612 lines
10 KiB
INI
612 lines
10 KiB
INI
# Configuration file
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####################
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# arcanebore
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####################
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arcanebore {
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S:biomegroups <ARCANEBORE_DEFAULT>
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B:canSpawn=false
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=UNDEFINED
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}
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####################
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# brainyzombie
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####################
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brainyzombie {
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S:biomegroups <BRAINYZOMBIE_DEFAULT>
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B:canSpawn=true
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I:frequency=10
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cultistcleric
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####################
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cultistcleric {
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S:biomegroups <CULTISTCLERIC_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cultistknight
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####################
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cultistknight {
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S:biomegroups <CULTISTKNIGHT_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cultistleader
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####################
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cultistleader {
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S:biomegroups <CULTISTLEADER_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cultistportalgreater
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####################
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cultistportalgreater {
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S:biomegroups <CULTISTPORTALGREATER_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cultistportallesser
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####################
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cultistportallesser {
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S:biomegroups <CULTISTPORTALLESSER_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# eldritchcrab
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####################
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eldritchcrab {
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S:biomegroups <ELDRITCHCRAB_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# eldritchgolem
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####################
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eldritchgolem {
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S:biomegroups <ELDRITCHGOLEM_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# eldritchguardian
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####################
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eldritchguardian {
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S:biomegroups <ELDRITCHGUARDIAN_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# eldritchwarden
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####################
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eldritchwarden {
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S:biomegroups <ELDRITCHWARDEN_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# firebat
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####################
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firebat {
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S:biomegroups <FIREBAT_DEFAULT>
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B:canSpawn=true
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I:frequency=10
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=2
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# giantbrainyzombie
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####################
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giantbrainyzombie {
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S:biomegroups <GIANTBRAINYZOMBIE_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# golem
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####################
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golem {
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S:biomegroups <GOLEM_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# inhabitedzombie
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####################
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inhabitedzombie {
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S:biomegroups <INHABITEDZOMBIE_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# mindspider
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####################
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mindspider {
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S:biomegroups <MINDSPIDER_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# pech
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####################
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pech {
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S:biomegroups <PECH_DEFAULT>
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B:canSpawn=true
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I:frequency=10
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# spellbat
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####################
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spellbat {
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S:biomegroups <SPELLBAT_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintacle
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####################
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taintacle {
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S:biomegroups <TAINTACLE_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintaclegiant
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####################
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taintaclegiant {
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S:biomegroups <TAINTACLEGIANT_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintacletiny
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####################
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taintacletiny {
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S:biomegroups <TAINTACLETINY_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintcrawler
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####################
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taintcrawler {
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S:biomegroups <TAINTCRAWLER_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintseed
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####################
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taintseed {
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S:biomegroups <TAINTSEED_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintseedprime
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####################
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taintseedprime {
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S:biomegroups <TAINTSEEDPRIME_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# taintswarm
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####################
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taintswarm {
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S:biomegroups <TAINTSWARM_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# thaumslime
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####################
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thaumslime {
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S:biomegroups <THAUMSLIME_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# turretadvanced
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####################
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turretadvanced {
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S:biomegroups <TURRETADVANCED_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# turretbasic
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####################
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turretbasic {
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S:biomegroups <TURRETBASIC_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# wisp
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####################
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wisp {
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S:biomegroups <WISP_DEFAULT>
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B:canSpawn=true
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I:frequency=5
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I:maxChunk=2
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=1
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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