add binnie's mods and magicbees

This commit is contained in:
Izaya 2020-09-16 12:02:02 +10:00
parent f9115b98aa
commit 0f4ebdc8b1
12 changed files with 315 additions and 0 deletions

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# Configuration file
general {
# Enables the Botany Mod. Default value is true.
B:botany=true
# Enables the Extra Bees Mod. Default value is true.
B:extraBees=true
# Enables the Extra Trees Mod. Default value is true.
B:extraTrees=true
# Enables the Genetics Mod. Default value is true.
B:genetics=true
}

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# Configuration file

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
# Adds decorative ceramic blocks. And the Tileworker.
# Dependencies: [ botany:botany.core ]
B:botany.ceramic=true
#
# Dependencies: [ forestry:core ]
B:botany.core=true
# Adds a Botanist database.
# Dependencies: [ botany:botany.flowers ]
B:botany.database=true
# Adds the farm integration for the botany flowers.
# Dependencies: [ botany:botany.flowers ]
B:botany.farming=true
# Adds an entirely new breeding system to Forestry: Flowers.
# Dependencies: [ botany:botany.gardening ]
B:botany.flowers=true
# Adds soil, loam, flowerbeds and trowels.
# Dependencies: [ botany:botany.core ]
B:botany.gardening=true
# botany.module.machines
# Dependencies: [ botany:botany.core ]
B:botany.machines=true
}

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# Configuration file
general {
# Sets whether a quarry will be able to mine hives or not. [default: true]
B:canQuarryMineHives=true
}
##########################################################################################################
# world-gen
#--------------------------------------------------------------------------------------------------------#
# WorldGen settings for ExtraBees
##########################################################################################################
world-gen {
# Sets the worldgen spawn chance for marble hives. [range: 0.0 ~ 10.0, default: 2.0]
S:marbleHiveRate=2.0
# Sets the worldgen spawn chance for nether hives. [range: 0.0 ~ 10.0, default: 2.0]
S:netherHiveRate=2.0
# Sets the worldgen spawn chance for rock hives. [range: 0.0 ~ 10.0, default: 2.0]
S:rockHiveRate=2.0
# Sets the worldgen spawn chance for water hives. [range: 0.0 ~ 10.0, default: 2.0]
S:waterHiveRate=2.0
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
# extrabees.module.alveary
# Dependencies: [ extrabees:extrabees.core ]
B:extrabees.alveary=true
# extrabees.module.core
# Dependencies: [ forestry:apiculture ]
B:extrabees.core=true
# extrabees.module.frames
# Dependencies: [ extrabees:extrabees.core ]
B:extrabees.frames=true
}

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# Configuration file
general {
# Uses reflection to convert the Forestry lemon tree to the Citrus family. [default: true]
B:lemon.citrus.family=true
# Adds a hope field to the village generation. [default: true]
B:village.hopeField=true
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
#
# Dependencies: [ extratrees:extratrees.core ]
B:extratrees.alcohol=true
# Adds decorative glass and wood blocks. And the Woodworker, Panelworker and Glassworker.
# Dependencies: [ extratrees:extratrees.machines ]
B:extratrees.carpentry=true
# extratrees.module.core
# Dependencies: [ forestry:arboriculture ]
B:extratrees.core=true
# Adds a database for butterflies.
# Dependencies: [ extratrees:extratrees.core, forestry:lepidopterology ]
B:extratrees.database.moth=true
# Adds a database for trees.
# Dependencies: [ extratrees:extratrees.core ]
B:extratrees.database.tree=true
#
# Dependencies: [ extratrees:extratrees.core ]
B:extratrees.kitchen=true
# Adds the Lumbermill, Fruit Press, Brewery and Distillery.
# Dependencies: [ extratrees:extratrees.core ]
B:extratrees.machines=true
# Adds wood stairs, fences, planks, logs and doors.
# Dependencies: [ extratrees:extratrees.core ]
B:extratrees.wood=true
}

