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collapseos/tools/emul/shell/shell_.asm

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; named shell_.asm to avoid infinite include loop.
RAMSTART .equ 0x4000
RAMEND .equ 0x5000
STDIO_PORT .equ 0x00
FS_DATA_PORT .equ 0x01
FS_SEEKL_PORT .equ 0x02
FS_SEEKH_PORT .equ 0x03
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jp init
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#include "core.asm"
#include "parse.asm"
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BLOCKDEV_RAMSTART .equ RAMSTART
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BLOCKDEV_COUNT .equ 4
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#include "blockdev.asm"
; List of devices
.dw emulGetC, emulPutC, 0, 0
.dw fsdevGetC, fsdevPutC, fsdevSeek, fsdevTell
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.dw stdoutGetC, stdoutPutC, stdoutSeek, stdoutTell
.dw stdinGetC, stdinPutC, stdinSeek, stdinTell
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#include "blockdev_cmds.asm"
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STDIO_RAMSTART .equ BLOCKDEV_RAMEND
#include "stdio.asm"
.equ FS_RAMSTART STDIO_RAMEND
.equ FS_HANDLE_COUNT 2
#include "fs.asm"
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#include "fs_cmds.asm"
SHELL_RAMSTART .equ FS_RAMEND
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SHELL_EXTRA_CMD_COUNT .equ 7
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#include "shell.asm"
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.dw blkBselCmd, blkSeekCmd, fsOnCmd, flsCmd, fnewCmd, fdelCmd, fopnCmd
init:
di
; setup stack
ld hl, RAMEND
ld sp, hl
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xor a
ld de, BLOCKDEV_GETC
call blkSel
call stdioInit
call fsInit
ld a, 1 ; select fsdev
ld de, BLOCKDEV_GETC
call blkSel
call fsOn
xor a ; select ACIA
ld de, BLOCKDEV_GETC
call blkSel
call shellInit
jp shellLoop
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emulGetC:
; Blocks until a char is returned
in a, (STDIO_PORT)
cp a ; ensure Z
ret
emulPutC:
out (STDIO_PORT), a
ret
fsdevGetC:
in a, (FS_DATA_PORT)
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cp a ; ensure Z
ret
fsdevPutC:
out (FS_DATA_PORT), a
ret
fsdevSeek:
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push af
ld a, l
out (FS_SEEKL_PORT), a
ld a, h
out (FS_SEEKH_PORT), a
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pop af
ret
fsdevTell:
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push af
in a, (FS_SEEKL_PORT)
ld l, a
in a, (FS_SEEKH_PORT)
ld h, a
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pop af
ret
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.equ STDOUT_HANDLE FS_HANDLES
stdoutGetC:
ld de, STDOUT_HANDLE
jp fsGetC
stdoutPutC:
ld de, STDOUT_HANDLE
jp fsPutC
stdoutSeek:
ld de, STDOUT_HANDLE
jp fsSeek
stdoutTell:
ld de, STDOUT_HANDLE
jp fsTell
.equ STDIN_HANDLE FS_HANDLES+FS_HANDLE_SIZE
stdinGetC:
ld de, STDIN_HANDLE
jp fsGetC
stdinPutC:
ld de, STDIN_HANDLE
jp fsPutC
stdinSeek:
ld de, STDIN_HANDLE
jp fsSeek
stdinTell:
ld de, STDIN_HANDLE
jp fsTell