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Update shell/blkdev docs
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@ -38,13 +38,13 @@ they should try to adhere to the convention, that is:
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## Shell usage
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## Shell usage
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`blockdev.asm` supplies 2 shell commands that you can graft to your shell thus:
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`blockdev.asm` supplies 4 shell commands that you can graft to your shell thus:
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[...]
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[...]
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SHELL_EXTRA_CMD_COUNT .equ 2
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SHELL_EXTRA_CMD_COUNT .equ 4
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#include "shell.asm"
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#include "shell.asm"
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; extra commands
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; extra commands
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.dw blkBselCmd, blkSeekCmd
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.dw blkBselCmd, blkSeekCmd, blkLoadCmd, blkSaveCmd
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[...]
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[...]
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### bsel
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### bsel
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@ -62,6 +62,18 @@ The device position is device-specific: if you seek on a device, then switch
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to another device and seek again, your previous position isn't lost. You will
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to another device and seek again, your previous position isn't lost. You will
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still be on the same position when you come back.
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still be on the same position when you come back.
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### load
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`load` works a bit like `poke` except that it reads its data from the currently
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active blockdev at its current position. If it hits the end of the blockdev
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before it could load its specified number of bytes, it stops. It only raises an
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error if it couldn't load any byte.
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### save
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`save` is the opposite of `load`. It writes the specified number of bytes from
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memory to the active blockdev at its current position.
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### Example
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### Example
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Let's try an example: You glue yourself a Collapse OS with ACIA as its first
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Let's try an example: You glue yourself a Collapse OS with ACIA as its first
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@ -70,7 +82,7 @@ could do to copy memory around:
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> mptr d000
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> mptr d000
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D000
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D000
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> load 4 [device 0 is selected initially]
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> poke 4
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[enter "abcd"]
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[enter "abcd"]
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> peek 4
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> peek 4
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61626364
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61626364
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@ -83,7 +95,7 @@ could do to copy memory around:
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[returns immediately]
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[returns immediately]
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> peek 4
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> peek 4
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61626364
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61626364
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> seek 0002
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> seek 00 0002
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> load 2
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> load 2
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> peek 4
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> peek 4
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63646364
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63646364
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10
doc/shell.md
10
doc/shell.md
@ -19,7 +19,7 @@ smaller than `0x10`. Example calls:
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mptr 01ff
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mptr 01ff
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peek 4
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peek 4
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load 1f
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poke 1f
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call 00 0123
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call 00 0123
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All numbers printed by the shell are in hexadecimals form.
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All numbers printed by the shell are in hexadecimals form.
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@ -56,20 +56,16 @@ bytes we want to read. Example:
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> peek 2
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> peek 2
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ED56
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ED56
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## load
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## poke
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Puts the serial console in input mode and waits for a specific number of
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Puts the serial console in input mode and waits for a specific number of
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characters to be typed (that number being specified by a byte argument). These
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characters to be typed (that number being specified by a byte argument). These
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characters will be literally placed in memory, one after the other, starting at
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characters will be literally placed in memory, one after the other, starting at
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`memptr`.
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`memptr`.
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This command is, for now, of limited use because it's tied to the active
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console, but a method for selecting I/O sources is planned and this command will
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become much more useful.
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Example:
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Example:
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> load 5
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> poke 5
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Hello
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Hello
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> peek 5
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> peek 5
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48656C6C6F
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48656C6C6F
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