SKS-MC-Intermission/.minecraft/config/dsurround/dsurround.cfg
2020-08-26 19:27:20 +10:00

396 lines
15 KiB
INI

# Configuration file
~CONFIG_VERSION: 3.6.1.0
##########################################################################################################
# asm
#--------------------------------------------------------------------------------------------------------#
# Controls ASM/Mixin transforms at startup
##########################################################################################################
asm {
# Disable particle trail left by an arrow when it flies [default: true]
B:"Disable Arrow Critical Particle Trail"=true
# Disable Potion Icons in Inventory Display [default: false]
B:"Disable Potion Icons in Inventory Display"=false
# Enable search field in config option display [default: true]
B:"Enable Search Option in Configuration"=true
# Enable weather rendering and handling [default: true]
B:"Enable Weather Control"=true
}
##########################################################################################################
# aurora
#--------------------------------------------------------------------------------------------------------#
# Options that control Aurora behavior and rendering
##########################################################################################################
aurora {
# Enable/disable aurora processing and rendering [default: true]
B:Enabled=true
# Maximum number of bands to render [range: 1 ~ 3, default: 3]
I:"Maximum Bands"=3
# Use shader when rendering aurora [default: true]
B:"Use Shaders"=true
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Options for controlling biome sound/effects
##########################################################################################################
biomes {
# Biomes alias list [default: ]
S:"Biomes Alias" <
>
# Dimension IDs where biome sounds will not be played [default: ]
S:"Dimension Blacklist" <
>
# Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0]
I:"Overworld Sealevel Override"=0
}
##########################################################################################################
# commands
#--------------------------------------------------------------------------------------------------------#
# Options for configuring commands
##########################################################################################################
commands {
"/calc" {
# Alias for the command [default: c math]
S:alias=c math
# Name of the command [default: calc]
S:name=calc
}
"/ds" {
# Alias for the command [default: dsurround rain]
S:alias=dsurround rain
# Name of the command [default: ds]
S:name=ds
}
}
##########################################################################################################
# effects
#--------------------------------------------------------------------------------------------------------#
# Options for controlling various effects
##########################################################################################################
effects {
# Controls display of damage pop-offs when an entity is damaged/healed [default: true]
B:"Damage Popoffs"=true
# Enable/disable water depth particle effect [default: false]
B:"Disable Water Suspend Particles"=false
# Enable BubbleJetEffect Jets under water [default: true]
B:"Enable Bubbles"=true
# Enable DustJetEffect motes dropping from blocks [default: true]
B:"Enable DustJetEffect Motes"=true
# Enable FireJetEffect Jets in lava [default: true]
B:"Enable FireJetEffect Jets"=true
# Enable Firefly effect around plants [default: true]
B:"Enable Fireflies"=true
# Enable FountainJetEffect jets [default: true]
B:"Enable FountainJetEffect"=true
# Enable Steam Jets where lava meets water [default: true]
B:"Enable Steam"=true
# Enable Water Splash effects when water spills down [default: true]
B:"Enable Water Splash"=true
# 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6]
I:"Footprint Style"=6
# Enable player footprints [default: true]
B:Footprints=true
# Display random power word on critical hit [default: true]
B:"Show Crit Words"=true
# Show player breath in cold weather and underwater [default: true]
B:"Show Frost Breath"=true
# Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
I:"Special Effect Range"=24
# Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0]
I:"Waterfall Cutoff"=0
}
##########################################################################################################
# fog
#--------------------------------------------------------------------------------------------------------#
# Options that control the various fog effects in the client
##########################################################################################################
fog {
# Increase fog at bedrock layers [default: true]
B:"Bedrock Fog"=false
# Enable biome specific fog density and color [default: true]
B:"Biomes Fog"=true
# Enable/disable desert fog when raining [default: true]
B:"Desert Fog"=true
# Higher the player elevation the more haze that is experienced [default: true]
B:"Elevation Haze"=false
# Enable/disable fog processing [default: true]
B:"Enable Fog Processing"=true
# Show morning fog that eventually burns off [default: true]
B:"Morning Fog"=true
# Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1]
I:"Morning Fog Chance"=1
# Increase fog based on the strength of rain [default: true]
B:"Weather Fog"=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
general {
# Enable/disable client side chunk caching (performance) [default: true]
B:"Enable Client Chunk Caching"=true
# Configuration files for customization [default: ]
S:"External Configuration Files" <
>
# Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]]
S:"Startup Sound List" <
minecraft:entity.experience_orb.pickup
minecraft:entity.chicken.egg
>
}
##########################################################################################################
# logging
#--------------------------------------------------------------------------------------------------------#
# Defines how logging will behave
##########################################################################################################
