collapseos/recipes/trs80/README.md

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# TRS-80 Model 4p
The TRS-80 (models 1, 3 and 4) are among the most popular z80 machines. They're
very nicely designed and I got my hands on a 4p with two floppy disk drives and
a RS-232 port. In this recipe, we're going to get Collapse OS running on it.
![Collapse OS on a TRS-80 Model 4P](collapseos-on-trs80.jpg)
## Not entirely standalone
Collapse OS uses the TRS-80 drivers rather than its own. On most TRS-80 models,
those drivers are on ROM, but in the case of the 4P model, those drivers are on
the TRSDOS disk (well, from what I understand, not all of it, but still, a big
part of it).
It would be preferable to develop drivers from scratch, but it represents a
significant effort for a modest payout (because it's only actually useful when
you want to use a 4P model that has no TRSDOS disk).
Maybe those drivers will be developed later, but it's not a priority for now.
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## Floppy or RS-232?
There are many ways to get Collapse OS to run on it. One would involve writing
it to a floppy. I bought myself old floppy drives for that purpose, but I happen
to not have any functional computer with a floppy port on it. I still have the
motherboard of my old pentium, but I don't seem to have a video card for it any
more.
Because my 4p has a RS-232 port and because I have equipment to do serial
communication from modern machines (I didn't have a DB-9 to DB-25 adapter
though, I had to buy one), I chose that route.
## Gathering parts
* A TRS-80 model 4p with a RS-232 port
* A TRSDOS 6.x disk
* A means to do serial communication. In my case, that meant:
* A USB-to-serial device
* A null modem cable
* A DB-9 gender changer
* A DB-9 to DB-25 adapter
## Overview
We need to send sizeable binary programs through the RS-232 port and then run
it. The big challenge here is ensuring data integrity. Sure, serial
communication has parity check, but it has no helpful way of dealing with
parity errors. When parity check is enabled and that a parity error occurs, the
byte is simply dropped on the receiving side. Also, a double bit error could be
missed by those checks.
What we'll do here is to ping back every received byte back and have the sender
do the comparison and report mismatched data.
Another problem is ASCII control characters. When those are sent across serial
communication channels, all hell breaks lose. When sending binary data, those
characters have to be avoided. We use `tools/ttysafe` for that.
Does TRSDOS have a way to receive this binary inside these constraints? Not to
my knowledge. As far as I know, the COMM program doesn't allow this.
What are we going to do? We're going to punch in a binary program to handle that
kind of reception! You're gonna feel real badass about it too...
## Keyboard tips
* `_` is `CLEAR+ENTER`.
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## Building the stage 1
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You can start the process by building the stage 1 binary. Running `make` in
this folder will yield a `stage1.bin` file. You'll need it later.
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## Testing serial communication
The first step here is ensuring that you have bi-directional serial
communication. To do this, first prepare your TRS-80:
set *cl to com
setcomm (word=8,parity=no)
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The first line loads the communication driver from the `COM/DRV` file on the
TRSDOS disk and binds it to `*cl`, the name generally used for serial
communication devices. The second line sets communication parameters in line
with what is generally the default on modern machine. Note that I left the
default of 300 bauds as-is.
Then, you can run `COMM *cl` to start a serial communication console.
Then, on the modern side, use your favorite serial communication program and set
the tty to 300 baud with option "raw". Make sure you have `-parenb`.
If your line is good, then what you type on either side should echo on the
other side. If it does not, something's wrong. Debug.
## Punching in the goodie
As stated in the overview, we need a program on the TRS-80 that:
1. Listens to `*cl`
2. Echoes each character back to `*cl`
3. Adjusts `ttysafe` escapes
4. Stores received bytes in memory
You're in luck: that program has already been written. It's in B502 and B503.
