SKS-MC-Intermission/.minecraft/config/Bewitchment.cfg

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# Configuration file
general {
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
misc {
# The amount of blocks an altar should scan per tick.
# Min: 0
# Max: 32767
I:altarScansPerTick=64
# The list of blocks that the broom will sweep when right clicked on.
S:broomSweepables <
tile.redstoneDust
tile.bewitchment.glyph
tile.bewitchment.salt_barrier
>
# The list of blocks that the witches' cauldron will count as heat sources.
S:heatSources <
tile.fire
tile.lava
tile.magma
tile.bewitchment.hellfire
tile.blazeBlock
tile.nitor_white
tile.nitor_orange
tile.nitor_magenta
tile.nitor_lightblue
tile.nitor_yellow
tile.nitor_lime
tile.nitor_pink
tile.nitor_gray
tile.nitor_silver
tile.nitor_cyan
tile.nitor_purple
tile.nitor_blue
tile.nitor_brown
tile.nitor_green
tile.nitor_red
tile.nitor_black
>
# The maximum power a Grimoire Magia can have.
# Min: 0
# Max: 2147483647
I:maxGrimoirePower=1000
# The maximum damage a Skeleton Key can take.
# Min: 0
# Max: 128
I:maxSkeletonKeyUses=10
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# World generation settings
##########################################################################################################
worldgen {
# Allow bewitchment structures to be generated in the OverWorld
B:enableStructures=true
# The dimensions that trees, ores, and coquina are allowed to spawn in.
I:worldGenWhitelist <
0
>
treegen {
# The chance for cypress trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:cypressChance=0.01
# The chance for elder trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:elderChance=0.01
# The chance for juniper trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:juniperChance=0.01
# The biome IDs that Bewitchment trees are blacklisted from spawning
S:treeGenBlacklist <
>
}
oregen {
# The chance for amethyst ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:amethystChance=2
# The maximum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMax=42
# The minimum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMin=10
# The size of amethyst ore veins.
# Min: 0
# Max: 127
I:amethystSize=6
# The chance for garnet ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:garnetChance=2
# The maximum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMax=42
# The minimum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMin=12
# The size of garnet ore veins.
# Min: 0
# Max: 127
I:garnetSize=6
# The chance for opal ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:opalChance=2
# The maximum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMax=42
# The minimum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMin=16
# The size of opal ore veins.
# Min: 0
# Max: 127
I:opalSize=6
# The chance for salt ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:saltChance=10
# The maximum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMax=120
# The minimum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMin=10
# The size of salt ore veins.
# Min: 0
# Max: 127
I:saltSize=5
# The chance for silver ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:silverChance=12
# The maximum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMax=128
# The minimum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMin=10
# The size of silver ore veins.
# Min: 0
# Max: 127
I:silverSize=7
}
structuregen {
# The chance for a large cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeChance=0.001
# The chance for a medium cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeMediumChance=0.001
# The chance for menhir to generate
# Min: 0.0
# Max: 1.0
D:menhirChance=0.001
# The chance for a stone circle to generate
# Min: 0.0
# Max: 1.0
D:stonecircleChance=0.001
# The chance for wickermen to generate
# Min: 0.0
# Max: 1.0
D:wickermanChance=0.001
}
}
##########################################################################################################
# mobspawns
#--------------------------------------------------------------------------------------------------------#
# Mob spawn settings
##########################################################################################################
