203 lines
4.4 KiB
INI
203 lines
4.4 KiB
INI
# Configuration file
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general {
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# Stop filling my buckets!
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B:DontTouchMyBucket=false
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# Turn off scary things
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B:IAmEasilyStartled=false
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# Reduce nausea effects
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B:KiddyCoastersMakeMeRetch=false
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# Make all Compendium ores drop clumps instead of blocks
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B:OreClumps=false
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# Enable Debug Features
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B:debug=false
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# Don't turn these on, you'll get a lot of weird files all over your pc
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B:developerFeatures=false
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# Enable Hardmode Features
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B:hardmode=false
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shields {
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# How much damage should a shield block percentage wise if the material has no shield data built in?
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I:defaultShieldBlockPercentage=33
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B:enableBuckler=true
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B:enableHeaterShield=true
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# Enable Shields
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B:enableShields=true
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B:enableTowerShield=true
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}
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armor {
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# Toggle Helm Overlay
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B:HelmOverlay=false
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B:enableChainArmor=true
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B:enableClothArmor=true
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B:enableHeavyArmor=true
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B:mobsSpawnWithGear=true
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}
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tools {
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B:enableBackpack=true
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B:enableFireDrill=true
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B:enableFishingRod=true
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B:enableMallet=true
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B:enableSaw=true
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B:enableShears=true
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B:enableTools=true
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B:enableZweihander=true
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}
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baubles {
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B:enableBaubles=true
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B:enableRing=true
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B:enableTabard=true
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}
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materials {
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B:aeonsteel=true
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B:amber=false
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B:amethyst=false
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B:black=true
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B:blue=true
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B:brown=true
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B:citrine=false
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# Enable/Disable all wool cloth materials?
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B:cloth=true
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B:cyan=true
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B:diamond=false
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B:dogbearium=true
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# Materials that will spawn in easy difficulty on the overworld
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S:easyoverworld <
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wood
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stone
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flint
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cactus
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bone
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paper
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>
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B:emerald=false
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B:froststeel=true
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B:garnet=false
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# Enable/Disable all gem materials?
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B:gems=false
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B:generateOres=true
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B:gold=true
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B:gray=true
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B:green=true
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B:ice=false
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B:lapis=false
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B:lightblue=true
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B:lightgray=true
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B:lime=true
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B:magenta=true
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B:mithril=true
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B:nihilite=true
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# Materials that will spawn in normal difficulty on the overworld, includes lower difficulties
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S:normaloverworld <
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>
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B:opal=false
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B:orange=true
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B:orichalcum=true
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B:pandorium=true
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B:pink=true
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B:platinum=true
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B:purple=true
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B:quartz=false
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B:queensgold=true
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B:red=true
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B:rosegold=true
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B:roughspun=true
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B:ruby=false
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B:sapphire=false
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B:silky=true
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B:silver=true
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B:sinisterium=true
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B:starruby=false
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B:starsapphire=false
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B:tanzinite=false
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B:topaz=false
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B:valyriansteel=true
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B:white=true
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B:yellow=true
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}
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components {
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B:enableBars=true
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B:enableCasing=true
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B:enableCoil=true
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B:enableCoin=true
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B:enableComponents=true
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B:enableDoors=true
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B:enableDust=true
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B:enableGear=true
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B:enableGrain=true
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B:enablePlate=true
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B:enableRod=true
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B:enableSpring=true
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B:enableStake=true
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B:enableTrapDoors=true
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B:enableWire=true
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}
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addons {
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B:Abyssalcraft=true
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B:ActuallyAdditions=true
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B:BloodMagic=true
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B:Botania=true
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B:EBWizardry=true
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B:EnderIO=true
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B:Evilcraft=true
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B:ImmersiveEngineering=true
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B:Thaumcraft=true
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B:ToolLeveling=true
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B:TwilightForest=true
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}
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traits {
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# Max number of additional modifer slots per level.
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# Default: 2
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I:extraModifiers=2
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# Materials that should be considered flammable
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S:incinerateMaterials <
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wood
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cactus
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sponge
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paper
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>
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# Materials that should be considered magnetic
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S:magneticMaterials <
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iron
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pigiron
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steel
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>
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}
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textiles {
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I:cottonSeedDropPercent=10
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B:enableTextiles=true
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I:grassFiberDropPercent=50
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}
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"finishing anvil" {
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B:enableFinishingAnvilTools=true
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S:overrides <
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tconstruct:broadsword 8
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>
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}
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}
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