SKS-MC-Intermission/.minecraft/config/RTG/rtg.cfg

81 lines
3.3 KiB
INI

# Configuration file
client {
# Automatically select the RTG world type when creating a new world
B:rtgWorldTypeByDefault=true
# When enabled, this will display an informational message about RTG when entering the Customize World screen.
# This will display once and automatically disable itself.
B:worldTypeNotification=true
}
common {
debug {
# Enable the logging of additional biome information on startup.
B:additionalBiomeInfo=false
# Enable extra debug logging.
# !This setting has a severe performance penalty. Only enable if you know what you are doing!
B:enableDebugging=false
#
# TO BE REMOVED
#
B:oreGenEventCancellation=true
# If RTG encounters an unsupported biome it will generate this biome instead.
# This uses the standard ResourceLocation format: mod_id:biome_registry_name
S:patchBiome=minecraft:plains
}
surface {
# Set this to FALSE to prevent RTG from generating lush river bank decorations in hot biomes,
# like Desert and Mesa. Lush decorations consist of tallgrass, trees, shrubs, and other flora.
B:lushRiverbanksInDesert=true
# The block to use for desert terrain shadowing, typically seen on the cliffs of desert mountains.
S:shadowDesertBlock=minecraft:stained_hardened_clay[color=gray]
# The block to use for stone terrain shadowing, typically seen on the cliffs of stone mountains.
S:shadowStoneBlock=minecraft:stained_hardened_clay[color=cyan]
# The maximum distance surfaces will blend into eacother if enabled for two adjacent biomes.
# By default, surface blending is only enabled for beaches. You can control that in biome settings
I:surfaceBlendRadius=32
}
trees {
# Set this to FALSE to prevent the trunks of RTG trees from using the 'all-bark' texture model.
# For more information, visit http://minecraft.gamepedia.com/Wood#Block_data
B:barkCoveredLogs=true
# 1/x chance that a vanilla sapling will grow one of RTG's custom trees.
# 1 = Always generate if possible, 2 = 50% chance, 4 = 25% chance, etc.
I:rtgTreeChance=2
# Set this to TRUE to allow RTG's custom trees to grow from vanilla saplings.
# RTG's custom trees can be grown only from the saplings that their leaves would
# drop, and only in the biomes where they naturally generate.
B:rtgTreesFromSaplings=true
# Set this to FALSE to prevent shrub trunks from generating below the surface.
B:shrubsBelowSurface=true
# This setting allows you to increase/decrease the number of RTG trees that generate globally.
# This setting only affects trees generated by RTG. Trees generated by a biome's decorator
# will adhere to their own density rules.
# You can override this setting on a per-biome basis by using the biome configs.
D:treeDensityMultiplier=1.0
# Set this to FALSE to prevent trees from generating on sand.
# This setting only affects trees generated by RTG. Trees generated by a biome's decorator
# will adhere to their own generation rules. (RTG's Palm Trees ignore this setting.)
B:treesCanGenerateOnSand=true
}
}