122 lines
4.0 KiB
INI
122 lines
4.0 KiB
INI
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# Configuration file
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client {
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# The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second).
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I:waila.cfg.ratelimiter=250
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}
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general {
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I:waila.cfg.alpha=80
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I:waila.cfg.bgcolor=1048592
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S:waila.cfg.blocknameformat=\u00A7f%s
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S:waila.cfg.entitynameformat=\u00A7f%s
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S:waila.cfg.fluidnameformat=\u00A7f%s
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I:waila.cfg.fontcolor=10526880
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I:waila.cfg.gradient1=5243135
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I:waila.cfg.gradient2=2621567
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I:waila.cfg.heartsperline=20
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B:waila.cfg.hidefromdebug=false
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B:waila.cfg.hidefromlist=true
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B:waila.cfg.keybind=true
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B:waila.cfg.liquid=false
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I:waila.cfg.maxhpbeforetext=40
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B:waila.cfg.metadata=false
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S:waila.cfg.metadataformat=\u00A77[%s@%d]
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S:waila.cfg.modnameformat=\u00A79\u00A7o%s
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B:waila.cfg.newfilters=true
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I:waila.cfg.posx=5000
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I:waila.cfg.posy=100
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I:waila.cfg.scale=100
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B:waila.cfg.show=true
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B:waila.cfg.showitem=true
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B:waila.cfg.showmode=true
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B:waila.cfg.tts=false
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}
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##########################################################################################################
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# modules
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#--------------------------------------------------------------------------------------------------------#
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# Those are the config keys defined in modules.
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# Server side, it is used to enforce keys client side using the next section.
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##########################################################################################################
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modules {
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B:bloodmagic.array=true
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B:bloodmagic.bloodAltar=true
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B:bloodmagic.bloodTank=true
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B:bloodmagic.ritualController=true
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B:bloodmagic.teleposer=true
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B:capability.energyinfo=false
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B:capability.tankinfo=false
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B:computronics.enableDriveState=true
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B:computronics.enableLampColor=true
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B:computronics.enableOCAddress=true
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B:computronics.enableRelayBound=true
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B:computronics.enableTape=true
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B:computronics.enableTapeName=true
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B:general.showcrop=true
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B:general.showents=true
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B:general.showhp=true
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B:general.showstates=false
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B:oc.address=true
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B:oc.componentName=true
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B:oc.energy=true
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B:tconstruct.casting=true
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B:tconstruct.progress=true
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B:tconstruct.tank=true
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B:vanilla.comparator=true
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B:vanilla.furnacedisplay=true
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B:vanilla.jukebox=true
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B:vanilla.leverstate=true
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B:vanilla.redstone=true
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B:vanilla.repeater=true
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B:vanilla.silverfish=true
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B:vanilla.spawntype=true
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}
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##########################################################################################################
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# server_forcing
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#--------------------------------------------------------------------------------------------------------#
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# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
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# This is useful for enforcing false to 'cheating' keys like silverfish.
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##########################################################################################################
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server_forcing {
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B:bloodmagic.array=false
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B:bloodmagic.bloodAltar=false
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B:bloodmagic.bloodTank=false
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B:bloodmagic.ritualController=false
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B:bloodmagic.teleposer=false
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B:capability.energyinfo=false
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B:capability.tankinfo=false
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B:computronics.enableDriveState=false
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B:computronics.enableLampColor=false
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B:computronics.enableOCAddress=false
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B:computronics.enableRelayBound=false
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B:computronics.enableTape=false
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B:computronics.enableTapeName=false
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B:general.showcrop=false
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B:general.showents=false
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B:general.showhp=false
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B:general.showstates=false
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B:oc.address=false
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B:oc.componentName=false
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B:oc.energy=false
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B:tconstruct.casting=false
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B:tconstruct.progress=false
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B:tconstruct.tank=false
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B:vanilla.comparator=false
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B:vanilla.furnacedisplay=false
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B:vanilla.jukebox=false
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B:vanilla.leverstate=false
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B:vanilla.redstone=false
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B:vanilla.repeater=false
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B:vanilla.silverfish=false
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B:vanilla.spawntype=false
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}
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