2_RAMSTART .equ MOD1_RAMEND
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MOD2_RAMSTART .equ MOD1_RAMEND
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#include "mod2.asm"
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#include "mod2.asm"
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## Code style
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The asm code used in these parts is heavily dependent on what scas offers. I
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try to be as "low-tech" as possible because the implementation of the assembler
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to be implemented for the z80 will likely be more limited. For example, I try
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to avoid macros.
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One exception, however, is for the routine hooks (`SHELL_GETC` for example). At
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first, I wanted to assign a label to a const (`SHELL_GETC .equ aciaGetC` for
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example), but it turns out that scas doesn't support this (but it could: label
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addresses are known at compile time and thus can be consts (maybe at the cost
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of an extra pass though)). I went for macros instead, but that doesn't mean
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that the z80 assembler will need to support macros. It just need to support
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labels-as-consts.
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[scas]: https://github.com/KnightOS/scas
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[scas]: https://github.com/KnightOS/scas
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@ -115,7 +115,7 @@ aciaGetC:
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call aciaIncIndex
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call aciaIncIndex
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ld (ACIA_BUFRDIDX), a
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ld (ACIA_BUFRDIDX), a
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; And finially, fetch the value.
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; And finally, fetch the value.
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ld a, (de)
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ld a, (de)
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pop de
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pop de
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@ -1,20 +1,23 @@
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; shell
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; shell
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;
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;
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; Runs a shell over an asynchronous communication interface adapter (ACIA).
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; Runs a shell over an block device interface.
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; for now, this unit is tightly coupled to acia.asm, but it will eventually be
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; more general than that.
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; Status: incomplete. As it is now, it spits a welcome prompt, wait for input
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; Status: incomplete. As it is now, it spits a welcome prompt, wait for input
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; and compare the first 4 chars of the input with a command table and call the
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; and compare the first 4 chars of the input with a command table and call the
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; appropriate routine if it's found, an error if it's not.
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; appropriate routine if it's found, an error if it's not.
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;
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;
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; Commands, for now, are dummy.
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; Commands, for now, are partially implemented.
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;
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;
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; See constants below for error codes.
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; See constants below for error codes.
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;
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;
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; All numerical values in the Collapse OS shell are represented and parsed in
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; All numerical values in the Collapse OS shell are represented and parsed in
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; hexadecimal form, without prefix or suffix.
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; hexadecimal form, without prefix or suffix.
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; *** DEFINES ***
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; SHELL_GETC: Macro that calls a GetC routine
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; SHELL_PUTC: Macro that calls a PutC routine
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; SHELL_RAMSTART
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; *** CONSTS ***
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; *** CONSTS ***
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; number of entries in shellCmdTbl
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; number of entries in shellCmdTbl
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@ -61,7 +64,7 @@ shellInit:
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shellLoop:
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shellLoop:
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; First, let's wait until something is typed.
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; First, let's wait until something is typed.
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call aciaGetC
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SHELL_GETC
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; got it. Now, is it a CR or LF?
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; got it. Now, is it a CR or LF?
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cp ASCII_CR
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cp ASCII_CR
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jr z, .do ; char is CR? do!
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jr z, .do ; char is CR? do!
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@ -100,9 +103,9 @@ shellLoop:
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printcrlf:
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printcrlf:
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ld a, ASCII_CR
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ld a, ASCII_CR
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call aciaPutC
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SHELL_PUTC
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ld a, ASCII_LF
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ld a, ASCII_LF
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call aciaPutC
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SHELL_PUTC
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ret
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ret
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; Parse command (null terminated) at HL and calls it
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; Parse command (null terminated) at HL and calls it
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@ -67,6 +67,8 @@ init:
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ACIA_RAMSTART .equ RAMSTART
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ACIA_RAMSTART .equ RAMSTART
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#include "acia.asm"
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#include "acia.asm"
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SHELL_RAMSTART .equ ACIA_RAMEND
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SHELL_RAMSTART .equ ACIA_RAMEND
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.define SHELL_GETC call aciaGetC
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.define SHELL_PUTC call aciaPutC
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#include "shell.asm"
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#include "shell.asm"
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```
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```
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@ -89,6 +91,10 @@ What comes below is actual code include from parts we want to include in our
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OS. As you can see, we need to tell each module where to put their variables.
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OS. As you can see, we need to tell each module where to put their variables.
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See `parts/README.md` for details.
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See `parts/README.md` for details.
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You can also see from the `SHELL_GETC` and `SHELL_PUTC` macros that the shell
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is decoupled from the ACIA and can get its IO from anything. See
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`parts/README.md` for details.
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### Build the image
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### Build the image
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We only have the shell to build, so it's rather straightforward:
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We only have the shell to build, so it's rather straightforward:
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