654 lines
21 KiB
INI
654 lines
21 KiB
INI
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# Configuration file
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charge {
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#
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# change to 'printDebug=true' to enabled Charge Network debug spam
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#
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B:printDebug=false
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}
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##########################################################################################################
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# enchantments
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#--------------------------------------------------------------------------------------------------------#
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# Enchantments can be disabled here.
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#
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##########################################################################################################
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enchantments {
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# Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]]
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S:enchantments <
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wrecking
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implosion
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destruction
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smack
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>
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}
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##########################################################################################################
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# fluids
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#--------------------------------------------------------------------------------------------------------#
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# You can control whether Railcraft defines specific Fluids here.
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# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
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##########################################################################################################
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fluids {
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B:creosote=true
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B:steam=true
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}
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general {
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#
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# change to 'play.sounds=false' to prevent all mod sounds from playing
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#
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B:play.sounds=true
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}
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##########################################################################################################
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# recipes
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#--------------------------------------------------------------------------------------------------------#
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# You can add or remove various recipes here
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##########################################################################################################
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recipes {
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minecraft {
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furnace {
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#
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# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
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#
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B:creosote=false
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}
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}
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railcraft {
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track {
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#
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# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
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#
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B:useAltRecipes=false
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}
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alloy {
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#
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# change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled
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#
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B:enableAltBrass=false
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#
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# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
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#
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B:enableAltBronze=false
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#
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# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
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#
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B:enableAltInvar=false
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#
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# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
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#
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B:enableAltSteel=false
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#
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# change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4
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#
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B:enableHarderBrass=false
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#
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# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
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#
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B:enableHarderBronze=false
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}
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rockcrusher {
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#
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# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
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#
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B:ores=true
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}
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misc {
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#
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# set the output of the coal coke and stick recipe for torches, setting to 0 will disable'
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# min=0, default=8, max=32
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#
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I:coal_coke.torches=8
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#
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# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
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# min=0, default=6, max=16
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#
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I:creosote.torches=6
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#
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# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
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#
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B:gunpowder=true
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}
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cart {
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#
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# change to 'bronze=false' to disable the bronze recipe for minecarts
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#
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B:bronze=true
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#
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# change to 'steel=false' to disable the steel recipe for minecarts
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#
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B:steel=true
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#
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# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
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#
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B:vanilla.furnace=true
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}
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}
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ic2 {
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macerator {
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#
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# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
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#
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B:blaze=true
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#
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# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
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#
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B:bones=true
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#
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# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
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#
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B:charcoal=true
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#
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# change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone
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#
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B:cobble=true
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#
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# change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian
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#
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B:crushed.obsidian=true
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#
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# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
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#
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B:dirt=true
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#
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# change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder
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#
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B:ender=true
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#
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# change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting
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#
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B:obsidian=true
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#
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# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
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#
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B:ores=true
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#
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# change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust
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#
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B:slag=true
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}
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}
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forestry {
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misc {
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#
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# change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing
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#
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B:brass.casing=true
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#
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# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
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#
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B:fertilizer=true
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}
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carpenter {
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#
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# change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe
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#
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B:block_creosote=true
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#
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# change to 'ties=false' to disable the Carpenter Tie recipe
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#
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B:ties=true
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#
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# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
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#
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B:torches=true
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}
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}
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}
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##########################################################################################################
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# tweaks
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#--------------------------------------------------------------------------------------------------------#
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# Here you can change the behavior of various things
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##########################################################################################################
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tweaks {
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blocks {
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cart_dispenser {
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#
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# set the minimum number of seconds between cart dispensing, default=0
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#
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I:delay=0
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}
