60 lines
2.2 KiB
INI
60 lines
2.2 KiB
INI
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# Configuration file
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general {
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##########################################################################################################
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# loadbalancing
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#--------------------------------------------------------------------------------------------------------#
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# All configurations related to Loadbalancing tps
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##########################################################################################################
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loadbalancing {
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# Enables load balancing for entity AI. default = true
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B:AILoadBalancing=true
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# Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
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B:logEntityAILag=true
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# Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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# Min: 1
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# Max: 500
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I:meanTickAITH=45
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}
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##########################################################################################################
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# ai
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#--------------------------------------------------------------------------------------------------------#
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# All configurations related to AI
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##########################################################################################################
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ai {
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# Interval in which non-running AI tasks are rechecked. Vanilla default is 3, this mods suggested default is 4
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# Min: 1
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# Max: 500
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I:goalSelectorTickRate=4
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# Whether to use a slower SwimmingAI, default: true
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B:slowerSwimmingAI=true
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# Whether to use a slower TemptAI check, default: true
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B:slowerTemptCheck=true
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# Whether to use a slower WanderAI check, default: true
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B:slowerWander=true
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}
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##########################################################################################################
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# ex
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#--------------------------------------------------------------------------------------------------------#
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# All configurations related to non AI entity changes
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##########################################################################################################
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ex {
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# Use fast collision and nearbyentity checks, default: true
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B:fastCollisionAndEntityChecks=true
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}
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}
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