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https://github.com/hsoft/collapseos.git
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194 lines
3.5 KiB
NASM
194 lines
3.5 KiB
NASM
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; core
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;
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; Routines used by pretty much all parts. You will want to include it first
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; in your glue file.
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; *** CONSTS ***
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ASCII_CR .equ 0x0d
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ASCII_LF .equ 0x0a
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; *** CODE ***
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; add the value of A into DE
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addDE:
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add a, e
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jr nc, .end ; no carry? skip inc
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inc d
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.end:
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ld e, a
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ret
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; Format the lower nibble of A into a hex char and stores the result in A.
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fmtHex:
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and a, 0xf
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cp 10
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jr nc, .alpha ; if >= 10, we have alpha
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add a, '0'
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ret
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.alpha:
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add a, 'A'-10
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ret
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; Formats value in A into a string hex pair. Stores it in the memory location
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; that HL points to. Does *not* add a null char at the end.
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fmtHexPair:
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push af
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; let's start with the rightmost char
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inc hl
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call fmtHex
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ld (hl), a
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; and now with the leftmost
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dec hl
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pop af
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push af
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and a, 0xf0
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rra \ rra \ rra \ rra
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call fmtHex
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ld (hl), a
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pop af
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ret
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; jump to the location pointed to by HL. This allows us to call HL instead of
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; just jumping it.
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jumpHL:
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jp hl
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ret
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; Parse the hex char at A and extract it's 0-15 numerical value. Put the result
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; in A.
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;
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; On success, the carry flag is reset. On error, it is set.
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parseHex:
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; First, let's see if we have an easy 0-9 case
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cp '0'
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jr c, .error ; if < '0', we have a problem
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cp '9'+1
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jr nc, .alpha ; if >= '9'+1, we might have alpha
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; We are in the 0-9 range
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sub a, '0' ; C is clear
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ret
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.alpha:
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call upcase
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cp 'A'
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jr c, .error ; if < 'A', we have a problem
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cp 'F'+1
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jr nc, .error ; if >= 'F', we have a problem
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; We have alpha.
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sub a, 'A'-10 ; C is clear
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ret
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.error:
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scf
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ret
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; Parses 2 characters of the string pointed to by HL and returns the numerical
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; value in A. If the second character is a "special" character (<0x21) we don't
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; error out: the result will be the one from the first char only.
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;
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; On success, the carry flag is reset. On error, it is set.
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parseHexPair:
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push bc
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push hl
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ld a, (hl)
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call parseHex
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jr c, .end ; error? goto end, keeping the C flag on
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rla \ rla \ rla \ rla ; let's push this in MSB
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ld b, a
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inc hl
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ld a, (hl)
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;cp 0x21
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;jr c, .single ; special char? single digit
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call parseHex
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jr c, .end ; error?
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or b ; join left-shifted + new. we're done!
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; C flag was set on parseHex and is necessarily clear at this point
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jr .end
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.single:
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; If we have a single digit, our result is already stored in B, but
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; we have to right-shift it back.
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ld a, b
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and a, 0xf0
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rra \ rra \ rra \ rra
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.end:
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pop hl
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pop bc
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ret
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; print null-terminated string pointed to by HL
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printstr:
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push af
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push hl
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.loop:
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ld a, (hl) ; load character to send
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or a ; is it zero?
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jr z, .end ; if yes, we're finished
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call aciaPutC
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inc hl
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jr .loop
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.end:
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pop hl
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pop af
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ret
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; print A characters from string that HL points to
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printnstr:
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push bc
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push hl
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ld b, a
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.loop:
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ld a, (hl) ; load character to send
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call aciaPutC
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inc hl
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djnz .loop
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.end:
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pop hl
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pop bc
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ret
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; Compares strings pointed to by HL and DE up to A count of characters. If
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; equal, Z is set. If not equal, Z is reset.
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strncmp:
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push bc
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push hl
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push de
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ld b, a
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.loop:
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ld a, (de)
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cp (hl)
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jr nz, .end ; not equal? break early
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inc hl
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inc de
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djnz .loop
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.end:
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pop de
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pop hl
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pop bc
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; Because we don't call anything else than CP that modify the Z flag,
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; our Z value will be that of the last cp (reset if we broke the loop
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; early, set otherwise)
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ret
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; Transforms the character in A, if it's in the a-z range, into its upcase
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; version.
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upcase:
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cp 'a'
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ret c ; A < 'a'. nothing to do
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cp 'z'+1
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ret nc ; A >= 'z'+1. nothing to do
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; 'a' - 'A' == 0x20
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sub 0x20
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ret
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