logging {
# Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0]
I:"Debug Flag Mask"=0
# Enables/disables debug log tracing [default: false]
B:"Enable Debug Logging"=false
# Enables/disables display of version check information [default: true]
B:"Enable Online Version Check"=true
# Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false]
B:"Report Server Stats"=false
}
##########################################################################################################
# player
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound and effects the player entity
##########################################################################################################
player {
# Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
I:"Hunger Threshold"=8
# Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25]
D:"Hurt Threshold"=0.25
# Suppress rendering of player's potion particles [default: false]
B:"Suppress Potion Particles"=false
}
##########################################################################################################
# profiles
#--------------------------------------------------------------------------------------------------------#
# Enable/disable application of built in profiles
##########################################################################################################
profiles {
# Enables auroras for all biomes
B:"Auroras in all Biomes"=false
# Turns off dust effects for all biomes
B:"No Dust Effects"=false
# Disable weather effects in the Nether
B:"No Nether Weather"=false
}
##########################################################################################################
# rain
#--------------------------------------------------------------------------------------------------------#
# Options that control rain effects in the client
##########################################################################################################
rain {
# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
D:"Default Maximum Rain Strength"=1.0
# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
D:"Default Minimum Rain Strength"=0.0
# Allow background thunder when storming [default: true]
B:"Enable Background Thunder"=true
# Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true]
B:"Enable Netherrack and Magma Splash Effect"=true
# Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
D:"Rain Intensity for Background Thunder"=0.75
# 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3]
I:"Style of rain water ripple"=3
# Let Vanilla handle rain intensity and time windows [default: false]
B:"Use Vanilla Algorithms"=false
# Use the Vanilla rain sound rather than the modified one [default: false]
B:"Use Vanilla Rain Sound"=false
}
##########################################################################################################
# sound
#--------------------------------------------------------------------------------------------------------#
# General options for defining sound effects
##########################################################################################################
sound {
# Enable/disable armor sounds when moving [default: true]
B:"Armor Sound"=true
# Automatically configure sound channels [default: true]
B:"Autoconfigure Channels"=true
# Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false]
B:"Battle Music"=false
# Enable Item Crafted sound effect [default: true]
B:"Crafting Sound"=true
# Enable biome background and spot sounds [default: true]
B:"Enable Biomes Sounds"=true
# Enable Weapon/Tool Equip sound effect [default: true]
B:"Equip Sound"=true
# true to match first person arm swing; false to match 3rd person leg animation [default: true]
B:"First Person Footstep Cadence"=true
# Simulate quadruped with Footstep effects (horse) [default: false]
B:"Footsteps as Quadruped"=false
# Enable player Jump sound effect [default: false]
B:"Jump Sound"=false
# Mute sound when Minecraft is in the background [default: true]
B:"Mute when Background"=true
# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28]
I:"Number Normal Channels"=28
# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4]
I:"Number Streaming Channels"=4
# Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0]
I:"Number of Stream Buffers per Channel"=0
# Enable/disable rain puddle sound when moving in the rain [default: true]
B:"Rain Puddle Sound"=true
# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
I:"Sound Culling Threshold"=20
# Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]]
S:"Sound Settings" <
minecraft:block.water.ambient cull
minecraft:block.lava.ambient cull
minecraft:entity.sheep.ambient cull
minecraft:entity.chicken.ambient cull
minecraft:entity.cow.ambient cull
minecraft:entity.pig.ambient cull
dsurround:bison block
dsurround:elephant block
dsurround:gnatt block
dsurround:insectbuzz block
dsurround:hiss block
dsurround:rattlesnake block
>
# Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32]
I:"Stream Buffer Size"=32
# Enable/disable item swing sounds [default: true]
B:"Swing Sound"=true
# Enable Sword Equip sound as Tool [default: false]
B:"Sword Equip as Tool"=false
# Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
D:"Thunder Volume"=10000.0
}
##########################################################################################################
# speechbubbles
#--------------------------------------------------------------------------------------------------------#
# Options for configuring SpeechBubbles
##########################################################################################################
speechbubbles {
# Enable/disable display of food/water badges over Animania mobs [default: true]
B:"Animania Badges"=true
# Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
D:"Display Duration"=7.0
# Enables/disables entity chat bubbles [default: false]
B:"Enable Entity Chat"=false
# Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false]
B:"Enable SpeechBubbles"=false
# Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
D:"Visibility Range"=16.0
}