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116 lines
4.3 KiB
Plaintext
116 lines
4.3 KiB
Plaintext
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# Collapse OS usage guide
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If you already know Forth, start here. Otherwise, read primer
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first.
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We begin with a few oddities in Collapse OS compared to tradi-
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tional forths, then cover higher level operations.
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# Signed-ness
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For simplicity purposes, numbers are generally considered
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unsigned. For convenience, decimal parsing and formatting
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support the "-" prefix, but under the hood, it's all unsigned.
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This leads to some oddities. For example, "-1 0 <" is false.
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To compare whether something is negative, use the "0<" word
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which is the equivalent to "0x7fff >".
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# Branching
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Branching in Collapse OS is limited to 8-bit. This represents
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64 word references forward or backward. While this might seem
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a bit tight at first, having this limit saves us a non-
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negligible amount of resource usage.
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The reasoning behind this intentional limit is that huge
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branches are generally a indicator that a logic ought to be
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simplified. So here's one more constraint for you to help you
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towards simplicity.
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# Interpreter I/O
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The INTERPRET loop, the heart of Collapse OS, feeds itself
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from the C< word, which yields a character every time it is
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called. If no character is available to interpret, it blocks.
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During normal operations, C< is simply a buffered layer over
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KEY, which has the same behavior (but unbuffered). Before
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yielding any character, the C< routine fetches a whole line
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from KEY, puts it in a buffer, then yields the buffered line,
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one character at a time.
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Both C< and KEY can be overridden by setting an alternate
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routine at the proper RAM offset (see B80). For example, C<
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overrides are used during LOAD so that input comes from
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disk blocks instead of keyboard.
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KEY overrides can be used to, for example, temporarily give
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prompt control to a RS-232 device instead of the keyboard.
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Interpreter output is unbuffered and only has EMIT. This
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word can also be overriden, mostly as a companion to the
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raison d'etre of your KEY override.
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# Addressed devices
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A@ and A! are the indirect versions of C@ and C!. Their target
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word is controlled through A@* and A!* and by default point to
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C@ and C*. There is also a AMOVE word that is the same as MOVE
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but using A@ and A!.
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# Disk blocks
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Disk blocks are Collapse OS' main access to permanent storage.
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The system is exceedingly simple: blocks are contiguous
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chunks of 1024 bytes each living on some permanent media such
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as floppy disks or SD cards. They are mostly used for text,
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either informational or source code, which is organized into
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16 lines of 64 characters each.
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Blocks are referred to by number, 0-indexed. They are read
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through BLK@ and written through BLK!. When a block is read,
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its 1024 bytes content is copied to an in-memory buffer
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starting at BLK( and ending at BLK). Those read/write
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operations are often implicit. For example, LIST calls BLK@.
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When a word modifies the buffer, it sets the buffer as dirty
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by calling BLK!!. BLK@ checks, before it reads its buffer,
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whether the current buffer is dirty and implicitly calls BLK!
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when it is.
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The index of the block currently in memory is kept in BLK>.
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Many blocks contain code. That code can be interpreted through
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LOAD. Programs stored in blocks frequently have "loader blocks"
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that take care of loading all blocks relevant to the program.
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Blocks spanning multiple disks are tricky. If your media isn't
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large enough to hold all Collapse OS blocks in one unit, you'll
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have to make it span multiple disks. Block reference in
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informational texts aren't a problem: When you swap your disk,
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you mentally adjust the block number you fetch.
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However, absolute LOAD operations in Collapse OS aren't aware
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of disk spanning and will not work properly in your spanned
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system.
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Although the usage of absolute LOAD calls are minimally used
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(relative LOADs are preferred), they are sometimes unavoidable.
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When you span Collapse OS over multiple disks, don't forget to
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adjust those absolute LOADs.
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# How blocks are organized
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Organization of contiguous blocks is an ongoing challenge and
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Collapse OS' blocks are never as tidy as they should, but we
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try to strive towards a few goals:
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1. Block 0 contains documentation discovery core keys to the
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uninitiated.
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2. First section (up to B100) is usage documentation.
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3. B100-B200 are for runtime usage utilities
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4. B200-B500 are for bootstrapping
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5. The rest is for recipes.
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6. I'm not sure yet how I'll organize multiple arches.
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