119 lines
4.4 KiB
INI
119 lines
4.4 KiB
INI
# Configuration file
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client {
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# Rings of thick trees are rendered using a texture created with an expanded tangram construction technique. Otherwise the ring texture is simply stretched [default: true]
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B:fancyThickRings=true
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# Rooty dirt blocks will mimic the texture of adjacent soil blocks to better match the environment. Otherwise will always default to the most generic block [default: true]
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B:rootyTextureMimicry=true
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}
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debug {
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# Enable to mark tree spawn locations with wool circles. [default: false]
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B:worldGenDebug=false
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}
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interaction {
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# Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1]
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I:axeDamageMode=1
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# If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true]
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B:canopyCrash=true
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# If enabled the Dirt Bucket will place a dirt block on right-click [default: true]
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B:dirtBucketPlacesDirt=true
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# If enabled then thinner branches can be climbed [default: true]
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B:enableBranchClimbling=true
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# If enabled then trees will harm living entities when falling [default: true]
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B:enableFallingTreeDamage=true
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# If enabled then trees will fall over when harvested [default: true]
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B:enableFallingTrees=true
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# Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0]
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S:fallingTreeDamageMultiplier=1.0
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# If enabled all leaves will be passable [default: false]
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B:isLeavesPassable=false
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# If enabled player movement on leaves will not be enhanced [default: false]
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B:vanillaLeavesCollision=false
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}
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seeds {
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# The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.0]
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S:dropRate=0.0
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# The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional [range: 0.0 ~ 1.0, default: 0.0]
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S:minForestness=0.0
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# If enabled then seeds will only voluntarily plant themselves in forest-like biomes [default: true]
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B:onlyForest=true
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# The rate at which seeds voluntarily plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125]
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S:plantRate=0.125
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# Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200]
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I:timeToLive=1200
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}
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trees {
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# The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0]
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S:diseaseChance=0.0
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# If enabled then sticks will be dropped for partial logs [default: true]
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B:dropSticks=true
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# If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true]
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B:enableAppleTrees=true
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# If enabled then certain species trunks will be able to grow wider than a single block [default: true]
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B:enableThickTrees=true
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# Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow wierd. [range: 1 ~ 8, default: 2]
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I:growthFolding=2
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# Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 0.5]
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S:growthMultiplier=0.5
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# Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0]
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S:harvestMultiplier=1.0
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# The maximum radius of a branch that is allowed to rot away. 8 = Full block size. Set to 0 to prevent rotting [range: 0 ~ 24, default: 8]
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I:maxBranchRotRadius=8
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# Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5]
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S:scaleBiomeGrowthRate=0.5
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}
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vanilla {
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# Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false]
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B:replaceVanillaSapling=false
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}
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world {
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# Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [7]]
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S:dimensionsBlacklist <
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7
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>
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# Randomly generate podzol under select trees. [default: true]
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B:podzolGen=true
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# World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false]
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B:vanillaCactusWorldGen=false
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# World Generation produces Dynamic Trees instead of Vanilla trees. [default: true]
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B:worldGen=true
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}
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