SKS-MC-Intermission/.minecraft/config/bettercaves-1_12_2.cfg

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# Configuration file
general {
# Automatically enables Better Caves in every possible dimension, except for the End.
# If this is enabled, the Whitelisted Dimension IDs option is ignored.
# Default: false
B:"Enable Global Whitelist"=false
# List of ID's of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
I:"Whitelisted Dimension IDs" <
0
>
##########################################################################################################
# underground generation
#--------------------------------------------------------------------------------------------------------#
# Configure settings related to caves, caverns, ravines and more.
##########################################################################################################
"underground generation" {
##########################################################################################################
# caves
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of caves.
##########################################################################################################
caves {
# Determines how large cave regions are.
# Controls how long a cave system of a certain cave type extends before intersecting with a cave system of another type.
# Larger = more cave interconnectivity for a given area, but less variation.
# Default: Small (recommended).
# Valid values:
# Small
# Medium
# Large
# ExtraLarge
# Custom
S:"Cave Region Size"=Small
# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Cave Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.005
# Large: 0.0032
# ExtraLarge: 0.001
# Default: 0.008
# Min: 0.0
# Max: 0.05
D:"Cave Region Size Custom Value"=0.00800000037997961
# Percent chance of caves spawning in a given region.
# Default: caves spawn in 100% of regions.
# Min: 0.0
# Max: 100.0
D:"Cave Spawn Chance"=100.0
##########################################################################################################
# type 1 caves
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of type 1 caves, which are more worm-like.
##########################################################################################################
"type 1 caves" {
# Stretches caves horizontally. Lower value = wider caves.
# Default: 1.6 (recommended)
# Min: 0.0
# Max: 100.0
D:"Compression - Horizontal"=1.600000023841858
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 5.0 (recommended)
# Min: 0.0
# Max: 100.0
D:"Compression - Vertical"=5.0
# The maximum y-coordinate at which type 1 caves can generate.
# Default: 80
# Min: 0
# Max: 255
I:"Type 1 Cave Maximum Altitude"=80
# The minimum y-coordinate at which type 1 caves can generate.
# Default: 1
# Min: 0
# Max: 255
I:"Type 1 Cave Minimum Altitude"=1
# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
# Default: 10
# Min: 0
# Max: 10
I:"Type 1 Cave Priority"=10
# The depth from a given point on the surface at which type 1 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
# Min: 0
# Max: 255
I:"Type 1 Cave Surface Cutoff Depth"=15
}
##########################################################################################################
# type 2 caves
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of type 2 caves, which tend to be more open and spacious.
##########################################################################################################
"type 2 caves" {
# Stretches caves horizontally. Lower value = wider caves.
# Default: 0.9 (recommended)
# Min: 0.0
# Max: 100.0
D:"Compression - Horizontal"=0.8999999761581421
# Stretches caves vertically. Lower value = taller caves with steeper drops.
# Default: 2.2 (recommended)
# Min: 0.0
# Max: 100.0
D:"Compression - Vertical"=2.200000047683716
# The maximum y-coordinate at which type 2 caves can generate.
# Default: 80
# Min: 0
# Max: 255
I:"Type 2 Cave Maximum Altitude"=80
# The minimum y-coordinate at which type 2 caves can generate.
# Default: 1
# Min: 0
# Max: 255
I:"Type 2 Cave Minimum Altitude"=1
# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
# Default: 5
# Min: 0
# Max: 10
I:"Type 2 Cave Priority"=5
# The depth from a given point on the surface at which type 2 caves start to close off.
# Will use the Max Cave Altitude instead of surface height if it is lower.
# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
# Default: 15 (recommended)
# Min: 0
# Max: 255
I:"Type 2 Cave Surface Cutoff Depth"=15
}
##########################################################################################################
# surface caves
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of vanilla-like caves near the surface.
##########################################################################################################
"surface caves" {
# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
# Default: true
B:"Enable Surface Caves"=true
# The density of surface caves. Higher = more caves, closer together.
# Default: 17
# Min: 0
# Max: 100
I:"Surface Cave Density"=17
# The maximum y-coordinate at which surface caves can generate.
# Default: 128
# Min: 0
# Max: 255
I:"Surface Cave Maximum Altitude"=128
# The minimum y-coordinate at which surface caves can generate.
# Default: 40
# Min: 0
# Max: 255
I:"Surface Cave Minimum Altitude"=40
}
##########################################################################################################
# vanilla caves
#--------------------------------------------------------------------------------------------------------#
# Settings controlling vanilla Minecraft cave generation.
##########################################################################################################
"vanilla caves" {
# The density of vanilla caves. Higher = more caves, closer together.
# Default: 14 (value used in vanilla)
# Min: 0
# Max: 100
I:"Vanilla Cave Density"=14
# The maximum y-coordinate at which vanilla caves can generate.
# Default: 128
# Min: 0
# Max: 255
I:"Vanilla Cave Maximum Altitude"=128
# The minimum y-coordinate at which vanilla caves can generate.
# Default: 8
# Min: 0
# Max: 255
I:"Vanilla Cave Minimum Altitude"=8
# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
# Default: 0
# Min: 0
# Max: 10
I:"Vanilla Cave Priority"=0
}
}
##########################################################################################################
# caverns
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
##########################################################################################################
caverns {
# Determines how large cavern regions are. This controls the average size of caverns.
# Default: Small
# Valid values:
# Small
# Medium
# Large
# ExtraLarge
# Custom
S:"Cavern Region Size"=Small
# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
# Provided values:
# Small: 0.01
# Medium: 0.007
# Large: 0.005
# ExtraLarge: 0.001
# Default: 0.01
# Min: 0.0
# Max: 0.05
D:"Cavern Region Size Custom Value"=0.009999999776482582
# Percent chance of caverns spawning in a given region.
# Default: caverns spawn in 25% of regions.
# Min: 0.0
# Max: 100.0
D:"Cavern Spawn Chance"=25.0
##########################################################################################################
# liquid caverns
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of Liquid Caverns found at low altitudes.
