108 lines
2.8 KiB
INI
108 lines
2.8 KiB
INI
# Configuration file
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biomes {
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# Force disable the Arid Highland biome
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B:disableAridHighland=false
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# Force disable the Autumnal Wooded Hills biome
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B:disableAutumnalWoodedHills=false
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# Force disable the Autumnal Woods biome
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B:disableAutumnalWoods=false
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# Force disable the Badlands biome
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B:disableBadlands=false
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# Force disable the Birch Forested Hills biome
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B:disableBirchForestedHills=false
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# Force disable the Canyon biome
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B:disableCanyon=true
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# Force disable the Cliffs biome
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B:disableCliffs=false
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# Force disable the Crag Cliffs biome
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B:disableCragCliffs=true
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# Force disable the Desert Shrubland biome
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B:disableDesertShrubland=false
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# Force disable the Forested Hills biome
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B:disableForestedHills=false
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# Force disable the Glacier biome
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B:disableGlacier=false
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# Force disable the Glacier Spikes biome
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B:disableGlacierSpikes=false
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# Force disable the Lush Hills biome
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B:disableLushHills=false
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# Force disable the Lush Swamp biome
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B:disableLushSwamp=false
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# Force disable the Meadow biome
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B:disableMeadow=false
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# Force disable the Mini Jungle biome
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B:disableMiniJungle=false
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# Force disable the Mountainous Desert biome
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B:disableMountainousDesert=false
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# Force disable the Red Desert biome
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B:disableRedDesert=false
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# Force disable the Rocky Plains biome
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B:disableRockyPlains=false
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# Force disable the Rocky Plateau biome
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B:disableRockyPlateau=false
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# Force disable the Snowy Coniferous Forest biome
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B:disableSnowyConiferousForest=false
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# Force disable the Temperate Rainforest biome
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B:disableTemperateRainforest=false
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# Force disable the Thicket biome
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B:disableThicket=false
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# Force disable the Woodlands biome
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B:disableWoodlands=false
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}
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client {
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# Enable the new Traverse textures in the newer minecraft style
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B:enableNewTextures=false
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}
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general {
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# When true, Traverse will only use the default sky colour.
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B:disableCustomSkies=false
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# With this enabled, cobblestone boulder formations will not spawn in Traverse biomes
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B:disallowBoulders=false
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# With this enabled, villages will not spawn in Traverse biomes
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B:disallowVillages=false
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# How long, in ms, the /findbiome command will search for biomes before timing out, normally 20000ms
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I:findBiomeCommandTimeout=30000
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# All biomes will always be registered, ignoring the instance traverse_world_data (WARNING: This will cause ugly world generation borders at the edge of what has previously been generated and what is new!!)
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B:registerBiomesRegardless=false
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# Use vanilla logs for Traverse trees (might not look as nice)
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B:useVanillaWood=false
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# Use vanilla Red Sandstone instead of Red Rock in the Canyon biome.
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B:vanillaCanyonBlocks=false
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}
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