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basic: add while command
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@ -126,11 +126,14 @@ specified as an argument. Errors out if line doesn't exist. Argument can be
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an expression. If invoked in direct mode, `run` must be called to actually
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run the line (followed by the next, and so on).
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`if <cond> <cmd>`: If specified condition is true, execute the rest of the
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`if <cond> <cmds>`: If specified condition is true, execute the rest of the
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line. Otherwise, do nothing. For example, `if 2>1 print 12` prints `12` and `if
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2<1 print 12` does nothing. The argument for this command is a "thruth
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expression".
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`while <cond> <cmds>`: As long as specified condition is true, execute specified
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commands repeatedly.
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`input [<prompt>]`: Prompts the user for a numerical value and puts that
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value in `A`. The prompted value is evaluated as an expression and then stored.
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The command takes an optional string literal parameter. If present, that string
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@ -267,14 +267,20 @@ basGOTO:
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ld (BAS_PNEXTLN), de
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ret
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basIF:
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; evaluate truth condition at (HL) and set A to its value
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; Z for success (but not truth!)
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_basEvalCond:
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push hl ; --> lvl 1. original arg
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ld de, SCRATCHPAD
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call rdWord
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ex de, hl
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call parseTruth
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pop hl ; <-- lvl 1. restore
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ret nz
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ret
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basIF:
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call _basEvalCond
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ret nz ; error
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or a
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ret z
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; expr is true, execute next
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@ -285,6 +291,26 @@ basIF:
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ld de, basCmds2
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jp basCallCmds
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basWHILE:
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push hl ; --> lvl 1
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call _basEvalCond
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jr nz, .stop ; error
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or a
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jr z, .stop
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ret z
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; expr is true, execute next
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; (HL) back to beginning of args, skip to next arg
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call toSepOrEnd
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call rdSep
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ret nz
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ld de, basCmds2
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call basCallCmds
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pop hl ; <-- lvl 1
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jr basWHILE
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.stop:
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pop hl ; <-- lvl 1
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ret
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basINPUT:
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; If our first arg is a string literal, spit it
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call spitQuoted
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@ -478,6 +504,8 @@ basCmds2:
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.dw basGOTO
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.db "if", 0
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.dw basIF
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.db "while", 0
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.dw basWHILE
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.db "input", 0
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.dw basINPUT
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.db "peek", 0
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@ -52,21 +52,12 @@ Let's try an example: You glue yourself a Collapse OS with a mmap starting at
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could do to copy memory around:
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> m=0xe000
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> 10 getc
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> 20 poke m a
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> 30 m=m+1
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> 40 if m<0xe004 goto 10
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> run
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> while m<0xe004 getc:poke m a:m=m+1
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[enter "abcd"]
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> bsel 3
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> clear
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> 10 getb
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> 20 puth a
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> run
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61> run
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62> run
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63> run
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64> bseek 2
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> run
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63> run
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> i=0
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> while i<4 getb:puth a:i=i+1
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61626364> bseek 2
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> getb:puth a
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63> getb:puth a
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64>
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@ -21,9 +21,7 @@ increase a number at memory address `0xa100`. First, compile it:
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Now, we'll send that code to address `0xa000`:
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> m=0xa000
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> 10 getc
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> 20 poke m a
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> 30 if m<0xa008 goto 10
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> while m<0xa008 getc:poke m a:m=m+1
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(resulting binary is 8 bytes long)
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Now, at this point, it's a bit delicate. To pipe your binary to your serial
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@ -61,6 +61,7 @@
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.equ STDIO_RAMSTART BLOCKDEV_RAMEND
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.equ STDIO_GETC emulGetC
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.equ STDIO_PUTC emulPutC
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.equ STDIO_BUFSIZE 0x40 ; override
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.inc "stdio.asm"
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.equ FS_RAMSTART STDIO_RAMEND
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@ -70,7 +71,7 @@
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; *** BASIC ***
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; RAM space used in different routines for short term processing.
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.equ SCRATCHPAD_SIZE 0x20
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.equ SCRATCHPAD_SIZE STDIO_BUFSIZE
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.equ SCRATCHPAD FS_RAMEND
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.inc "lib/util.asm"
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.inc "lib/ari.asm"
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