You can compile it with:
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212 LOAD ( z80 assembler )
0x0238 CONSTANT COM_DRV_ADDR
0x3000 CONSTANT DEST_ADDR
502 LOAD
503 LOAD
Then, you can use `DUMP` to visualize the data you'll need to punch in:
H@ ORG @ - ORG @ DUMP
It can run from any offset (all jumps in it are relative), but writes to
`DEST_ADDR`. Make sure you don't place it in a way to be overwritten by its
received data.
Wondering what is that `COM_DRV_ADDR` constant? That's the DCB handle of your
`*cl` device. You will need to get that address before you continue. Go read
the following section and come back here.
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How will you punch that in? The `debug` program! This very useful piece of
software is supplied in TRSDOS. To invoke it, first run `debug (on)` and then
press the `BREAK` key. You'll get the debug interface which allows you to punch
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in any data in any memory address. Let's use `0x5000` which is the offset it's
designed for.
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For reference: to go back to the TRSDOS prompt, it's `o<return>`.
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First, display the `0x5000-0x503f` range with the `d5000<space>` command (I
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always press Enter by mistake, but it's space you need to press). Then, you can
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begin punching in with `h5000<space>`. This will bring up a visual indicator of
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the address being edited. Punch in the stuff with a space in between each byte
and end the edit session with `x`.
## Getting your DCB address
In the previous step, you need to set `COM_DRV_ADDR` to your "DCB" address for
`*cl`. That address is your driver "handle". To get it, first get the address
where the driver is loaded in memory. You can get this by running `device
(b=y)`. That address you see next to `*cl`? that's it. But that's not our DCB.
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To get your DBC, go explore that memory area. Right after the part where there's
the `*cl` string, there's the DCB address (little endian). On my setup, the
driver was loaded in `0x0ff4` and the DCB address was 8 bytes after that, with
a value of `0x0238`. Don't forget that z80 is little endian. `38` will come
before `02`.
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## Saving that program for later
If you want to save yourself typing for later sessions, why not save the
program you've painfully typed to disk? TRSDOS enables that easily. Let's say
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that you typed your program at `0x5000` and that you want to save it to
`RECV/CMD` on your second floppy drive, you'd do:
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dump recv/cmd:1 (start=x'5000',end=x'5030',tra='5000')
A memory range dumped this way will be re-loaded at the same offset through
`load recv/cmd:1`. Even better, `TRA` indicates when to jump after load when
using the `RUN` command. Therefore, you can avoid all this work above in later
sessions by simply typing `recv` in the DOS prompt.
Note that you might want to turn `debug` off for these commands to run. I'm not
sure why, but when the debugger is on, launching the command triggers the
debugger.
## Sending binary through the RS-232 port
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Once you're finished punching your program in memory, you can run it with
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`g5000<enter>` (not space). If you've saved it to disk, run `recv` instead.
Because it's an infinite loop, your screen will freeze. You can start sending
your data.
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To that end, there's the `tools/pingpong` program. It takes a device and a
filename to send. Before you send the binary, make it go through
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`tools/ttysafe` first (which just takes input from stdin and spits tty-safe
content to stdout):
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./ttysafe < stage1.bin > stage1.ttysafe
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On OpenBSD, the invocation can look like:
doas ./pingpong /dev/ttyU0 os.ttysafe
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You will be prompted for a key before the contents is sent. This is because on
OpenBSD, TTY configuration is lost as soon as the TTY is closed, which means
that you can't just run `stty` before running `pingpong`. So, what you'll do is,
before you press your key, run `doas stty -f /dev/ttyU0 300 raw` and then press
any key on the `pingpong` invocation.
If everything goes well, the program will send your contents, verifying every
byte echoed back, and then send a null char to indicate to the receiving end
that it's finished sending. This will end the infinite loop on the TRS-80 side
and return. That should bring you back to a refreshed debug display and you
should see your sent content in memory, at the specified address (`0x3000` if
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you didn't change it).
If there was no error during `pingpong`, the content should be exact.
Nevertheless, I recommend that you manually validate a few bytes using TRSDOS
debugger before carrying on.