mobspawns {
lizard {
# The list of BiomeDictionary types that the lizard will spawn in.
S:lizardBiomes <
FOREST
SWAMP
JUNGLE
>
# The maximum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMax=2
# The minimum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMin=0
# The weight chance for lizards to spawn.
# Min: 0
# Max: 127
I:lizardWeight=6
}
owl {
# The list of BiomeDictionary types that the owl will spawn in.
S:owlBiomes <
FOREST
DENSE
SPOOKY
>
# The maximum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMax=4
# The minimum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMin=0
# The weight chance for owls to spawn.
# Min: 0
# Max: 127
I:owlWeight=20
}
raven {
# The list of BiomeDictionary types that the raven will spawn in.
S:ravenBiomes <
PLAINS
WASTELAND
SPOOKY
>
# The maximum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMax=4
# The minimum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMin=0
# The weight chance for ravens to spawn.
# Min: 0
# Max: 127
I:ravenWeight=20
}
snake {
# The list of BiomeDictionary types that the snake will spawn in.
S:snakeBiomes <
PLAINS
HILLS
SANDY
>
# The maximum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMax=4
# The minimum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMin=0
# The weight chance for snakes to spawn.
# Min: 0
# Max: 127
I:snakeWeight=20
}
toad {
# The list of BiomeDictionary types that the toad will spawn in.
S:toadBiomes <
SWAMP
WET
JUNGLE
>
# The maximum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMax=4
# The minimum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMin=0
# The weight chance for toads to spawn.
# Min: 0
# Max: 127
I:toadWeight=20
}
blackdog {
# The list of BiomeDictionary types that the black dog will spawn in.
S:blackDogBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMax=3
# The minimum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMin=0
# The weight chance for black dogs to spawn.
# Min: 0
# Max: 127
I:blackDogWeight=3
}
ghost {
# The list of BiomeDictionary types that the ghost will spawn in.
S:ghostBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMax=2
# The minimum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMin=0
# The weight chance for ghosts to spawn.
# Min: 0
# Max: 127
I:ghostWeight=3
}
hellhound {
# The list of BiomeDictionary types that the hellhound will spawn in.
S:hellhoundBiomes <
NETHER
>
# The maximum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMax=3
# The minimum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMin=0
# The weight chance for hellhounds to spawn.
# Min: 0
# Max: 127
I:hellhoundWeight=6
}
feuerwurm {
# The list of BiomeDictionary types that the feuerwurm will spawn in.
S:feuerwurmBiomes <
NETHER
>
# The maximum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMax=3
# The minimum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMin=0
# The weight chance for feuerwurms to spawn.
# Min: 0
# Max: 127
I:feuerwurmWeight=3
}
druden {
# The list of BiomeDictionary types that the druden will spawn in.
S:drudenBiomes <
FOREST
DENSE
CONIFEROUS
MAGICAL
SPOOKY
>
# The maximum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMax=3
# The minimum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMin=0
# The weight chance for druden to spawn.
# Min: 0
# Max: 127
I:drudenWeight=1
}
cleaver {
# The list of BiomeDictionary types that the cleaver will spawn in.
S:cleaverBiomes <
NETHER
>
# The maximum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMax=1
# The minimum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMin=0
# The weight chance for a cleaver to spawn.
# Min: 0
# Max: 127
I:cleaverWeight=1
}
bafometyr {
# The list of BiomeDictionary types that the bafometyr will spawn in.
S:bafometyrBiomes <
NETHER
>
# The maximum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMax=1
# The minimum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMin=0
# The weight chance for a bafometyr to spawn.
# Min: 0
# Max: 127
I:bafometyrWeight=1
}
werewolf {
# The list of BiomeDictionary types that the werewolf will spawn in.
S:werewolfBiomes <
FOREST
CONIFEROUS
SNOWY
SPOOKY
MAGICAL
>
# The maximum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMax=4
# The minimum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMin=0
# The weight chance for werewolves to spawn.
# Min: 0
# Max: 127
I:werewolfWeight=1
}
}
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Compat Settings
##########################################################################################################
compat {
# Enable world gen of dynamic Bewitchment trees instead of the regular trees
B:genDynamic=true
# Enable replacing saplings with dynamic trees seeds upon planting (Must have DynamicTrees installed
B:replaceSapling=true
}
##########################################################################################################
# memes
#--------------------------------------------------------------------------------------------------------#
# Ael is banned
##########################################################################################################
memes {
# Decides whether or not the cats and dogs will be enabled.
B:enableCatsAndDogsFortune=false
# it is wednesday my dudes
B:wednesday=false
}
}