added brightness and rotation controls, still WIP
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73299f770c
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BIN
brightness-down.png
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brightness-down.png
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brightness-up.png
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brightness-up.png
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64
init.lua
64
init.lua
@ -1,6 +1,7 @@
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local awful = require "awful"
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local wibox = require("wibox")
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local gears = require("gears")
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local naughty = require("naughty")
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local beautiful = require("beautiful")
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local powermenu = {
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buttonsize = 128,
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@ -15,6 +16,58 @@ local powermenu = {
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poweroff = function()
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error("Power off requested, but no function specified")
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end,
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rotateLeft = function()
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awful.spawn(gears.filesystem.get_configuration_dir() .. "/awesome-powermenu/rotate.lua left")
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awesome.restart()
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end,
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rotateRight = function()
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awful.spawn(gears.filesystem.get_configuration_dir() .. "/awesome-powermenu/rotate.lua right")
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awesome.restart()
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end,
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brightnessUp = function()
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awful.spawn.easy_async_with_shell("ls /sys/class/backlight/",function(stdout,stderr,_,_)
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local devices = {}
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for line in stdout:gmatch("%S+") do
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local f = io.open(string.format("/sys/class/backlight/%s/brightness",line),"rb")
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if not f then error("wtf") end
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local brightness = tonumber(f:read("*a"))
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f:close()
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local f = io.open(string.format("/sys/class/backlight/%s/max_brightness",line),"rb")
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local max_brightness = tonumber(f:read("*a"))
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f:close()
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devices[line]={["brightness"]=brightness,["max_brightness"]=max_brightness}
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end
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for k,v in pairs(devices) do
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v.stepsize = math.floor(v.max_brightness / 10)
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v.currentstep = math.floor(v.brightness / v.stepsize)
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local f = io.open(string.format("/sys/class/backlight/%s/brightness",k),"wb")
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f:write(v.stepsize * math.min(10,(v.currentstep+1)))
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f:close()
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end
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end)
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end,
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brightnessDown = function()
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awful.spawn.easy_async_with_shell("ls /sys/class/backlight/",function(stdout,stderr,_,_)
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local devices = {}
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for line in stdout:gmatch("%S+") do
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local f = io.open(string.format("/sys/class/backlight/%s/brightness",line),"rb")
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if not f then error("wtf") end
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local brightness = tonumber(f:read("*a"))
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f:close()
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local f = io.open(string.format("/sys/class/backlight/%s/max_brightness",line),"rb")
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local max_brightness = tonumber(f:read("*a"))
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f:close()
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devices[line]={["brightness"]=brightness,["max_brightness"]=max_brightness}
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end
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for k,v in pairs(devices) do
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v.stepsize = math.floor(v.max_brightness / 10)
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v.currentstep = math.floor(v.brightness / v.stepsize)
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local f = io.open(string.format("/sys/class/backlight/%s/brightness",k),"wb")
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f:write(v.stepsize * math.max(1,(v.currentstep-1)))
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f:close()
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end
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end)
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end
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}
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function powermenu.new()
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@ -32,7 +85,8 @@ function powermenu.new()
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placement = awful.placement.centered,
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visible = false,
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}
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local function addButton(icon, fn)
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local function addButton(icon, fn, hide)
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if hide == nil then hide = true end
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local newButton = awful.widget.button{
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image = powermenu.iconPath .. "/" .. icon
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}
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@ -42,7 +96,9 @@ function powermenu.new()
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newButton:buttons(),
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awful.button({}, 1, nil, function()
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fn()
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powermenuPopup:hide()
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if hide then
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powermenuPopup:hide()
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end
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end)
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))
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@ -52,6 +108,10 @@ function powermenu.new()
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addButton("suspend.png", powermenu.suspend)
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addButton("restart.png", awesome.restart)
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addButton("lock.png", powermenu.lock)
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addButton("rotate-left.png", powermenu.rotateLeft)
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addButton("rotate-right.png", powermenu.rotateRight)
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addButton("brightness-up.png", powermenu.brightnessUp, false)
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addButton("brightness-down.png", powermenu.brightnessDown, false)
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function powermenuPopup.show(self)
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self.visible = true
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BIN
rotate-left.png
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rotate-left.png
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rotate-right.png
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rotate-right.png
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77
rotate.lua
Executable file
77
rotate.lua
Executable file
@ -0,0 +1,77 @@
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#!/usr/bin/env lua
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local tA = {...}
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local direction = tA[1]
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local disp = tA[2] or "LVDS-0"
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local orientations = {"normal", "right", "inverted", "left"}
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local ctms = {["normal"]="1 0 0 0 1 0 0 0 1",
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["inverted"]="-1 0 1 0 -1 1 0 0 1",
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["left"]="0 -1 1 1 0 0 0 0 1",
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["right"]="0 1 0 -1 0 1 0 0 1"}
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--[[
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xrandr -q --verbose
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LVDS-0 connected 800x1280+0+0 (0x43) left (normal left inverted right x axis y axis) 0mm x 0mm
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NEW_ROT="normal"
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CTM="1 0 0 0 1 0 0 0 1"
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NEW_ROT="inverted"
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CTM="-1 0 1 0 -1 1 0 0 1"
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NEW_ROT="left"
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CTM="0 -1 1 1 0 0 0 0 1"
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NEW_ROT="right"
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CTM="0 1 0 -1 0 1 0 0 1"
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]]
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local function nextRight(o)
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local current = 1
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for k,v in pairs(orientations) do
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if o == v then
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current = k
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end
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end
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local ret = current + 1
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if ret > #orientations then
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ret = 1
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end
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return orientations[ret]
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end
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local function nextLeft(o)
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local current = 1
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for k,v in pairs(orientations) do
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if o == v then
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current = k
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end
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end
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local ret = current - 1
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if ret < 1 then
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ret = #orientations
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end
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return orientations[ret]
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end
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local f = io.popen("xrandr -q --verbose","r")
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c=f:read("*a")
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f:close()
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local line = (c:match("\n("..disp:gsub("%p","%%%1") .. ".-)\n"))
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print(line)
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local orientation = line:match("%S+ %S+ %S+ %S+ (%S+) ")
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local f = io.popen("xinput --list","r")
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local xin=f:read("*a"):lower()
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f:close()
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--⎜ ↳ Elan Touchscreen id=6 [slave pointer (2)]
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local touchscreen = (xin:match("touch.*screen%s-id=(%d+)"))
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print(orientation)
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print(nextLeft(orientation))
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print(nextRight(orientation))
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local newRot = nextRight(orientation)
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if direction == "left" then
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newRot = nextLeft(orientation)
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end
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print(string.format("xrandr --output %s --rotate %s",disp,newRot))
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os.execute(string.format("xrandr --output %s --rotate %s",disp,newRot))
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print(string.format("xinput set-prop %s 'Coordinate Transformation Matrix' %s",touchscreen,ctms[newRot]))
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os.execute(string.format("xinput set-prop %s 'Coordinate Transformation Matrix' %s",touchscreen,ctms[newRot]))
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