*debugging tip*: Sometimes, the communication channel can be a bit stubborn and
always fail, as if some leftover data was consistently blocking the channel. It
would cause a data mismatch at the very beginning of the process, all the time.
What I do in these cases is start a `COMM *cl` session on one side and a screen
session on the other, type a few characters, and try `pingpong` again.
## Saving to disk
If everything went well, you could run Collapse OS with `g3000<return>`. You
would get a usable Collapse OS prompt. But don't do that just yet. That
executable bootstraps itself from code and it takes a while to do that every
time you launch it. You don't want that right? Let's save a compiled version of
it to disk.
Turn off the debugger (which can mess up some things) and save your sent
content as-is by following the instructions you had for the `RECV` program.
This way, if you mess up a step below, you can quickly start over. Now you can
launch Collapse OS. Then, we need to:
* Reclaim wasted memory
* Create hook entry
* Update LATEST
* Write down initialization code
* Write memory to floppy
### Reclaim wasted memory
During initialization, `RDLN$` allocated memory in `HERE` for its input buffer.
If you don't reclaim that space, that will be dead space in your binary.
You can reclaim that space with `FORGET _` which will rewind to before we
defined our initialization routine (see xcomp.fs).
However, that is not enough. If you only do that, there will be a conflict
between the rdln input buffer and your `HERE` space! So we need to go put that
input buffer somewhere else first. Therefore, your commands will be:
500 ALLOT RDLN$ FORGET _
### Create hook entry
That one is easy:
(entry) _
### Update LATEST
At this point, both `HERE` and `CURRENT` point to your future `LATEST`.
H@ 0x08 BIN+ !
Done.
### Write down initialization code
You'll do something similar to what we do in xcomp, except you'll have to add
"HERE rewinding" code because by default, `HERE` starts at RAMSTART+0x80. So:
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," CURRENT @ HERE ! (ok) RDLN$ "
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As soon as `RDLN$` is called, the `C<` pointer changes and gives control to
keyboard, giving us our full forth interpreter.
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### Write memory to floppy
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What you currently have in memory is gold. You want that on floppy. First, run
`H@ .X` to know your upper bound (and `0 BIN+ .X` to know your lower one, but
you're already supposed to know that one). Then, run `BYE` to return to TRSDOS
(the TRSDOS driver overrides `BYE` so that it calls the proper SVC instead of
just halting). Then, you can dump memory to floppy as you already did for
`RECV`.
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## Sending blkfs to floppy
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As it is, your system fully supports reading and writing to floppy drive 1. It
also had `*CL<` to read a char from `*cl` and `*CL>` to emit a char to `*cl`.
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That's all you need to have a full Collapse OS with access to disk blocks.
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First, make sure your floppies are formatted. Collapse OS is currently
hardcoded to single side and single density, which means there's a limit of 100
blocks per disk.
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You'll need to send those blocks through RS-232. Begin by taking over the
prompt:
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' *CL> 0x53 RAM+ !
' *CL< 0x55 RAM+ !
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See B80 for details about those RAM offsets. Your serial link now has the
prompt. Now, you can use `/tools/blkup` to send a disk's contents. First,
extract the first 100 blocks from blkfs:
dd if=emul/blkfs bs=1024 count=100 > d1
Now, insert your formatted disk in drive 1 and push your blocks:
tools/blkup /dev/ttyUSB0 0 d1
It takes a while, but you will end up having your first 100 blocks on floppy!
Go ahead, `LIST` around. Then, repeat for other disks.
## Floppy organisation
Making blkfs span multiple disk is a bit problematic with regards to absolute
block references in the code. You'll need to work a bit to design your very
own Collapse OS floppy set. See Usage guide (B3) for details.
## Self-hosting
As it is, your installment of Collapse OS is self-hosting using instructions
very similar to `recipes/rc2014/selhost`. The difference is that instead of
writing the binary you have in memory to EEPROM, you'll quit to TRSDOS with
`BYE` and use TRSDOS' `DUMP` utility to save to disk like you already did
before.
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