580 lines
16 KiB
INI
580 lines
16 KiB
INI
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# Configuration file
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general {
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##########################################################################################################
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# misc
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#--------------------------------------------------------------------------------------------------------#
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# Miscellaneous settings
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##########################################################################################################
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misc {
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# The amount of blocks an altar should scan per tick.
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# Min: 0
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# Max: 32767
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I:altarScansPerTick=64
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# The list of blocks that the broom will sweep when right clicked on.
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S:broomSweepables <
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tile.redstoneDust
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tile.bewitchment.glyph
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tile.bewitchment.salt_barrier
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>
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# The list of blocks that the witches' cauldron will count as heat sources.
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S:heatSources <
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tile.fire
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tile.lava
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tile.magma
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tile.bewitchment.hellfire
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tile.blazeBlock
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tile.nitor_white
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tile.nitor_orange
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tile.nitor_magenta
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tile.nitor_lightblue
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tile.nitor_yellow
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tile.nitor_lime
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tile.nitor_pink
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tile.nitor_gray
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tile.nitor_silver
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tile.nitor_cyan
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tile.nitor_purple
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tile.nitor_blue
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tile.nitor_brown
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tile.nitor_green
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tile.nitor_red
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tile.nitor_black
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>
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# The maximum power a Grimoire Magia can have.
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# Min: 0
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# Max: 2147483647
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I:maxGrimoirePower=1000
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# The maximum damage a Skeleton Key can take.
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# Min: 0
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# Max: 128
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I:maxSkeletonKeyUses=10
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}
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##########################################################################################################
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# worldgen
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#--------------------------------------------------------------------------------------------------------#
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# World generation settings
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##########################################################################################################
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worldgen {
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# Allow bewitchment structures to be generated in the OverWorld
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B:enableStructures=true
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# The dimensions that trees, ores, and coquina are allowed to spawn in.
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I:worldGenWhitelist <
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0
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>
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treegen {
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# The chance for cypress trees to spawn. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:cypressChance=0.01
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# The chance for elder trees to spawn. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:elderChance=0.01
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# The chance for juniper trees to spawn. Set to 0 to disable.
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# Min: 0.0
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# Max: 1.0
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D:juniperChance=0.01
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# The biome IDs that Bewitchment trees are blacklisted from spawning
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S:treeGenBlacklist <
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>
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}
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oregen {
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# The chance for amethyst ore veins to spawn. 0 to disable.
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# Min: 0
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# Max: 127
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I:amethystChance=2
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# The maximum height for amethyst ore veins to spawn.
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# Min: 0
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# Max: 255
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I:amethystMax=42
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# The minimum height for amethyst ore veins to spawn.
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# Min: 0
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# Max: 255
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I:amethystMin=10
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# The size of amethyst ore veins.
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# Min: 0
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# Max: 127
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I:amethystSize=6
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# The chance for garnet ore veins to spawn. 0 to disable.
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# Min: 0
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# Max: 127
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I:garnetChance=2
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# The maximum height for garnet ore veins to spawn.
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# Min: 0
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# Max: 255
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I:garnetMax=42
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# The minimum height for garnet ore veins to spawn.
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# Min: 0
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# Max: 255
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I:garnetMin=12
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# The size of garnet ore veins.
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# Min: 0
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# Max: 127
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I:garnetSize=6
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# The chance for opal ore veins to spawn. 0 to disable.
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# Min: 0
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# Max: 127
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I:opalChance=2
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# The maximum height for opal ore veins to spawn.
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# Min: 0
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# Max: 255
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I:opalMax=42
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# The minimum height for opal ore veins to spawn.
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# Min: 0
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# Max: 255
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I:opalMin=16
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# The size of opal ore veins.
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# Min: 0
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# Max: 127
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I:opalSize=6
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# The chance for salt ore veins to spawn. 0 to disable.
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# Min: 0
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# Max: 127
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I:saltChance=10
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# The maximum height for salt ore veins to spawn.
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# Min: 0
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# Max: 255
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I:saltMax=120
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# The minimum height for salt ore veins to spawn.
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# Min: 0
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# Max: 255
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I:saltMin=10
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# The size of salt ore veins.
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# Min: 0
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# Max: 127
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I:saltSize=5
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# The chance for silver ore veins to spawn. 0 to disable.
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# Min: 0
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# Max: 127
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I:silverChance=12
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# The maximum height for silver ore veins to spawn.
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# Min: 0
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# Max: 255
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I:silverMax=128
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# The minimum height for silver ore veins to spawn.
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# Min: 0
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# Max: 255
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I:silverMin=10
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# The size of silver ore veins.
