SKS-MC-Intermission/.minecraft/config/dynview.cfg

39 lines
1.4 KiB
INI

# Configuration file
general {
##########################################################################################################
# dynamicchunk
#--------------------------------------------------------------------------------------------------------#
# Dynamic chunk view distance settings
##########################################################################################################
dynamicchunk {
# Whether to output log messages for actions done, its helpful to balance the other settings nicely.
B:logMessages=true
# The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
# Min: 1
# Max: 200
I:maxChunkViewDist=12
# The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
# Min: 10
# Max: 100
I:meanAvgTickTime=45
# The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
# Min: 1
# Max: 200
I:minChunkViewDist=4
# The update frequency of average server tick time checks to update view distances, default is every 30 seconds
# Min: 1
# Max: 1000
I:viewDistanceUpdateRate=30
}
}