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collapseos/apps/zasm/main.asm

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NASM
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#include "user.inc"
; *** Code ***
.org USER_CODE
; Parse asm file in (HL) and outputs its upcodes in (DE). Returns the number
; of bytes written in C.
main:
ld bc, 0 ; C is our written bytes counter
.loop:
call parseLine
jr nz, .stop
ld a, c
add a, ixl
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ld c, a
call gotoNextLine
jr nz, .stop ; error? stop
jr .loop
.stop:
ret
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#include "util.asm"
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#include "literal.asm"
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#include "instr.asm"
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#include "tok.asm"
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#include "directive.asm"
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; Parse line in (HL), write the resulting opcode(s) in (DE) and returns the
; number of written bytes in IXL. Advances HL where tokenization stopped and DE
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; to where we should write the next upcode.
; Sets Z if parse was successful, unset if there was an error or EOF.
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parseLine:
push bc
call gotoNextNotBlankLine
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jr nz, .error
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call tokenize
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ld a, b ; TOK_*
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cp TOK_INSTR
jr z, .instr
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cp TOK_DIRECTIVE
jr z, .direc
jr .error ; token not supported
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.instr:
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ld a, c ; I_*
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call parseInstruction
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or a ; is zero?
jr z, .error
ld b, 0
ld c, a ; written bytes
push hl
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ld hl, instrUpcode
call copy
pop hl
call JUMP_ADDDE
jr .success
.direc:
ld a, c ; D_*
call parseDirective
ld b, 0
ld c, a ; written bytes
push hl
ld hl, direcData
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call copy
pop hl
call JUMP_ADDDE
jr .success
.success:
ld ixl, a
xor a ; ensure Z
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jr .end
.error:
xor ixl
call JUMP_UNSETZ
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.end:
pop bc
ret
; *** Variables ***
scratchpad:
.fill 0x20