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sms/vdp: implement "chrsel" hook
This allows for outputting a character selection before it's given through GetC. That allows a pad-oriented character selection scheme.
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74de1c92cf
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@ -16,9 +16,14 @@
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; *** Variables ***
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; *** Variables ***
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;
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;
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; Row of cursor
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.equ VDP_ROW VDP_RAMSTART
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.equ VDP_ROW VDP_RAMSTART
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; Line of cursor
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.equ VDP_LINE VDP_ROW+1
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.equ VDP_LINE VDP_ROW+1
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.equ VDP_RAMEND VDP_LINE+1
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; Returns, in A, the currently selected char. Sets Z if unchanged, unset if
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; changed.
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.equ VDP_CHRSELHOOK VDP_LINE+1
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.equ VDP_RAMEND VDP_CHRSELHOOK+2
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; *** Code ***
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; *** Code ***
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@ -26,6 +31,8 @@ vdpInit:
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xor a
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xor a
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ld (VDP_ROW), a
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ld (VDP_ROW), a
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ld (VDP_LINE), a
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ld (VDP_LINE), a
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ld hl, noop
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ld (VDP_CHRSELHOOK), hl
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ld hl, vdpInitData
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ld hl, vdpInitData
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ld b, vdpInitDataEnd-vdpInitData
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ld b, vdpInitDataEnd-vdpInitData
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@ -75,18 +82,10 @@ vdpInit:
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out (VDP_CTLPORT), a
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out (VDP_CTLPORT), a
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ret
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ret
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vdpPutC:
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; Spits char set in A at current cursor position. Doesn't move the cursor.
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; First, let's place our cursor. We need to first send our LSB, whose
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; A is a "sega" char
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; 6 low bits contain our row*2 (each tile is 2 bytes wide) and high
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vdpSpitC:
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; 2 bits are the two low bits of our line
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; store A away
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; special case: line feed, carriage return
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cp ASCII_LF
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jr z, vdpLF
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cp ASCII_CR
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jr z, vdpCR
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; ... but first, let's convert it.
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call vdpConv
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; ... and store it away
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ex af, af'
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ex af, af'
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push bc
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push bc
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ld b, 0 ; we push rotated bits from VDP_LINE into B so
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ld b, 0 ; we push rotated bits from VDP_LINE into B so
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@ -113,6 +112,25 @@ vdpPutC:
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; We're ready to send our data now. Let's go
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; We're ready to send our data now. Let's go
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ex af, af'
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ex af, af'
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out (VDP_DATAPORT), a
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out (VDP_DATAPORT), a
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ret
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vdpPutC:
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; First, let's place our cursor. We need to first send our LSB, whose
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; 6 low bits contain our row*2 (each tile is 2 bytes wide) and high
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; 2 bits are the two low bits of our line
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; special case: line feed, carriage return, back space
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cp ASCII_LF
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jr z, vdpLF
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cp ASCII_CR
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jr z, vdpCR
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cp ASCII_BS
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jr z, vdpBS
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; ... but first, let's convert it.
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call vdpConv
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; and spit it on screen
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call vdpSpitC
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; Move cursor. The screen is 32x24
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; Move cursor. The screen is 32x24
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ex af, af'
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ex af, af'
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@ -150,6 +168,31 @@ vdpLF:
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pop af
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pop af
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ret
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ret
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vdpBS:
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push af
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ld a, (VDP_ROW)
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or a
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jr z, .lineup
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dec a
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ld (VDP_ROW), a
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pop af
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ret
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.lineup:
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; end of line
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ld a, 31
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ld (VDP_ROW), a
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; we have to go one line up
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ld a, (VDP_LINE)
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or a
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jr z, .nowrap
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; We have to wrap to the bottom of the screen
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ld a, 24
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.nowrap:
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dec a
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ld (VDP_LINE), a
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pop af
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ret
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; Convert ASCII char in A into a tile index corresponding to that character.
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; Convert ASCII char in A into a tile index corresponding to that character.
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; When a character is unknown, returns 0x5e (a '~' char).
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; When a character is unknown, returns 0x5e (a '~' char).
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vdpConv:
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vdpConv:
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@ -161,6 +204,22 @@ vdpConv:
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ld a, 0x5e
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ld a, 0x5e
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ret
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ret
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; During the shell loop, updates the currently selected char, if appropriate
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vdpShellLoopHook:
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push af
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push ix
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xor a
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ld ix, (VDP_CHRSELHOOK)
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call callIX
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jr z, .noChange
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; selection changed
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call vdpConv
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call vdpSpitC
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.noChange:
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pop ix
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pop af
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ret
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vdpPaletteData:
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vdpPaletteData:
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.db 0x00,0x3f
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.db 0x00,0x3f
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vdpPaletteDataEnd:
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vdpPaletteDataEnd:
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