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metal_tank {
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#
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# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
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#
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B:allow.stacking=true
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#
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# Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600
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#
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I:capacity.per.block=16
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#
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# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
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#
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I:maxsize=9
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}
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water_tank {
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#
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# The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000
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#
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I:environmental.generation=4
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}
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signals {
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#
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# change to 'printDebug=true' to log debug info for Signal Blocks
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#
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B:printDebug=false
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#
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# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
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#
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I:update.interval=4
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}
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charge {
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#
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# adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0
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#
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D:lossMultiplier=1.0
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}
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boiler {
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#
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# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
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#
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D:biofuelMultiplier=1.0
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#
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# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
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#
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D:fuelMultiplier=1.0
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}
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}
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steam {
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#
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# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
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#
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D:fuelPerSteamMultiplier=1.0
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}
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itemsbottle {
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#
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# change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true
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#
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B:handleBottles=true
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water {
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#
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# adjust to make the water bottles contain only 333 milli-bucket water, default=false
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#
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B:nerfWaterBottle=false
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}
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}
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tracks {
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speed {
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#
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# add entity names to exclude them from explosions caused by high speed collisions
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#
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S:entities.excluded <
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>
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#
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# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
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#
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D:max.speed=0.800000011920929
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}
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launch {
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#
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# change the value to your desired max launch rail force, min=5, default=30, max=50
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#
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I:force.max=30
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}
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}
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routing {
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#
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# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
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#
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B:ops.only=false
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}
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carts {
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general {
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#
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# change to 'breakOnDrop=true' to restore vanilla behavior
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#
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B:breakOnDrop=false
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#
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# change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts
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#
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B:cartsInvulnerableFromMonsters=true
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#
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# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
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#
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B:collideWithItems=false
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#
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# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
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#
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I:maxStackSize=3
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#
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# change to 'printLinkingDebug=true' to log debug info for Cart Linking
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#
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B:printLinkingDebug=false
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#
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# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
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#
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B:register.collision.handler=true
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#
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# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
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# in vanilla minecarts are ghost like can be walked through
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# but making carts solid also makes them hard to push by hand
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# this setting is ignored if aren't using the Railcraft Collision Handler
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#
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B:solid.carts=true
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}
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basic {
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#
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# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
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#
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B:adjustDrag=true
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}
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chest {
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#
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# change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts
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#
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B:allowFluidContainers=false
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# These items cannot be placed in Chest or Cargo carts.
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# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]] || <oreTag>
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# Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]]
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S:cargoBlacklist <
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minecraft:.*_shulker_box
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minecraft:.*_bucket
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forge:bucketfilled
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ic2:.*bat((pack)|(tery))
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ic2:.*_crystal
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ic2:jetpack_electric
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ic2:energy_pack
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ic2:lappack
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ic2:te#68-75
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>
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}
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bore {
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#
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# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
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#
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B:destroyBlocks=false
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#
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# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
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#
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B:mineAllBlocks=true
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#
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# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
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# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
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# metadata sensitive entries can be defined in the form '<modId>:<blockname>[#<metadata>]'
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# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
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#
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S:mineableBlocks={}
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#
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# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
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#
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D:miningSpeed=1.0
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}
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locomotive {
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#
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# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
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#
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B:damageMobs=true
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#
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# controls how much power locomotives have and how many carts they can pull
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# be warned, longer trains have a greater chance for glitches
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# as such it HIGHLY recommended you do not change this
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#
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I:horsepower=15
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steam {
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#
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# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
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#
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D:efficiencyMultiplier=3.0
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}
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|
||
|
}
|
||
|
|
||
|
tank {
|
||
|
#
|
||
|
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
|
||
|
#
|
||
|
I:capacity=32
|
||
|
|
||
|
#
|
||
|
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048
|
||
|
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
|
||
|
#
|
||
|
I:fillrate=32
|
||
|
|
||
|
#
|
||
|
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
|
||
|
#
|
||
|
B:useCustomValues=false
|
||
|
}
|
||
|
|
||
|
hopper {
|
||
|
#
|
||
|
# change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown
|
||
|
#
|
||
|
B:transferCooldown=true
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
##########################################################################################################
|
||
|
# worldgen
|
||
|
#--------------------------------------------------------------------------------------------------------#
|
||
|
# You can control which Ores/Features generate in the world here.
|
||
|
# If wish to disable world gen entirely it is recommended
|
||
|
# that you disable the World Module in 'modules.cfg' instead.
|
||
|
# Before disabling Railcraft metal ore gen, you should be aware
|
||
|
# that is does not spawn like vanilla ore. It forms localized clouds
|
||
|
# in distinct regions rather than a uniform spread.
|
||
|
# It also consists of two types of ore, standard and poor.
|
||
|
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
|
||
|
# These are referred to as Railcraft Ore Mines.
|
||
|
# The configs for these mines are now found in '<root>/config/railcraft/ore'
|
||
|
# You can even add your own generators with blocks from other mods.
|
||
|
##########################################################################################################
|
||
|
|
||
|
worldgen {
|
||
|
#
|
||
|
# Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files.