# These are caverns where the floor is predominantly water or lava.
##########################################################################################################
"liquid caverns" {
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
# Min: 0.0
# Max: 100.0
D:"Compression - Horizontal"=0.699999988079071
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
# Min: 0.0
# Max: 100.0
D:"Compression - Vertical"=1.2999999523162842
# The maximum y-coordinate at which Liquid Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
# Min: 0
# Max: 255
I:"Liquid Cavern Maximum Altitude"=35
# The minimum y-coordinate at which Liquid Caverns can generate.
# Default: 1
# Min: 0
# Max: 255
I:"Liquid Cavern Minimum Altitude"=1
# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
# Default: 10
# Min: 0
# Max: 10
I:"Liquid Cavern Priority"=10
}
##########################################################################################################
# floored caverns
#--------------------------------------------------------------------------------------------------------#
# Parameters used in the generation of Floored Caverns.
# These have much more ground to walk on than Liquid Caverns.
##########################################################################################################
"floored caverns" {
# Stretches caverns horizontally. Lower value = more open caverns with larger features.
# Default: 0.7
# Min: 0.0
# Max: 100.0
D:"Compression - Horizontal"=0.699999988079071
# Stretches caverns vertically. Lower value = more open caverns with larger features.
# Default: 1.3
# Min: 0.0
# Max: 100.0
D:"Compression - Vertical"=1.2999999523162842
# The maximum y-coordinate at which Floored Caverns can generate.
# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
# Default: 35
# Min: 0
# Max: 255
I:"Floored Cavern Maximum Altitude"=35
# The minimum y-coordinate at which Floored Caverns can generate.
# Default: 1
# Min: 0
# Max: 255
I:"Floored Cavern Minimum Altitude"=1
# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
# Default: 10
# Min: 0
# Max: 10
I:"Floored Cavern Priority"=10
}
}
##########################################################################################################
# water regions
#--------------------------------------------------------------------------------------------------------#
# Settings used in the generation of water regions.
##########################################################################################################
"water regions" {
# Determines how large water regions are.
# Default: Medium (recommended).
# Valid values:
# Small
# Medium
# Large
# ExtraLarge
# Custom
S:"Water Region Size"=Medium
# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
# ONLY WORKS IF Water Region Size IS Custom.
# Provided values:
# Small: 0.008
# Medium: 0.004
# Large: 0.0028
# ExtraLarge: 0.001
# Default: 0.004
# Min: 0.0
# Max: 0.05
D:"Water Region Size Custom Value"=0.004000000189989805
# Percent chance of a region having water instead of lava at low altitudes.
# Default: 40%
# Min: 0.0
# Max: 100.0
D:"Water Region Spawn Chance"=40.0
}
##########################################################################################################
# ravines
#--------------------------------------------------------------------------------------------------------#
# Settings used for ravine generation.
##########################################################################################################
ravines {
# Set to true to enable flooded ravines in ocean biomes.
# Default: true
B:"Enable Flooded Ravines"=true
# Set to true to enable ravine generation.
# Default: true
B:"Enable Ravines"=true
}
##########################################################################################################
# miscellaneous
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings used in cave and cavern generation.
##########################################################################################################
miscellaneous {
# Set to true to enable flooded underground in ocean biomes.
# Default: true
B:"Enable Flooded Underground"=true
# The block used for lava generation at and below the Liquid Altitude.
# Defaults to regular lava if an invalid block is given.
# Default: minecraft:lava
S:"Lava Block"=minecraft:lava
# Lava (or water in water regions) spawns at and below this y-coordinate.
# Default: 10
# Min: 0
# Max: 255
I:"Liquid Altitude"=10
# Ignores surface detection for closing off caves and caverns, forcing them to spawn
# up until their max height. Useful for Nether-like dimensions with no real "surface".
# Default: false
B:"Override Surface Detection"=false
# Replace naturally generated floating gravel on the ocean floor with andesite.
# Can prevent lag due to cascading gravel falling into caverns under the ocean.
# Default: true
B:"Prevent Cascading Gravel"=true
# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
# Defaults to regular water if an invalid block is given.
# Default: minecraft:water
S:"Water Block"=minecraft:water
}
}
##########################################################################################################
# bedrock generation
#--------------------------------------------------------------------------------------------------------#
# Configure how bedrock generates in the overworld and nether.
##########################################################################################################
"bedrock generation" {
# The width of the bedrock layer. Only works if Flatten Bedrock is true.
# Min: 0
# Max: 256
I:"Bedrock Layer Width"=1
# Replaces the usual bedrock generation pattern with flat layers.
# Activates in all whitelisted dimension, where applicable. The End is unaffected.
B:"Flatten Bedrock"=true
}
##########################################################################################################
# debug settings
#--------------------------------------------------------------------------------------------------------#
# Don't mess with these settings for normal gameplay.
##########################################################################################################
"debug settings" {
# The visualizer creates worlds where there are no blocks except those indicating where caves
# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
# caves and caverns your current config options will create.
# Type 1 Cave: Wooden Planks
# Type 2 Cave: Cobblestone
# Lava Cavern: Redstone Block
# Floored Cavern: Gold Block
# Surface Cave: Emerald Block
# Vanilla Cave: Bricks
# Default: false
B:"Enable DEBUG Visualizer"=false
}
}