289 lines
11 KiB
INI
289 lines
11 KiB
INI
# Configuration file
|
|
|
|
general {
|
|
# Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
|
|
B:adminOnlyPortals=false
|
|
|
|
# Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit.
|
|
B:allowPortalsInOtherDimensions=false
|
|
|
|
# Anti-Builder blacklist. (domain:block:meta) meta is optional.
|
|
S:antibuilderBlacklist <
|
|
minecraft:bedrock
|
|
tombmanygraves:grave_block
|
|
>
|
|
|
|
# Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination.
|
|
# Note that enabling this also reduces the rate at which portal formation checks are performed.
|
|
B:checkPortalDestination=false
|
|
|
|
# Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
|
|
B:disablePortalCreation=false
|
|
|
|
# Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
|
|
B:disableUncrafting=false
|
|
|
|
# Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired.
|
|
B:doCompat=true
|
|
|
|
# Controls whether various effects from the mod are rendered while in first-person view. Turn this off if you find them distracting.
|
|
B:firstPersonEffects=true
|
|
|
|
# The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld.
|
|
I:originDimension=0
|
|
|
|
# Registry String IDs of items used to create the Twilight Forest Portal. (domain:regname:meta) meta is optional.
|
|
S:portalCreationItems <
|
|
minecraft:diamond
|
|
>
|
|
|
|
# Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun.
|
|
B:portalLightning=false
|
|
|
|
# Sets the default value of the game rule controlling enforced progression.
|
|
B:progressionRuleDefault=true
|
|
|
|
# Rotate trophy heads on item model. Has no performance impact at all. For those who don't like fun.
|
|
B:rotateTrophyHeadsGui=true
|
|
|
|
# If false, the return portal will require the activation item.
|
|
B:shouldReturnPortalBeUsable=true
|
|
|
|
# Make cicadas silent for those having sound library problems, or otherwise finding them annoying.
|
|
B:silentCicadas=false
|
|
|
|
##########################################################################################################
|
|
# dimension
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Settings that are not reversible without consequences.
|
|
##########################################################################################################
|
|
|
|
dimension {
|
|
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
|
|
I:dimensionID=7
|
|
|
|
# If true, players spawning for the first time will spawn in the Twilight Forest.
|
|
B:newPlayersSpawnInTF=false
|
|
|
|
# If true, Twilight Forest will generate as a void except for Major Structures
|
|
B:skylightForest=false
|
|
|
|
# If true, giant Twilight Oaks will also spawn in void worlds
|
|
B:skylightOaks=true
|
|
|
|
# If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
|
|
S:twilightForestSeed=
|
|
|
|
##########################################################################################################
|
|
# worldgenweights
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Weights for various small features
|
|
##########################################################################################################
|
|
|
|
worldgenweights {
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:druidHutWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:fallenHollowLogWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:fallenSmallLogWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:foundationWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:groveRuinsWeight=5
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:hollowStumpWeight=12
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:monolithWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:stalagmiteWeight=12
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:stoneCircleWeight=10
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:wellWeight=10
|
|
}
|
|
|
|
##########################################################################################################
|
|
# hollowhillstalactites
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Defines custom stalactites generated in hollow hills.
|
|
# Format is "modid:block<:meta> size maxLength minHeight weight", where the properties are:
|
|
# Size - the maximum length of the stalactite relative to the space between hill floor and ceiling,
|
|
# Max length - maximum length of a stalactite in blocks,
|
|
# Min height - minimum space between the hill floor and the stalactite to let it generate,
|
|
# Weight - how often it generates.
|
|
#
|
|
# For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite.
|
|
##########################################################################################################
|
|
|
|
hollowhillstalactites {
|
|
# Blocks generating as stalactites in large hills only
|
|
S:largeHill <
|
|
>
|
|
|
|
# Blocks generating as stalactites in medium and large hills
|
|
S:mediumHill <
|
|
>
|
|
|
|
# Blocks generating as stalactites in all hills
|
|
S:smallHill <
|
|
>
|
|
|
|
# If true, default stalactites and stalactites defined by other mods will not be used.
|
|
B:useConfigOnly=false
|
|
}
|
|
|
|
}
|
|
|
|
##########################################################################################################
|
|
# performance
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Lets you sacrifice various things to improve world performance.
