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collapseos/parts/shell/shell.asm

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; shell
;
; Runs a shell over an asynchronous communication interface adapter (ACIA).
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; Incomplete. For now, this outputs a welcome prompt and then waits for input.
; Whenever input is CR or LF, we echo back what we've received and empty the
; input buffer. This also happen when the buffer is full.
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#include "platform.inc"
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; *** CONSTS ***
CR .equ 0x0d
LF .equ 0x0a
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; size of the input buffer. If our input goes over this size, we echo
; immediately.
BUFSIZE .equ 0x20
; *** VARIABLES ***
; Our input buffer starts there
INPTBUF .equ RAMSTART
; index, in the buffer, where our next character will go. 0 when the buffer is
; empty, BUFSIZE-1 when it's almost full.
BUFIDX .equ INPTBUF+BUFSIZE
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; *** CODE ***
jr init
init:
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; disable interrupts we don't need them
di
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; setup stack
ld hl, RAMEND
ld sp, hl
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; initialize variables
xor a
ld (BUFIDX), a ; starts at 0
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; setup ACIA
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; CR7 (1) - Receive Interrupt disabled
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; CR6:5 (00) - RTS low, transmit interrupt disabled.
; CR4:2 (101) - 8 bits + 1 stop bit
; CR1:0 (10) - Counter divide: 64
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ld a, 0b00010110
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out (ACIA_CTL), a
; print prompt
ld hl, d_welcome
call printstr
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call printcrlf
mainloop:
call readc
call chkbuf
jr mainloop
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; spits character in A in port SER_OUT
printc:
push af
.stwait:
in a, (ACIA_CTL) ; get status byte from SER
bit 1, a ; are we still transmitting?
jr z, .stwait ; if yes, wait until we aren't
pop af
out (ACIA_IO), a ; push current char
ret
; print null-terminated string pointed to by HL
printstr:
ld a, (hl) ; load character to send
or a ; is it zero?
ret z ; if yes, we're finished
call printc
inc hl
jr printstr
; no ret because our only way out is ret z above
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printcrlf:
ld a, CR
call printc
ld a, LF
call printc
ret
; wait until a char is read in the ACIA and put it in the read buffer
readc:
; first thing first: is our input buffer full? If yes, we don't even
; bother reading the ACIA. Something is wrong: we don't process data
; fast enough.
ld a, (BUFIDX)
cp BUFSIZE
ret z ; if BUFIDX == BUFSIZE, our buffer is full.
call getbufptr
; increase our buf ptr while we still have it in A
inc a
ld (BUFIDX), a
.loop:
; Read our character from ACIA into our BUFIDX
in a, (ACIA_CTL)
bit 0, a ; is our ACIA rcv buffer full?
jr z, .loop ; no? loop
in a, (ACIA_IO)
ld (hl), a
ret
; check if the input buffer is full or ends in CR or LF. If it does, prints it
; back and empty it.
chkbuf:
ld a, (BUFIDX)
cp 0
ret z ; BUFIDX is zero? nothing to check.
cp BUFSIZE
jr z, .do ; if BUFIDX == BUFSIZE? do!
call getbufptr
; our previous char is in BUFIDX - 1. Fetch this
dec hl
ld a, (hl) ; now, that's our char we have in A
inc hl ; put HL back where it was
cp CR
jr z, .do ; char is CR? do!
cp LF
jr z, .do ; char is LF? do!
; nothing matched? don't do anything
ret
.do:
; terminate our string with 0
xor a
ld (hl), a
; reset buffer index
ld (BUFIDX), a
; alright, let's go!
ld hl, INPTBUF
call printstr
call printcrlf
ret
; Set current buffer pointer in HL. The buffer pointer is where our *next* char
; will be written.
getbufptr:
ld hl, INPTBUF
xor b
ld c, a
add hl, bc ; hl now points to INPTBUF + BUFIDX
ret
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; *** DATA ***
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d_welcome: .byte "Welcome to Collapse OS", 0