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# Min: 0
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# Max: 127
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I:silverSize=7
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}
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structuregen {
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# The chance for a large cambion home to generate
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# Min: 0.0
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# Max: 1.0
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D:cambionHomeChance=0.001
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# The chance for a medium cambion home to generate
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# Min: 0.0
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# Max: 1.0
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D:cambionHomeMediumChance=0.001
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# The chance for menhir to generate
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# Min: 0.0
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# Max: 1.0
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D:menhirChance=0.001
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# The chance for a stone circle to generate
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# Min: 0.0
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# Max: 1.0
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D:stonecircleChance=0.001
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# The chance for wickermen to generate
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# Min: 0.0
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# Max: 1.0
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D:wickermanChance=0.001
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}
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}
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##########################################################################################################
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# mobspawns
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#--------------------------------------------------------------------------------------------------------#
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# Mob spawn settings
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##########################################################################################################
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mobspawns {
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lizard {
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# The list of BiomeDictionary types that the lizard will spawn in.
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S:lizardBiomes <
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FOREST
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SWAMP
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JUNGLE
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>
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# The maximum amount of lizards to spawn at once.
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# Min: 0
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# Max: 127
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I:lizardMax=2
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# The minimum amount of lizards to spawn at once.
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# Min: 0
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# Max: 127
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I:lizardMin=0
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# The weight chance for lizards to spawn.
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# Min: 0
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# Max: 127
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I:lizardWeight=6
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}
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owl {
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# The list of BiomeDictionary types that the owl will spawn in.
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S:owlBiomes <
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FOREST
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DENSE
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SPOOKY
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>
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# The maximum amount of owls to spawn at once.
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# Min: 0
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# Max: 127
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I:owlMax=4
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# The minimum amount of owls to spawn at once.
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# Min: 0
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# Max: 127
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I:owlMin=0
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# The weight chance for owls to spawn.
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# Min: 0
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# Max: 127
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I:owlWeight=20
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}
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raven {
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# The list of BiomeDictionary types that the raven will spawn in.
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S:ravenBiomes <
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PLAINS
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WASTELAND
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SPOOKY
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>
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# The maximum amount of ravens to spawn at once.
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# Min: 0
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# Max: 127
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I:ravenMax=4
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# The minimum amount of ravens to spawn at once.
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# Min: 0
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# Max: 127
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I:ravenMin=0
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# The weight chance for ravens to spawn.
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# Min: 0
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# Max: 127
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I:ravenWeight=20
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}
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snake {
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# The list of BiomeDictionary types that the snake will spawn in.
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S:snakeBiomes <
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PLAINS
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HILLS
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SANDY
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>
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# The maximum amount of snakes to spawn at once.
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# Min: 0
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# Max: 127
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I:snakeMax=4
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# The minimum amount of snakes to spawn at once.
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# Min: 0
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# Max: 127
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I:snakeMin=0
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# The weight chance for snakes to spawn.
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# Min: 0
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# Max: 127
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I:snakeWeight=20
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}
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toad {
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# The list of BiomeDictionary types that the toad will spawn in.
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S:toadBiomes <
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SWAMP
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WET
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JUNGLE
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>
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# The maximum amount of toads to spawn at once.
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# Min: 0
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# Max: 127
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I:toadMax=4
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# The minimum amount of toads to spawn at once.
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# Min: 0
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# Max: 127
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I:toadMin=0
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# The weight chance for toads to spawn.
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# Min: 0
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# Max: 127
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I:toadWeight=20
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}
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blackdog {
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# The list of BiomeDictionary types that the black dog will spawn in.
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S:blackDogBiomes <
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PLAINS
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WASTELAND
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FOREST
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SPOOKY
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MAGICAL
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>
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# The maximum amount of black dogs to spawn at once.
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# Min: 0
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# Max: 127
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I:blackDogMax=3
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# The minimum amount of black dogs to spawn at once.
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# Min: 0
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# Max: 127
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I:blackDogMin=0
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# The weight chance for black dogs to spawn.
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# Min: 0
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# Max: 127
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I:blackDogWeight=3
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}
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ghost {
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# The list of BiomeDictionary types that the ghost will spawn in.
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S:ghostBiomes <
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PLAINS
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WASTELAND
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FOREST
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SPOOKY
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MAGICAL
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>
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# The maximum amount of ghosts to spawn at once.
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# Min: 0
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# Max: 127
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I:ghostMax=2
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# The minimum amount of ghosts to spawn at once.
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# Min: 0
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# Max: 127
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I:ghostMin=0
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# The weight chance for ghosts to spawn.
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# Min: 0
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# Max: 127
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I:ghostWeight=3
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}
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hellhound {
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# The list of BiomeDictionary types that the hellhound will spawn in.