|
|
##########################################################################################################
|
|
|
|
performance {
|
|
# Amount of canopy coverage. Lower numbers improve chunk generation speed at the cost of a thinner forest.
|
|
# Min: 0.0
|
|
# Max: 1.7976931348623157E308
|
|
D:canopyCoverage=1.7000000476837158
|
|
|
|
# If the dimension has per-block skylight values. Disabling this will significantly improve world generation performance, at the cost of flat lighting everywhere.
|
|
# WARNING: Once chunks are loaded without skylight, that data is lost and cannot easily be regenerated. Be careful!
|
|
B:enableSkylight=true
|
|
|
|
# Setting this true will make Twilight Glaciers generate with Packed Ice instead of regular translucent Ice, decreasing amount of light checking calculations.
|
|
B:glacierPackedIce=false
|
|
|
|
# This controls the opacity of leaves, changing the amount of light blocked. Can be used to decrease complexity in some lighting checks.
|
|
# Min: 0
|
|
# Max: 255
|
|
I:leavesLightOpacity=1
|
|
|
|
# Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance.
|
|
# Min: 1
|
|
# Max: 2147483647
|
|
I:twilightOakChance=48
|
|
}
|
|
|
|
##########################################################################################################
|
|
# shieldinteractions
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# We recommend downloading the Shield Parry mod for parrying, but these controls remain for without.
|
|
##########################################################################################################
|
|
|
|
shieldinteractions {
|
|
# Set to true to parry non-Twilight projectiles.
|
|
B:parryNonTwilightAttacks=false
|
|
|
|
# The amount of ticks after raising a shield that makes it OK to parry an arrow.
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:shieldParryTicksArrow=40
|
|
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:shieldParryTicksBeam=10
|
|
|
|
# The amount of ticks after raising a shield that makes it OK to parry a fireball.
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:shieldParryTicksFireball=40
|
|
|
|
# The amount of ticks after raising a shield that makes it OK to parry a thrown item.
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:shieldParryTicksThrowable=40
|
|
}
|
|
|
|
##########################################################################################################
|
|
# loadingscreen
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Client only: Controls for the Loading screen
|
|
##########################################################################################################
|
|
|
|
loadingscreen {
|
|
# How many ticks between each loading screen change. Set to 0 to not cycle at all.
|
|
# Min: 0
|
|
# Max: 2147483647
|
|
I:cycleLoadingScreenFrequency=0
|
|
|
|
# Wobble the Loading icon. Has no performance impact at all. For those who don't like fun.
|
|
B:enable=true
|
|
|
|
# Frequency of wobble and bounce.
|
|
# Min: 0.0
|
|
# Max: 1.7976931348623157E308
|
|
D:frequency=5.0
|
|
|
|
# List of items to be used for the wobbling Loading Icon. (domain:item:meta) meta is optional.
|
|
S:loadingIconStacks <
|
|
twilightforest:experiment_115
|
|
twilightforest:magic_map
|
|
twilightforest:charm_of_life_2
|
|
twilightforest:charm_of_keeping_3
|
|
twilightforest:phantom_helmet
|
|
twilightforest:lamp_of_cinders
|
|
twilightforest:carminite
|
|
twilightforest:block_and_chain
|
|
twilightforest:yeti_helmet
|
|
twilightforest:hydra_chop
|
|
twilightforest:magic_beans
|
|
twilightforest:ironwood_raw
|
|
twilightforest:naga_scale
|
|
twilightforest:experiment_115:2
|
|
twilightforest:miniature_structure
|
|
twilightforest:miniature_structure:6
|
|
twilightforest:knightmetal_block
|
|
twilightforest:tower_device:10
|
|
twilightforest:twilight_sapling:5
|
|
twilightforest:twilight_sapling:6
|
|
twilightforest:twilight_sapling:7
|
|
twilightforest:twilight_sapling:8
|
|
twilightforest:twilight_sapling:9
|
|
twilightforest:borer_essence
|
|
>
|
|
|
|
# Scale of whole bouncy loading icon.
|
|
# Min: 0.0
|
|
# Max: 1.7976931348623157E308
|
|
D:scale=3.0
|
|
|
|
# How much the loading icon bounces.
|
|
# Min: 0.0
|
|
# Max: 1.7976931348623157E308
|
|
D:scaleDeviation=5.25
|
|
|
|
# Pushback value to re-center the wobble of loading icon.
|
|
# Min: 0.0
|
|
# Max: 360.0
|
|
D:tiltConstant=22.5
|
|
|
|
# How far the loading icon wobbles.
|
|
# Min: 0.0
|
|
# Max: 360.0
|
|
D:tiltRange=11.25
|
|
}
|
|
|
|
}
|
|
|
|
|