2020-06-23 09:08:19 +10:00
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0xff00 CONSTANT RS_ADDR 0xfffa CONSTANT PS_ADDR
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2021-01-03 06:20:50 +11:00
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RS_ADDR 0xa0 - CONSTANT SYSVARS
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2020-06-29 09:45:28 +10:00
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0 CONSTANT HERESTART
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2020-09-22 07:51:08 +10:00
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5 LOAD ( z80 assembler )
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2020-06-27 11:41:17 +10:00
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262 LOAD ( xcomp )
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282 LOAD ( boot.z80.decl )
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270 LOAD ( xcomp overrides )
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283 335 LOADR ( boot.z80 )
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353 LOAD ( xcomp core low )
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2020-06-23 09:08:19 +10:00
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CODE (emit)
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2020-09-20 23:01:11 +10:00
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A 1 LDri, 1 OUTiA, HL POP, A L LDrr, 0 OUTiA,
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2020-06-23 09:08:19 +10:00
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;CODE
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Make KEY non-blocking
... and rename it to KEY?. Then, add KEY from KEY? for its blocking
version.
I need this for an upcoming Remote Shell feature. If a Collapse OS
system remotely controls another shell, it needs to be able to poll
both the remote system and the local keyboard at the same time. A
blocking KEY is incompatible with this.
In some places, the polling mechanism doesn't make sense, so this
new KEY? always returns a character. In some places, I just haven't
implemented the mechanism yet, so I kept the old blocking code and
added a "always 1" flag as a temporary shim.
I have probably broken something, but in emulators, Collapse OS runs
fine. It's an important reminder of what will be lost with the new
"dogfooding" approach (see recent mailing list message): without
emulators, it's much harder to to sweeping changes like this without
breaking stuff.
It's fine, I don't expect many more of these core changes to the
system. It's nearly feature-complete.
2021-01-02 00:05:29 +11:00
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CODE (key?) ( TODO: make non-blocking )
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2020-09-20 23:01:11 +10:00
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BEGIN, 1 INAi, A INCr, JRZ, AGAIN,
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Make KEY non-blocking
... and rename it to KEY?. Then, add KEY from KEY? for its blocking
version.
I need this for an upcoming Remote Shell feature. If a Collapse OS
system remotely controls another shell, it needs to be able to poll
both the remote system and the local keyboard at the same time. A
blocking KEY is incompatible with this.
In some places, the polling mechanism doesn't make sense, so this
new KEY? always returns a character. In some places, I just haven't
implemented the mechanism yet, so I kept the old blocking code and
added a "always 1" flag as a temporary shim.
I have probably broken something, but in emulators, Collapse OS runs
fine. It's an important reminder of what will be lost with the new
"dogfooding" approach (see recent mailing list message): without
emulators, it's much harder to to sweeping changes like this without
breaking stuff.
It's fine, I don't expect many more of these core changes to the
system. It's nearly feature-complete.
2021-01-02 00:05:29 +11:00
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A DECr, PUSHA, PUSH1,
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2020-06-23 09:08:19 +10:00
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;CODE
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2020-06-23 11:21:24 +10:00
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: _sel ( sec )
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( 32 sectors per track, 512 tracks per disk )
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32 /MOD ( addr sec trk )
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0x0a ( seltrk ) 1 PC! 0 PC! 0 0 PC! ( addr sec )
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0x0b ( selsec ) 1 PC! 0 PC! ( addr ) ;
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: _ ( addr )
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( get 512 bytes )
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0x86 ( readsec ) 1 PC!
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512 0 DO 0 PC@ SWAP C!+ LOOP DROP
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;
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: FD@ 2 * DUP _sel BLK( _ 1+ _sel BLK( 512 + _ ;
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: _ ( addr )
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( write 512 bytes )
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0x0c ( writesec ) 1 PC!
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512 0 DO C@+ 0 PC! LOOP DROP
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;
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: FD! 2 * DUP _sel BLK( _ 1+ _sel BLK( 512 + _ ;
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: FD$ ( select disk 0 )
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0x09 ( seldisk ) 1 PC! 0 0 PC! ( sel disk 0 )
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;
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2020-10-29 09:06:58 +11:00
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390 LOAD ( xcomp core high )
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2020-06-23 09:08:19 +10:00
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(entry) _
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( Update LATEST )
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PC ORG @ 8 + !
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2020-06-29 09:45:28 +10:00
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," BLK$ FD$ ' FD@ BLK@* ! ' FD! BLK!* ! " EOT,
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2020-12-08 12:08:45 +11:00
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ORG @ |M 2 PC! 2 PC!
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H@ |M 2 PC! 2 PC!
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