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# Configuration file
##########################################################################################################
# machines
#--------------------------------------------------------------------------------------------------------#
# Energy and time settings for machines
##########################################################################################################
machines {
# Energy used per tick by the acclimatiser [range: 0 ~ 10, default: 2]
I:acclimatiserEnergy=2
# Energy used per process by the analyzer [range: 0 ~ 50000, default: 9000]
I:analyserEnergy=9000
# Time per process for the analyzer [range: 0 ~ 1500, default: 300]
I:analyserTime=300
# Energy used per process by the genepool [range: 0 ~ 50000, default: 8000]
I:genepoolEnergy=8000
# Time per process for the genepool [range: 0 ~ 1500, default: 400]
I:genepoolTime=400
# Energy used by the incubator per tick [range: 0 ~ 10, default: 2]
I:incubatorEnergy=2
# Energy used per gene by the inoculator [range: 0 ~ 100000, default: 60000]
I:inoculatorEnergy=60000
# Time per gene for the inoculator [range: 0 ~ 20000, default: 12000]
I:inoculatorTime=12000
# Energy used per process by the isolator [range: 0 ~ 400000, default: 192000]
I:isolatorEnergy=192000
# Time per process for the isolator [range: 0 ~ 10000, default: 4800]
I:isolatorTime=4800
# Energy used per process by the polymeriser [range: 0 ~ 200000, default: 96000]
I:polymeriserEnergy=96000
# Time per process by the polymeriser [range: 0 ~ 5000, default: 2400]
I:polymeriserTime=2400
# Energy multiplier for sequencer [range: 0 ~ 40, default: 20]
I:sequencerEnergyMultiplier=20
# Time multiplier for sequencer [range: 0 ~ 40000, default: 19200]
I:sequencerTimeMultiplier=19200
# Base energy for the splicer [range: 0 ~ 30000000, default: 12000000]
I:splicerEnergy=12000000
# Base time for the splicer [range: 0 ~ 500, default: 1200]
I:splicerTime=1200
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
# genetics.module.core
# Dependencies: [ forestry:core ]
B:genetics.core=true
# genetics.module.machines
# Dependencies: [ genetics:genetics.core ]
B:genetics.machines=true
}

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# Configuration file
client {
# Whether to render the bee inside the Bee Collector's Jar with a TESR. [default: true]
B:fancyJarRenderer=true
# Set to true to use the old model for the Bee Collector's Jar [default: false]
B:oldJarmodel=false
}
general {
# Sets base range of the Mysterious Magnet. [range: 1 ~ 8, default: 3]
I:magnetBaseRange=3
# Used to calculate the range of the Mysterious Magnet; Range = baseValue + level * multiplier [range: 0.1 ~ 8.0, default: 0.75]
S:magnetLevelMultiplier=0.75
# Sets max level of the Mysterious Magnet. [range: 1 ~ 16, default: 9]
I:magnetMaxLevel=9
# Enables/Disables the magnet sounds. [default: true]
B:magnetSound=true
# Whether the MoonDial should show the MoonPhase in it's tooltip. [default: true]
B:moonDialShowsPhaseInText=true
# When true, removes all bees related to mods that are not present from the game. [default: true]
B:removeUnneededBees=true
# Set to true to show all MagicBees bees in the creative tab/JEI. [default: true]
B:showAllBees=true
}
integration {
botania {
# Sets the beegonia mana multiplier. [range: 0.0 ~ 16.0, default: 1.0]
S:beegoniaManaMultiplier=1.0
# Sets the hibeescus mana cost multiplier. [range: 0.0 ~ 16.0, default: 1.0]
S:hibeescusManaCostMultiplier=1.0
# Sets the hibeescus tick multiplier. [range: 0.0 ~ 2.0, default: 1.0]
S:hibeescusTicksMultiplier=1.0
# Sets hiveacynt mana multiplier. [range: 0.0 ~ 1.0, default: 1.0]
S:hiveacynthManaMultiplier=1.0
# Sets hiveacynt princess spawn rate. [range: 0.0 ~ 1.0, default: 0.09]
S:hiveacynthPrincessSpawnRate=0.09
# Sets hiveacynt pristine chance. [range: 0.0 ~ 1.0, default: 0.15]
S:hiveacynthPristineRate=0.15
# Sets the chance a hiveacynt will spawn bees with rain-resistance. [range: 0.0 ~ 1.0, default: 0.1]
S:hiveacynthRainResistRate=0.1
}
}

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.minecraft/mods/MagicBees-1.12.2-3.1.10.jar (Stored with Git LFS) Normal file

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.minecraft/mods/binnie-mods-1.12.2-2.5.1.203.jar (Stored with Git LFS) Normal file

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