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collapseos/apps/zasm/io.asm

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; I/Os in zasm
;
; As a general rule, I/O in zasm is pretty straightfoward. We receive, as a
; parameter, two blockdevs: One that we can read and seek and one that we can
; write to (we never seek into it).
;
; This unit also has the responsibility of counting the number of written bytes,
; maintaining IO_PC and of properly disabling output on first pass.
;
; On top of that, this unit has the responsibility of keeping track of the
; current lineno. Whenever GetC is called, we check if the fetched char is a
; newline. If it is, we increase our lineno. This unit is the best place to
; keep track of this because we have to handle ioRecallPos.
;
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; zasm doesn't buffers its reads during tokenization, which simplifies its
; process. However, it also means that it needs, in certain cases, a "putback"
; mechanism, that is, a way to say "you see that character I've just read? that
; was out of my bounds. Could you make it as if I had never read it?". That
; buffer is one character big and is made with the expectation that ioPutBack
; is always called right after a ioGetC (when it's called).
;
; ioPutBack will mess up seek and tell offsets, so thath "put back" should be
; consumed before having to seek and tell.
;
; That's for the general rules.
;
; Now, let's enter includes. To simplify processing, we make include mostly
; transparent to all other units. They always read from ioGetC and a include
; directive should have the exact same effect as copy/pasting the contents of
; the included file in the caller.
;
; By the way: we don't support multiple level of inclusion. Only top level files
; can include.
;
; When we include, all we do here is open the file with fsOpen and set a flag
; indicating that we're inside an include. When that flag is on, GetC, Seek and
; Tell are transparently redirected to their fs* counterpart.
;
; When we reach EOF in an included file, we transparently unset the "in include"
; flag and continue on the general IN stream.
; *** Variables ***
.equ IO_IN_BLK IO_RAMSTART
.equ IO_OUT_BLK IO_IN_BLK+BLOCKDEV_SIZE
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; Save pos for ioSavePos and ioRecallPos
.equ IO_SAVED_POS IO_OUT_BLK+BLOCKDEV_SIZE
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; File handle for included source
.equ IO_INCLUDE_HDL IO_SAVED_POS+2
; blkdev for include file
.equ IO_INCLUDE_BLK IO_INCLUDE_HDL+FS_HANDLE_SIZE
; see ioPutBack below
.equ IO_PUTBACK_BUF IO_INCLUDE_BLK+BLOCKDEV_SIZE
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.equ IO_IN_INCLUDE IO_PUTBACK_BUF+1
.equ IO_PC IO_IN_INCLUDE+1
; Current lineno in top-level file
.equ IO_LINENO IO_PC+2
; Current lineno in include file
.equ IO_INC_LINENO IO_LINENO+2
; Line number (can be top-level or include) when ioSavePos was last called.
.equ IO_SAVED_LINENO IO_INC_LINENO+2
.equ IO_RAMEND IO_SAVED_LINENO+2
; *** Code ***
ioInit:
xor a
ld (IO_PUTBACK_BUF), a
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ld (IO_IN_INCLUDE), a
ld de, IO_INCLUDE_BLK
ld hl, _ioIncBlk
call blkSet
jp ioResetCounters
ioGetC:
ld a, (IO_PUTBACK_BUF)
or a ; cp 0
jr nz, .getback
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call ioInInclude
jr z, .normalmode
; We're in "include mode", read from FS
ld ix, IO_INCLUDE_BLK
call _blkGetC
cp 0x0a ; newline
jr nz, .notNewline
; We have newline. Increase lineno and return (the rest of the
; processing below isn't needed.
push hl
ld hl, IO_INC_LINENO
inc (hl)
pop hl
ret
.notNewline:
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or a ; cp 0
ret nz ; not zero, all good
; We reached EOF. What we do depends on whether we're in Local Pass
; mode. Yes, I know, a bit hackish. Normally, we *should* be
; transparently getting of include mode and avoid meddling with global
; states, but here, we need to tell main.asm that the local scope if
; over *before* we get off include mode, otherwise, our IO_SAVED_POS
; will be wrong (an include IO_SAVED_POS used in global IN stream).
call zasmIsLocalPass
ld a, 0 ; doesn't affect Z flag
ret z ; local pass? return EOF
; regular pass (first or second)? transparently get off include mode.
ld (IO_IN_INCLUDE), a ; A already 0
; continue on to "normal" reading. We don't want to return our zero
.normalmode:
; normal mode, read from IN stream
ld ix, IO_IN_BLK
call _blkGetC
cp 0x0a ; newline
ret nz ; not newline? return
; inc current lineno
push hl
ld hl, IO_LINENO
inc (hl)
pop hl
cp a ; ensure Z
ret
.getback:
push af
xor a
ld (IO_PUTBACK_BUF), a
pop af
ret
_callIX:
jp (ix)
ret
; Put back non-zero character A into the "ioGetC stack". The next ioGetC call,
; instead of reading from IO_IN_BLK, will return that character. That's the
; easiest way I found to handle the readWord/gotoNextLine problem.
ioPutBack:
ld (IO_PUTBACK_BUF), a
ret
ioPutC:
push hl
ld hl, (IO_PC)
inc hl
ld (IO_PC), hl
pop hl
push af
call zasmIsFirstPass
jr z, .skip
pop af
ld ix, IO_OUT_BLK
jp _blkPutC
.skip:
pop af
ret
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ioSavePos:
ld hl, (IO_LINENO)
ld (IO_SAVED_LINENO), hl
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call _ioTell
ld (IO_SAVED_POS), hl
ret
ioRecallPos:
ld hl, (IO_SAVED_LINENO)
ld (IO_LINENO), hl
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ld hl, (IO_SAVED_POS)
jr _ioSeek
ioRewind:
call ioResetCounters ; sets HL to 0
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jr _ioSeek
ioResetCounters:
ld hl, 0
ld (IO_PC), hl
ld (IO_LINENO), hl
ld (IO_SAVED_LINENO), hl
ret
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; always in absolute mode (A = 0)
_ioSeek:
call ioInInclude
ld a, 0 ; don't alter flags
jr nz, .include
; normal mode, seek in IN stream
ld ix, IO_IN_BLK
jp _blkSeek
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.include:
; We're in "include mode", seek in FS
ld ix, IO_INCLUDE_BLK
jp _blkSeek ; returns
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_ioTell:
call ioInInclude
jp nz, .include
; normal mode, seek in IN stream
ld ix, IO_IN_BLK
jp _blkTell
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.include:
; We're in "include mode", tell from FS
ld ix, IO_INCLUDE_BLK
jp _blkTell ; returns
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; Sets Z according to whether we're inside an include
ioInInclude:
ld a, (IO_IN_INCLUDE)
or a ; cp 0
ret
; Open include file name specified in (HL).
; Sets Z on success, unset on error.
ioOpenInclude:
call fsFindFN
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ret nz
ld ix, IO_INCLUDE_HDL
call fsOpen
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ld a, 1
ld (IO_IN_INCLUDE), a
ld hl, 0
ld (IO_INC_LINENO), hl
xor a
ld ix, IO_INCLUDE_BLK
call _blkSeek
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cp a ; ensure Z
ret
; Return current lineno in HL and, if in an include, its lineno in DE.
; If not in an include, DE is set to 0
ioLineNo:
push af
ld hl, (IO_LINENO)
ld de, 0
call ioInInclude
jr z, .end
ld de, (IO_INC_LINENO)
.end:
pop af
ret
_ioIncGetC:
ld ix, IO_INCLUDE_HDL
jp fsGetC
_ioIncBlk:
.dw _ioIncGetC, unsetZ