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S:hellhoundBiomes <
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NETHER
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>
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# The maximum amount of hellhounds to spawn at once.
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# Min: 0
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# Max: 127
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I:hellhoundMax=3
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# The minimum amount of hellhounds to spawn at once.
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# Min: 0
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# Max: 127
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I:hellhoundMin=0
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# The weight chance for hellhounds to spawn.
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# Min: 0
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# Max: 127
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I:hellhoundWeight=6
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}
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feuerwurm {
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# The list of BiomeDictionary types that the feuerwurm will spawn in.
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S:feuerwurmBiomes <
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NETHER
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>
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# The maximum amount of feuerwurms to spawn at once.
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# Min: 0
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# Max: 127
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I:feuerwurmMax=3
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# The minimum amount of feuerwurms to spawn at once.
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# Min: 0
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# Max: 127
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I:feuerwurmMin=0
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# The weight chance for feuerwurms to spawn.
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# Min: 0
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# Max: 127
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I:feuerwurmWeight=3
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}
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druden {
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# The list of BiomeDictionary types that the druden will spawn in.
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S:drudenBiomes <
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FOREST
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DENSE
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CONIFEROUS
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MAGICAL
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SPOOKY
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>
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# The maximum amount of druden to spawn at once.
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# Min: 0
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# Max: 127
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I:drudenMax=3
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# The minimum amount of druden to spawn at once.
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# Min: 0
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# Max: 127
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I:drudenMin=0
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# The weight chance for druden to spawn.
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# Min: 0
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# Max: 127
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I:drudenWeight=1
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}
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cleaver {
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# The list of BiomeDictionary types that the cleaver will spawn in.
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S:cleaverBiomes <
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NETHER
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>
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# The maximum amount of cleavers to spawn at once.
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# Min: 0
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# Max: 127
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I:cleaverMax=1
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# The minimum amount of cleavers to spawn at once.
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# Min: 0
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# Max: 127
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I:cleaverMin=0
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# The weight chance for a cleaver to spawn.
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# Min: 0
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# Max: 127
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I:cleaverWeight=1
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}
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bafometyr {
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# The list of BiomeDictionary types that the bafometyr will spawn in.
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S:bafometyrBiomes <
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NETHER
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>
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# The maximum amount of bafometyrs to spawn at once.
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# Min: 0
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# Max: 127
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I:bafometyrMax=1
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# The minimum amount of bafometyrs to spawn at once.
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# Min: 0
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# Max: 127
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I:bafometyrMin=0
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# The weight chance for a bafometyr to spawn.
|
||
|
# Min: 0
|
||
|
# Max: 127
|
||
|
I:bafometyrWeight=1
|
||
|
}
|
||
|
|
||
|
werewolf {
|
||
|
# The list of BiomeDictionary types that the werewolf will spawn in.
|
||
|
S:werewolfBiomes <
|
||
|
FOREST
|
||
|
CONIFEROUS
|
||
|
SNOWY
|
||
|
SPOOKY
|
||
|
MAGICAL
|
||
|
>
|
||
|
|
||
|
# The maximum amount of werewolves to spawn at once.
|
||
|
# Min: 0
|
||
|
# Max: 127
|
||
|
I:werewolfMax=4
|
||
|
|
||
|
# The minimum amount of werewolves to spawn at once.
|
||
|
# Min: 0
|
||
|
# Max: 127
|
||
|
I:werewolfMin=0
|
||
|
|
||
|
# The weight chance for werewolves to spawn.
|
||
|
# Min: 0
|
||
|
# Max: 127
|
||
|
I:werewolfWeight=1
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
##########################################################################################################
|
||
|
# compat
|
||
|
#--------------------------------------------------------------------------------------------------------#
|
||
|
# Compat Settings
|
||
|
##########################################################################################################
|
||
|
|
||
|
compat {
|
||
|
# Enable world gen of dynamic Bewitchment trees instead of the regular trees
|
||
|
B:genDynamic=true
|
||
|
|
||
|
# Enable replacing saplings with dynamic trees seeds upon planting (Must have DynamicTrees installed
|
||
|
B:replaceSapling=true
|
||
|
}
|
||
|
|
||
|
##########################################################################################################
|
||
|
# memes
|
||
|
#--------------------------------------------------------------------------------------------------------#
|
||
|
# Ael is banned
|
||
|
##########################################################################################################
|
||
|
|
||
|
memes {
|
||
|
# Decides whether or not the cats and dogs will be enabled.
|
||
|
B:enableCatsAndDogsFortune=false
|
||
|
|
||
|
# it is wednesday my dudes
|
||
|
B:wednesday=false
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|