|
||
|
#
|
||
|
B:generateDefaultConfigs=false
|
||
|
|
||
|
generate {
|
||
|
# spawns beneath the sea in spheres
|
||
|
B:abyssal.geodes=true
|
||
|
|
||
|
# spawns on lava sea floor in Nether
|
||
|
B:firestone=true
|
||
|
|
||
|
# spawns on the surface in forests
|
||
|
B:quarried.stone=true
|
||
|
|
||
|
# spawns beneath surface of deserts, regenerates via bedrock layer block
|
||
|
B:saltpeter=true
|
||
|
|
||
|
# Spawns a copy of mines in the sky for easy configuration testing
|
||
|
B:skyGen=false
|
||
|
|
||
|
# spawns near lava layer in mountains
|
||
|
B:sulfur=true
|
||
|
|
||
|
# villager careers and professions
|
||
|
B:village.villager=true
|
||
|
|
||
|
# village building
|
||
|
B:village.workshop=true
|
||
|
}
|
||
|
|
||
|
tweak {
|
||
|
#
|
||
|
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
|
||
|
#
|
||
|
I:vanillaOreGenChance=100
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
##########################################################################################################
|
||
|
# worldspikes
|
||
|
#--------------------------------------------------------------------------------------------------------#
|
||
|
# Settings for Worldspikes
|
||
|
##########################################################################################################
|
||
|
|
||
|
worldspikes {
|
||
|
# Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]]
|
||
|
S:craftableWorldspikes <
|
||
|
standard
|
||
|
personal
|
||
|
passive
|
||
|
>
|
||
|
|
||
|
#
|
||
|
# change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world.
|
||
|
# Value resets to false after each session.
|
||
|
# To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg'
|
||
|
#
|
||
|
B:delete.worldspikes=false
|
||
|
|
||
|
#
|
||
|
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes
|
||
|
#
|
||
|
B:interact.with.pipes=true
|
||
|
|
||
|
#
|
||
|
# change to 'print.debug=true' to log debug info for Worldspikes
|
||
|
#
|
||
|
B:print.debug=false
|
||
|
|
||
|
#
|
||
|
# change to print.locations=true to print Worldspike locations to the log on startup
|
||
|
#
|
||
|
B:print.locations=false
|
||
|
|
||
|
##########################################################################################################
|
||
|
# fuel
|
||
|
#--------------------------------------------------------------------------------------------------------#
|
||
|
# the number of hours that an item will power a Worldspike or Worldspike Cart
|
||
|
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
|
||
|
# if the list is empty, Worldspikes will not require fuel
|
||
|
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]]=<value> || <oreTag>=<value>Regular expressions in the item name are supported.
|
||
|
##########################################################################################################
|
||
|
|
||
|
fuel {
|
||
|
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
|
||
|
S:passive <
|
||
|
railcraft:dust#0=2
|
||
|
minecraft:ender_pearl=4
|
||
|
railcraft:dust#6=8
|
||
|
railcraft:dust#7=12
|
||
|
>
|
||
|
|
||
|
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
|
||
|
S:personal <
|
||
|
railcraft:dust#0=2
|
||
|
minecraft:ender_pearl=4
|
||
|
railcraft:dust#6=8
|
||
|
railcraft:dust#7=12
|
||
|
>
|
||
|
|
||
|
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
|
||
|
S:standard <
|
||
|
railcraft:dust#0=2
|
||
|
minecraft:ender_pearl=4
|
||
|
railcraft:dust#6=8
|
||
|
railcraft:dust#7=12
|
||
|
>
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|