423 lines
7.0 KiB
INI
423 lines
7.0 KiB
INI
# Configuration file
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####################
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# bafometyr
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####################
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bafometyr {
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S:biomegroups <BAFOMETYR_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# baphomet
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####################
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baphomet {
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S:biomegroups <BAPHOMET_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# blackdog
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####################
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blackdog {
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S:biomegroups <BLACKDOG_DEFAULT>
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B:canSpawn=true
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I:frequency=3
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cambion
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####################
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cambion {
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S:biomegroups <CAMBION_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# cleaver
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####################
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cleaver {
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S:biomegroups <CLEAVER_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=1
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# demon
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####################
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demon {
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S:biomegroups <DEMON_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# demoness
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####################
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demoness {
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S:biomegroups <DEMONESS_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# druden
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####################
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druden {
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S:biomegroups <DRUDEN_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=2
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# feuerwurm
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####################
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feuerwurm {
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S:biomegroups <FEUERWURM_DEFAULT>
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B:canSpawn=true
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I:frequency=3
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# ghost
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####################
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ghost {
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S:biomegroups <GHOST_DEFAULT>
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B:canSpawn=true
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I:frequency=3
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=2
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# hellhound
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####################
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hellhound {
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S:biomegroups <HELLHOUND_DEFAULT>
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B:canSpawn=true
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I:frequency=6
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# imp
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####################
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imp {
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S:biomegroups <IMP_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# leonard
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####################
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leonard {
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S:biomegroups <LEONARD_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# lizard
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####################
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lizard {
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S:biomegroups <LIZARD_DEFAULT>
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B:canSpawn=true
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I:frequency=6
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=2
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=CREATURE
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}
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####################
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# owl
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####################
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owl {
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S:biomegroups <OWL_DEFAULT>
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B:canSpawn=true
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I:frequency=20
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=4
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=CREATURE
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}
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####################
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# raven
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####################
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raven {
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S:biomegroups <RAVEN_DEFAULT>
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B:canSpawn=true
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I:frequency=20
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=4
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=CREATURE
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}
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####################
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# shadowperson
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####################
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shadowperson {
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S:biomegroups <SHADOWPERSON_DEFAULT>
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B:canSpawn=true
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I:frequency=8
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=3
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=2
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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####################
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# snake
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####################
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snake {
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S:biomegroups <SNAKE_DEFAULT>
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B:canSpawn=true
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I:frequency=20
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=4
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=CREATURE
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}
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####################
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# toad
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####################
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toad {
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S:biomegroups <TOAD_DEFAULT>
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B:canSpawn=true
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I:frequency=20
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I:maxChunk=6
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I:maxLightlevel=-1
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I:maxSpawn=4
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=CREATURE
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}
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####################
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# werewolf
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####################
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werewolf {
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S:biomegroups <WEREWOLF_DEFAULT>
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B:canSpawn=true
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I:frequency=1
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I:maxChunk=4
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I:maxLightlevel=-1
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I:maxSpawn=4
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I:maxSpawnHeight=256
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I:minLightlevel=-1
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I:minSpawn=0
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I:minSpawnHeight=0
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S:opaqueBlock=all
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S:spawnBlockBlacklist <>
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S:type=MONSTER
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}
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